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Minkwan Kim

dblp:298/3585 · DBLP profile ↗
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5ranked-venue papers
2as first author
5since 2021 · last 2026
—ORCID · conflict

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 4 · 2 first-author · 4 since 2021Artificial intelligence and machine learning · 2 · 2 since 2021Systems, architecture and hardware · 1 · 1 since 2021Human-computer interaction and ubiquitous computing · 1 · 1 first-author · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
2 papers
3D vision · 86% Robot navigation and mapping · 14%
Computer graphics and multimedia
2 papers
Computer animation and physical simulation · 43% Rendering · 25% Geometric modeling and processing · 25%
Computer architecture, parallel and distributed computing, and storage systems
1 paper
Electronic design automation · 44% Hardware accelerators and domain-specific architectures · 44% Performance modeling and evaluation · 13%

Topics — the 15 heaviest of 17, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Geometric modeling and processing
3d scene representation
1.012026
Geometry-Aware Scene Configurations for Novel View Synthesis · IEEE Trans. Vis. Comput. Graph. 2026
Rendering
novel view synthesis
1.012026
Geometry-Aware Scene Configurations for Novel View Synthesis · IEEE Trans. Vis. Comput. Graph. 2026
Hardware accelerators and domain-specific architectures › machine learning accelerator
neural network accelerator
1.012026
NPUWattch: ML-Based Power, Area, and Timing Modeling for Neural Accelerators · HPCA 2026
Electronic design automation › design optimization
power, area and timing modeling
1.012026
NPUWattch: ML-Based Power, Area, and Timing Modeling for Neural Accelerators · HPCA 2026
Computer vision › 3D vision
camera pose estimation
0.912025
Humans as a Calibration Pattern: Dynamic 3D Scene Reconstruction from Unsynchronized and Uncalibrated Videos · ICCV 2025
Computer vision › 3D vision › 3d scene reconstruction
dynamic scene reconstruction
0.912025
Humans as a Calibration Pattern: Dynamic 3D Scene Reconstruction from Unsynchronized and Uncalibrated Videos · ICCV 2025
Computer vision › 3D vision › 3d reconstruction › neural reconstruction
neural field reconstruction
0.912025
Humans as a Calibration Pattern: Dynamic 3D Scene Reconstruction from Unsynchronized and Uncalibrated Videos · ICCV 2025
Robotics › Robot navigation and mapping › sensor calibration
spatio-temporal calibration
0.912025
Humans as a Calibration Pattern: Dynamic 3D Scene Reconstruction from Unsynchronized and Uncalibrated Videos · ICCV 2025
Computer animation and physical simulation
character animation
0.912025
FreeMusco: Motion-Free Learning of Latent Control for Morphology-Adaptive Locomotion in Musculoskeletal Characters · SIGGRAPH Asia 2025
Computer animation and physical simulation
motion synthesis
0.912025
FreeMusco: Motion-Free Learning of Latent Control for Morphology-Adaptive Locomotion in Musculoskeletal Characters · SIGGRAPH Asia 2025
Computer vision › 3D vision › 3d reconstruction › dynamic 3d reconstruction
dynamic mesh reconstruction
0.712023
Dynamic Mesh Recovery from Partial Point Cloud Sequence · ICCV 2023
Computer vision › 3D vision
human mesh recovery
0.712023
Dynamic Mesh Recovery from Partial Point Cloud Sequence · ICCV 2023
Computer vision › 3D vision
motion capture
0.712023
Dynamic Mesh Recovery from Partial Point Cloud Sequence · ICCV 2023
Computer vision › 3D vision
motion prior learning
0.712023
Dynamic Mesh Recovery from Partial Point Cloud Sequence · ICCV 2023
Computer vision › 3D vision
point cloud processing
0.212023
Dynamic Mesh Recovery from Partial Point Cloud Sequence · ICCV 2023

Methods — techniques the papers use, named apart from their topics

scene-adaptive basis placement · 1.0neural network regression · 1.0geometric priors · 1.0adaptive loss function · 1.0progressive learning · 0.9multiresolution grids · 0.9model-based reinforcement learning · 0.9latent representation learning · 0.9human pose estimation · 0.9transformer · 0.7conditional variational autoencoder · 0.7
YearPublicationVenuePosition
2026 NPUWattch: ML-Based Power, Area, and Timing Modeling for Neural Accelerators
abstract
Pre-silicon modeling tools for characterizing power, area, and timing (PAT) have enabled numerous architectural studies, but traditional analytical and table-based models begin to exhibit limitations in their applicability as architectural design complexity increases and process technology scales below 5 nm with the emergence of advanced transistors. Previous modeling techniques typically assume static scaling factors across different designs and technology nodes, derived from small circuit design benchmarks using old processes. Consequently, they do not reflect complex design variability and nonlinear projection to advanced technology nodes. Moreover, reference logic and SRAM implementations serving as the baseline for design and technology scaling are often created using different technologies and design rules, leading to significant estimation inaccuracies that distort the relative contributions of individual components. To address these challenges, this paper introduces NPUWattch, a machine learning-based PAT modeling framework for neural accelerators. It leverages neural network regression models to learn complex nonlinear relationships in technology and design scaling based on diverse post-layout logic and SRAM design datasets formulated using unified technology libraries. To this end, we developed technology libraries from 65 nm to 2 nm, constructed and validated diverse logic and SRAM datasets, and trained neural network models using an adaptive loss function to reinforce underrepresented regions of the design space. NPUWattch is validated against the post-layout results of numerous open-source neural accelerators, and evaluation results demonstrate that NPUWattch outperforms existing tools with an average estimation error of 2.7%, offering reliable and accurate PAT estimation.
Minkwan Kim, Chanho Park 0004, Hanmok Park, Taigon Song, William J. Song
HPCA2
2026 Geometry-Aware Scene Configurations for Novel View Synthesis
abstract
We propose scene-adaptive strategies to efficiently allocate representation capacity for generating immersive experiences of indoor environments from incomplete observations. Indoor scenes with multiple rooms often exhibit irregular layouts with varying complexity, containing clutter, occlusion, and flat walls. We maximize the utilization of limited resources with guidance from geometric priors, which are often readily available after pre-processing stages. We record observation statistics on the estimated geometric scaffold and guide the optimal placement of bases, which greatly improves upon the uniform basis arrangements adopted by previous scalable scene representations. We also suggest scene-adaptive virtual viewpoints to compensate for geometric deficiencies inherent in view configurations in the input trajectory and impose the necessary regularization. We present a comprehensive analysis and discussion regarding rendering quality and memory requirements in several large-scale indoor scenes, demonstrating significant enhancements compared to baselines that employ regular placements.
Minkwan Kim, Changwoon Choi, Young Min Kim 0001
IEEE Trans. Vis. Comput. Graph.1
2025 Humans as a Calibration Pattern: Dynamic 3D Scene Reconstruction from Unsynchronized and Uncalibrated Videos
abstract
Recent works on dynamic 3D neural field reconstruction assume the input from synchronized multi-view videos whose poses are known. The input constraints are often not satisfied in real-world setups, making the approach impractical. We show that unsynchronized videos from unknown poses can generate dynamic neural fields as long as the videos capture human motion. Humans are one of the most common dynamic subjects captured in videos, and their shapes and poses can be estimated using state-of-the-art libraries. While noisy, the estimated human shape and pose parameters provide a decent initialization point to start the highly non-convex and under-constrained problem of training a consistent dynamic neural representation. Given the shape and pose parameters of humans in individual frames, we formulate methods to calculate the time offsets between videos, followed by camera pose estimations that analyze the 3D joint positions. Then, we train the dynamic neural fields employing multiresolution grids while we concurrently refine both time offsets and camera poses. The setup still involves optimizing many parameters; therefore, we introduce a robust progressive learning strategy to stabilize the process. Experiments show that our approach achieves accurate spatio-temporal calibration and high-quality scene reconstruction in challenging conditions.
Changwoon Choi, Jeongjun Kim, Geonho Cha, Minkwan Kim, Dongyoon Wee, Young Min Kim 0001
ICCV4
2025 FreeMusco: Motion-Free Learning of Latent Control for Morphology-Adaptive Locomotion in Musculoskeletal Characters
abstract
We propose FreeMusco, a motion-free framework that jointly learns latent representations and control policies for musculoskeletal characters. By leveraging the musculoskeletal model as a strong prior, our method enables energy-aware and morphology-adaptive locomotion to emerge without motion data. The framework generalizes across human, non-human, and synthetic morphologies, where distinct energy-efficient strategies naturally appear—for example, quadrupedal gaits in Chimanoid versus bipedal gaits in Humanoid. The latent space and corresponding control policy are constructed from scratch, without demonstration, and enable downstream tasks such as goal navigation and path following—representing, to our knowledge, the first motion-free method to provide such capabilities. FreeMusco learns diverse and physically plausible locomotion behaviors through model-based reinforcement learning, guided by the locomotion objective that combines control, balancing, and biomechanical terms. To better capture the periodic structure of natural gait, we introduce the temporally averaged loss formulation, which compares simulated and target states over a time window rather than on a per-frame basis. We further encourage behavioral diversity by randomizing target poses and energy levels during training, enabling locomotion to be flexibly modulated in both form and intensity at runtime. Together, these results demonstrate that versatile and adaptive locomotion control can emerge without motion capture, offering a new direction for simulating movement in characters where data collection is impractical or impossible.
Minkwan Kim, Yoonsang Lee 0001
SIGGRAPH Asia1
2023 Dynamic Mesh Recovery from Partial Point Cloud Sequence
abstract
The exact 3D dynamics of the human body provides crucial evidence to analyze the consequences of the physical interaction between the body and the environment, which can eventually assist everyday activities in a wide range of applications. However, optimizing for 3D configurations from image observation requires a significant amount of computation, whereas real-world 3D measurements often suffer from noisy observation or complex occlusion. We resolve the challenge by learning a latent distribution representing strong temporal priors. We use a conditional variational autoencoder (CVAE) architecture with a transformer to train the motion priors with a large-scale motion dataset. Then our feature follower effectively aligns the feature spaces of noisy, partial observation with the necessary input for pre-trained motion priors, and quickly recovers a complete mesh sequence of motion. We demonstrate that the transformer-based autoencoder can collect necessary spatio-temporal correlations robust to various adversaries, such as missing temporal frames, or noisy observation under severe occlusion. Our framework is general and can be applied to recover the full 3D dynamics of other subjects with parametric representations.
Hojun Jang, Minkwan Kim, Jinseok Bae, Young Min Kim 0001
ICCV2