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Ross Graeber

dblp:30/1162 · also Ross A. Graeber · DBLP profile ↗
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6ranked-venue papers
1as first author
0since 2021 · last 2019
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 3 · 1 first-authorHuman-computer interaction and ubiquitous computing · 3

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
3 papers
Collaborative and social computing · 27% Interaction techniques and input · 22% Wearable and physiological sensing · 19%
Computer graphics and multimedia
1 paper
Multimedia analysis and retrieval · 50% Visualization and visual analytics · 50%
Network and information security
1 paper
Network security · 100%

Topics — the 7 heaviest of 10, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Visualization and visual analytics › clustering
event clustering
0.112006
ZooMICSS: a zoomable map image collection sensemaking system (the Katrina Rita context) · ACM Multimedia 2006
Interaction techniques and input
gesture input
0.112006
Choreographic buttons: promoting social interaction through human movement and clear affordances · ACM Multimedia 2006
Collaborative and social computing
social interaction
0.112006
Choreographic buttons: promoting social interaction through human movement and clear affordances · ACM Multimedia 2006
Wearable and physiological sensing › biosignal sensing
electrodermal activity
0.112005
Censor chair: exploring censorship and social presence through psychophysiological sensing · ACM Multimedia 2005
Games and playful interaction › interactive art
interactive art installation
0.112005
Censor chair: exploring censorship and social presence through psychophysiological sensing · ACM Multimedia 2005
Collaborative and social computing
social presence
0.012005
Censor chair: exploring censorship and social presence through psychophysiological sensing · ACM Multimedia 2005
Network security
censorship
0.012005
Censor chair: exploring censorship and social presence through psychophysiological sensing · ACM Multimedia 2005

Methods — techniques the papers use, named apart from their topics

zoomable map interface · 0.1event-based clustering · 0.1user study · 0.1gesture recognition · 0.1computer vision · 0.1
YearPublicationVenuePosition
2019 Distributed Creativity in Play
abstract
Our objective is to explore distributed forms of creativity that arise in play to help guide and foster supportive research, game design, and technology. This workshop seeks to bring together researchers, game designers, and others to examine theories of creativity and play, game design practices, methods for studying creativity in play, and creative play experiences. Participants will present work, video prototype, discuss topics, and contribute to outcomes.
Andrew M. Webb 0001, Katta Spiel, Phoebe O. Toups Dugas, William A. Hamilton, Nic Lupfer, Ross Graeber, Wendy E. Mackay
Creativity & Cognition6
2008 An Experimental Method for Measuring the Emergence of New Ideas in Information Discovery
abstract
Although sometimes the task that motivates searching, browsing, and collecting information resources is finding a particular fact, humans often use information resources in intellectual and creative tasks that can include comparison, understanding, and discovery. Information discovery tasks involve not only finding relevant information but also seeing relationships among collected information resources and developing new ideas. The hypothesis presented here is that how information is represented impacts the magnitude of human creativity in information discovery tasks. How can we measure this creative cognition? Studies of search have focused on time and accuracy, metrics of limited value for measuring creative discovery. A new experimental method is developed, which measures the emergence of new ideas in information discovery, to evaluate the efficacy of representations. The efficacy of the typical textual list representation for information collections is compared with an alternative representation, combinFormation's composition of image and text surrogates. Representing collections with such compositions increases emergence in information discovery.
Andruid Kerne, Steven M. Smith, Eunyee Koh, Hyun Choi, Ross Graeber
Int. J. Hum. Comput. Interact.5
2007 Promoting emergence in information discovery by representing collections with composition
abstract
While sometimes the task that motivates searching, browsing, and collecting information resources is finding a particular fact, humans often engage in intellectual and creative tasks, such as comparison, understanding, and discovery. Information discovery tasks involve not only finding relevant information, but also seeing relationships among collected information resources, and developing new ideas. Prior studies of search have focused on time and accuracy, metrics of limited value for measuring creativity. We develop new experimental methods to evaluate the efficacy of representational systems for information discovery by measuring the emergence of new ideas. We also measure the variety of web sites that participants visit when engaging in a creative task, and gather experience report data. We compare the efficacy of the typical format for collections, the textual list with a new format, the composition of image and text surrogates. We conduct an experiment that establishes that representing collections with composition of image and text surrogates promotes emergence in information discovery.
Andruid Kerne, Eunyee Koh, Hyun Choi, Ross Graeber, Andrew M. Webb 0001
Creativity & Cognition5
2006 ZooMICSS: a zoomable map image collection sensemaking system (the Katrina Rita context)
abstract
Access to devices that integrate Global Positioning data with image and sound acquisition becomes more common, enabling people to build large collections of locative multimedia. As the size and number of these locative media collections grow, so too does the importance of systems that support collection sensemaking. Media semantics, which include automatically acquired location data, as well as user-supplied annotations, play a key role in these user-centered processes of collection utilization. This demo presents a Zoomable Map Image Collection Sensemaking System that enables the collection, organization, browsing, and annotation of locative images. The Zoomable Map Perspective is supplemented by event-based clustering. Dynamic views are generated automatically from captured media. The system is currently being used to document the location and condition of homes and neighborhoods in the aftermath of Hurricane Katrina.
Ross Graeber, Andruid Kerne, M. Kathryn Henderson
ACM Multimedia1
2006 Choreographic buttons: promoting social interaction through human movement and clear affordances
abstract
We used human movement as the basis for designing a collaborative aesthetic design environment. Our intention was to promote social interaction and creative expression. We employed off-the-shelf computer vision technology. Movement became the basis for the choreography of gestures, the development of gesture recognition, and the development of imagery and visualization. We discovered that the design of clear affordances is no less important in movement-based than in mouse-based systems. Through an integrated and iterative design process, we developed a new type of affordance, the choreographic button, which integrates choreography, gesture recognition, and visual feedback. Jumping, a quick movement, and crouching, a sustained gesture, were choreographed to form a vocabulary that is personally expressive, and which also facilitates automatic recognition.How can we evaluate socially motivated interactive systems? To create a context for evaluation, we held an integrated exhibition, party, and user study event. This mixing of events produced an engaging environment in which participants could choose to interact with each other, as well as with the design environment. We prepared a mouse-based version of the design environment, and compared how people experienced it with the movementbased system. Our study demonstrates that movement-based affordances promote social interaction.
Andrew M. Webb 0001, Andruid Kerne, Eunyee Koh, Pranesh Joshi, YoungJoo Park, Ross Graeber
ACM Multimedia6
2005 Censor chair: exploring censorship and social presence through psychophysiological sensing
abstract
In this paper, we describe Censor Chair, an art installation that creates a shared experience addressing forms of censorship including self-censorship, censorship of a group upon an individual, visual and auditory censorship in digital media, and censorship in society. We are taking a playful position in considering relationships between censorship and sensors that monitor physiology. Censor Chair makes use of a galvanic skin response (GSR) sensor, live video feeds, and a barcode reader to drive the presentation of a digital media library.
Eric Aley, Trina Cooper, Ross Graeber, Andruid Kerne, Kyle Overby, Phoebe O. Toups Dugas
ACM Multimedia3