Demo Data from SIGIR 2026 / reviewers in the wild / expert
Zijing Zong
dblp:299/0610
· DBLP profile ↗
3ranked-venue papers
0as first author
3since 2021 · last 2022
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 3 · 3 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
2 papers |
Rendering · 69% Image and video processing · 17% Visual content generation and editing · 14% |
Topics — the 7 heaviest of 7, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Rendering
global illumination |
0.6 | 1 | 2022 | Efficient Light Probes for Real-Time Global Illumination · ACM Trans. Graph. 2022 |
Image and video processing
image reconstruction |
0.6 | 1 | 2022 | Efficient Light Probes for Real-Time Global Illumination · ACM Trans. Graph. 2022 |
Rendering
neural rendering |
0.6 | 1 | 2022 | Efficient Light Probes for Real-Time Global Illumination · ACM Trans. Graph. 2022 |
Rendering › global illumination
real-time global illumination |
0.6 | 1 | 2022 | Efficient Light Probes for Real-Time Global Illumination · ACM Trans. Graph. 2022 |
Visual content generation and editing
style transfer |
0.5 | 1 | 2021 | Volumetric appearance stylization with stylizing kernel prediction network · ACM Trans. Graph. 2021 |
Rendering
volume rendering |
0.5 | 1 | 2021 | Volumetric appearance stylization with stylizing kernel prediction network · ACM Trans. Graph. 2021 |
Rendering › bidirectional reflectance distribution function
glossy reflection |
0.2 | 1 | 2022 | Efficient Light Probes for Real-Time Global Illumination · ACM Trans. Graph. 2022 |
Methods — techniques the papers use, named apart from their topics
temporal reprojection · 0.6neural image reconstruction · 0.6gradient-based search · 0.6multi-scale loss · 0.5kernel prediction network · 0.5autoencoder · 0.5
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2022 | Real-time Deep Radiance Reconstruction from Imperfect CachesabstractAbstract Real‐time global illumination is a highly desirable yet challenging task in computer graphics. Existing works well solving this problem are mostly based on some kind of precomputed data (caches), while the final results depend significantly on the quality of the caches. In this paper, we propose a learning‐based pipeline that can reproduce a wide range of complex light transport phenomena, including high‐frequency glossy interreflection, at any viewpoint in real time (> 90 frames per‐second), using information from imperfect caches stored at the barycentre of every triangle in a 3D scene. These caches are generated at a precomputation stage by a physically‐based offline renderer at a low sampling rate (e.g., 32 samples per‐pixel) and a low image resolution (e.g., 64×16). At runtime, a deep radiance reconstruction method based on a dedicated neural network is then involved to reconstruct a high‐quality radiance map of full global illumination at any viewpoint from these imperfect caches, without introducing noise and aliasing artifacts. To further improve the reconstruction accuracy, a new feature fusion strategy is designed in the network to better exploit useful contents from cheap G‐buffers generated at runtime. The proposed framework ensures high‐quality rendering of images for moderate‐sized scenes with full global illumination effects, at the cost of reasonable precomputation time. We demonstrate the effectiveness and efficiency of the proposed pipeline by comparing it with alternative strategies, including real‐time path tracing and precomputed radiance transfer. Tao Huang 0026, Yadong Song, Jie Guo 0001, Chengzhi Tao, Zijing Zong, Xihao Fu, Hongshan Li, Yanwen Guo 0001 |
Comput. Graph. Forum | 5 |
| 2022 | Efficient Light Probes for Real-Time Global IlluminationabstractReproducing physically-based global illumination (GI) effects has been a long-standing demand for many real-time graphical applications. In pursuit of this goal, many recent engines resort to some form of light probes baked in a precomputation stage. Unfortunately, the GI effects stemming from the precomputed probes are rather limited due to the constraints in the probe storage, representation or query. In this paper, we propose a new method for probe-based GI rendering which can generate a wide range of GI effects, including glossy reflection with multiple bounces, in complex scenes. The key contributions behind our work include a gradient-based search algorithm and a neural image reconstruction method. The search algorithm is designed to reproject the probes' contents to any query viewpoint, without introducing parallax errors, and converges fast to the optimal solution. The neural image reconstruction method, based on a dedicated neural network and several G-buffers, tries to recover high-quality images from low-quality inputs due to limited resolution or (potential) low sampling rate of the probes. This neural method makes the generation of light probes efficient. Moreover, a temporal reprojection strategy and a temporal loss are employed to improve temporal stability for animation sequences. The whole pipeline runs in realtime (>30 frames per second) even for high-resolution (1920×1080) outputs, thanks to the fast convergence rate of the gradient-based search algorithm and a light-weight design of the neural network. Extensive experiments on multiple complex scenes have been conducted to show the superiority of our method over the state-of-the-arts. Jie Guo 0001, Zijing Zong, Yadong Song, Xihao Fu, Chengzhi Tao, Yanwen Guo 0001, Lingqi Yan 0001 |
ACM Trans. Graph. | 2 |
| 2021 | Volumetric appearance stylization with stylizing kernel prediction networkabstractThis paper aims to efficiently construct the volume of heterogeneous single-scattering albedo for a given medium that would lead to desired color appearance. We achieve this goal by formulating it as a volumetric style transfer problem in which an input 3D density volume is stylized using color features extracted from a reference 2D image. Unlike existing algorithms that require cumbersome iterative optimizations, our method leverages a feed-forward deep neural network with multiple well-designed modules. At the core of our network is a stylizing kernel predictor (SKP) that extracts multi-scale feature maps from a 2D style image and predicts a handful of stylizing kernels as a highly non-linear combination of the feature maps. Each group of stylizing kernels represents a specific style. A volume autoencoder (VolAE) is designed and jointly learned with the SKP to transform a density volume to an albedo volume based on these stylizing kernels. Since the autoencoder does not encode any style information, it can generate different albedo volumes with a wide range of appearance once training is completed. Additionally, a hybrid multi-scale loss function is used to learn plausible color features and guarantee temporal coherence for time-evolving volumes. Through comprehensive experiments, we validate the effectiveness of our method and show its superiority by comparing against state-of-the-arts. We show that with our method a novice user can easily create a diverse set of realistic translucent effects for 3D models (either static or dynamic), neglecting any cumbersome process of parameter tuning. Jie Guo 0001, Zijing Zong, Jingwu He, Yanwen Guo 0001, Lingqi Yan 0001 |
ACM Trans. Graph. | 3 |