Demo Data from SIGIR 2026 / reviewers in the wild / expert
Jingdi Chen
dblp:298/4248
· DBLP profile ↗
6ranked-venue papers
4as first author
6since 2021 · last 2024
0009-0001-8564-0407ORCID · verified
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 3 · 2 first-author · 3 since 2021Computer networks · 2 · 2 first-author · 2 since 2021Systems, architecture and hardware · 1 · 1 since 2021Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 first-author · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
4 papers |
Reinforcement learning · 74% Trustworthy machine learning · 23% Graph learning · 3% | |
| Computer networks
1 paper |
Network optimization and economics · 77% Wireless networking · 12% Content delivery and video streaming · 12% |
Topics — the 13 heaviest of 14, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Machine learning › Reinforcement learning
multi-agent reinforcement learning |
1.5 | 2 | 2024 | RGMDT: Return-Gap-Minimizing Decision Tree Extraction in Non-Euclidean Metric Space · NeurIPS 2024 RGMComm: Return Gap Minimization via Discrete Communications in Multi-Agent Reinforcement Learning · AAAI 2024 |
Machine learning › Reinforcement learning › multi-agent reinforcement learning
credit assignment |
0.8 | 1 | 2024 | RGMComm: Return Gap Minimization via Discrete Communications in Multi-Agent Reinforcement Learning · AAAI 2024 |
Machine learning › Trustworthy machine learning › interpretability › logic-based explanation › rule-based explanation › rule extraction
decision tree extraction |
0.8 | 1 | 2024 | RGMDT: Return-Gap-Minimizing Decision Tree Extraction in Non-Euclidean Metric Space · NeurIPS 2024 |
Machine learning › Trustworthy machine learning › interpretability
explainable reinforcement learning |
0.8 | 1 | 2024 | RGMDT: Return-Gap-Minimizing Decision Tree Extraction in Non-Euclidean Metric Space · NeurIPS 2024 |
Machine learning › Reinforcement learning › multi-agent reinforcement learning
multi-agent communication |
0.8 | 1 | 2024 | RGMComm: Return Gap Minimization via Discrete Communications in Multi-Agent Reinforcement Learning · AAAI 2024 |
Machine learning › Reinforcement learning › hierarchical reinforcement learning
option discovery |
0.6 | 1 | 2022 | Scalable Multi-agent Covering Option Discovery based on Kronecker Graphs · NeurIPS 2022 |
Machine learning › Reinforcement learning
actor-critic methods |
0.5 | 1 | 2021 | Bringing Fairness to Actor-Critic Reinforcement Learning for Network Utility Optimization · INFOCOM 2021 |
Network optimization and economics › fairness
alpha-fairness |
0.5 | 1 | 2021 | Bringing Fairness to Actor-Critic Reinforcement Learning for Network Utility Optimization · INFOCOM 2021 |
Network optimization and economics › resource allocation
network utility maximization |
0.5 | 1 | 2021 | Bringing Fairness to Actor-Critic Reinforcement Learning for Network Utility Optimization · INFOCOM 2021 |
Machine learning › Reinforcement learning › transfer learning in reinforcement learning › policy transfer
policy distillation |
0.2 | 1 | 2024 | RGMDT: Return-Gap-Minimizing Decision Tree Extraction in Non-Euclidean Metric Space · NeurIPS 2024 |
Machine learning › Graph learning
spectral graph theory |
0.2 | 1 | 2022 | Scalable Multi-agent Covering Option Discovery based on Kronecker Graphs · NeurIPS 2022 |
Content delivery and video streaming › quality of experience
qoe-aware streaming |
0.1 | 1 | 2021 | Bringing Fairness to Actor-Critic Reinforcement Learning for Network Utility Optimization · INFOCOM 2021 |
Wireless networking
scheduling |
0.1 | 1 | 2021 | Bringing Fairness to Actor-Critic Reinforcement Learning for Network Utility Optimization · INFOCOM 2021 |
Methods — techniques the papers use, named apart from their topics
regularized information maximization · 1.5policy gradient · 1.0multiplicative weight adjustment · 1.0online clustering · 0.8non-euclidean clustering · 0.8gumbel-softmax · 0.8neural network representation learning · 0.6laplacian spectrum estimation · 0.6kronecker graph approximation · 0.6
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2024 | RGMComm: Return Gap Minimization via Discrete Communications in Multi-Agent Reinforcement LearningabstractCommunication is crucial for solving cooperative Multi-Agent Reinforcement Learning tasks in partially observable Markov Decision Processes. Existing works often rely on black-box methods to encode local information/features into messages shared with other agents, leading to the generation of continuous messages with high communication overhead and poor interpretability. Prior attempts at discrete communication methods generate one-hot vectors trained as part of agents' actions and use the Gumbel softmax operation for calculating message gradients, which are all heuristic designs that do not provide any quantitative guarantees on the expected return. This paper establishes an upper bound on the return gap between an ideal policy with full observability and an optimal partially observable policy with discrete communication. This result enables us to recast multi-agent communication into a novel online clustering problem over the local observations at each agent, with messages as cluster labels and the upper bound on the return gap as clustering loss. To minimize the return gap, we propose the Return-Gap-Minimization Communication (RGMComm) algorithm, which is a surprisingly simple design of discrete message generation functions and is integrated with reinforcement learning through the utilization of a novel Regularized Information Maximization loss function, which incorporates cosine-distance as the clustering metric. Evaluations show that RGMComm significantly outperforms state-of-the-art multi-agent communication baselines and can achieve nearly optimal returns with few-bit messages that are naturally interpretable. Jingdi Chen, Tian Lan 0001, Carlee Joe-Wong |
AAAI | 1 |
| 2024 | RGMDT: Return-Gap-Minimizing Decision Tree Extraction in Non-Euclidean Metric SpaceabstractDeep Reinforcement Learning (DRL) algorithms have achieved great success in solving many challenging tasks while their black-box nature hinders interpretability and real-world applicability, making it difficult for human experts to interpret and understand DRL policies.
Existing works on interpretable reinforcement learning have shown promise in extracting decision tree (DT) based policies from DRL policies with most focus on the single-agent settings while prior attempts to introduce DT policies in multi-agent scenarios mainly focus on heuristic designs which do not provide any quantitative guarantees on the expected return.
In this paper, we establish an upper bound on the return gap between the oracle expert policy and an optimal decision tree policy. This enables us to recast the DT extraction problem into a novel non-euclidean clustering problem over the local observation and action values space of each agent, with action values as cluster labels and the upper bound on the return gap as clustering loss.
Both the algorithm and the upper bound are extended to multi-agent decentralized DT extractions by an iteratively-grow-DT procedure guided by an action-value function conditioned on the current DTs of other agents. Further, we propose the Return-Gap-Minimization Decision Tree (RGMDT) algorithm, which is a surprisingly simple design and is integrated with reinforcement learning through the utilization of a novel Regularized Information Maximization loss. Evaluations on tasks like D4RL show that RGMDT significantly outperforms heuristic DT-based baselines and can achieve nearly optimal returns under given DT complexity constraints (e.g., maximum number of DT nodes). Jingdi Chen, Hanhan Zhou, Yongsheng Mei, Carlee Joe-Wong, Gina C. Adam, Nathaniel D. Bastian, Tian Lan 0001 |
NeurIPS | 1 |
| 2024 | Multi-Memristor Based Distributed Decision Tree Circuit for Cybersecurity ApplicationsabstractCybersecurity at the edge requires fast computing in energy-constrained environments. Decision trees can provide an explainable solution for network intrusion detection with high detection accuracy at the packet level. However, their hardware implementation needs to support efficient real-time operation. In this paper, we propose a spatially distributed decision tree for network intrusion detection, using memristor-based chiplet leaves. Each chiplet processes an input by comparing it to a predefined boundary stored in the memristor cell and provides a binary output to select one of the interconnected leaves on the lower level, with an estimated power consumption in a 130nm node design of 389$\mu$W. The delay is 2.5$\mu$s for one inference decision. This chiplet approach is reconfigurable and in line with the natural architecture of decision trees. It also supports the prototyping with known good dies, overcoming the non-idealities challenge prevalent in memristor technologies. Our memristor-based decision trees show high intrusion detection accuracy of 82%, 84%, and 73% on the benchmark UNSW, CIC-IDS, and ACI-IoT datasets respectively, considering 6-bit device precision in one memristor vs. three memristor per boundary configurations. This distributed approach opens the way to utilizing memristor technology despite device defects for applications in need of local real-time computing. Lei Zhang 0248, Joseph Riem, Jingdi Chen, Henry Mackay, Tian Lan 0001, Nathaniel D. Bastian, Gina C. Adam |
IEEE Trans. Circuits Syst. I Regul. Pap. | 3 |
| 2023 | Distributional-Utility Actor-Critic for Network Slice Performance GuaranteeabstractOptimizing distributional utilities (such as mitigating performance tails and maximizing risk-aware objectives) is crucial for online network slice management to meet the diverse requirements of different services and applications. While Reinforcement Learning (RL) has been successfully applied to autonomous online decision-making in many network slice management problems, existing solutions often focus on maximizing the expected cumulative reward or are limited to specific distributional utilities. This paper proposes a new RL algorithm for general Distributional Utilities Optimization (DUO) in an actor-critic framework for online network slice management. In particular, we derive a DUO Temporal Difference Learning algorithm for updating distributional utilities in the critic through stochastic gradient descent. It is proven that the Distributional Optimal Bellman Operator for distributional utilities is a γ-contraction and thus is guaranteed to converge. In addition, we parameterize the policy by another neural network and prove a revised policy gradient theorem for distributional utilities, which shows that the derived policy update converges to at least a stationary point of the DUO problem. Our proposed algorithm works with arbitrary smooth utility functions on the return distributions, making it suitable for optimizing various network slice performance objectives in an online setting. Our solution is implemented and validated by building a hybrid trace-driven network simulator, which was built using an open-source O-RAN dataset, along with data collected from a 5G O-RAN testbed. Results demonstrate a significant improvement over heuristic and RL baselines. Jingdi Chen, Tian Lan 0001, Nakjung Choi |
MobiHoc | 1 |
| 2022 | Scalable Multi-agent Covering Option Discovery based on Kronecker GraphsabstractCovering option discovery has been developed to improve the exploration of RL in single-agent scenarios with sparse reward signals, through connecting the most distant states in the embedding space provided by the Fiedler vector of the state transition graph. Given that joint state space grows exponentially with the number of agents in multi-agent systems, existing researches still relying on single-agent option discovery either become prohibitive or fail to directly discover joint options that improve the connectivity of the joint state space. In this paper, we show how to directly compute multi-agent options with collaborative exploratory behaviors while still enjoying the ease of decomposition. Our key idea is to approximate the joint state space as a Kronecker graph, based on which we can directly estimate its Fiedler vector using the Laplacian spectrum of individual agents' transition graphs. Further, considering that directly computing the Laplacian spectrum is intractable for tasks with infinite-scale state spaces, we further propose a deep learning extension of our method by estimating eigenfunctions through NN-based representation learning techniques. The evaluation on multi-agent tasks built with simulators like Mujoco, shows that the proposed algorithm can successfully identify multi-agent options, and significantly outperforms the state-of-the-art. Codes are available at: https://github.itap.purdue.edu/Clan-labs/ScalableMAODvia_KP. Jiayu Chen 0006, Jingdi Chen, Tian Lan 0001, Vaneet Aggarwal |
NeurIPS | 2 |
| 2021 | Bringing Fairness to Actor-Critic Reinforcement Learning for Network Utility OptimizationabstractFairness is a crucial design objective in virtually all network optimization problems, where limited system resources are shared by multiple agents. Recently, reinforcement learning has been successfully applied to autonomous online decision making in many network design and optimization problems. However, most of them try to maximize the long-term (discounted) reward of all agents, without taking fairness into account. In this paper, we propose a family of algorithms that bring fairness to actor-critic reinforcement learning for optimizing general fairness utility functions. In particular, we present a novel method for adjusting the rewards in standard reinforcement learning by a multiplicative weight depending on both the shape of fairness utility and some statistics of past rewards. It is shown that for proper choice of the adjusted rewards, a policy gradient update converges to at least a stationary point of general αfairness utility optimization. It inspires the design of fairness optimization algorithms in actor-critic reinforcement learning. Evaluations show that the proposed algorithm can be easily deployed in real-world network optimization problems, such as wireless scheduling and video QoE optimization, and can significantly improve the fairness utility value over previous heuristics and learning algorithms. Jingdi Chen, Tian Lan 0001 |
INFOCOM | 1 |