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Flavia Sparacino

dblp:30/2719 · DBLP profile ↗
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4ranked-venue papers
4as first author
0since 2021 · last 2008
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 2 · 2 first-authorHuman-computer interaction and ubiquitous computing · 2 · 2 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
2 papers
Immersive interaction · 46% Ubiquitous computing and smart environments · 40% Collaborative and social computing · 14%
Artificial intelligence
1 paper
Probabilistic and Bayesian machine learning · 50% Knowledge representation and reasoning · 50%

Topics — the 4 heaviest of 5, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Ubiquitous computing and smart environments › interactive environments
interactive space
0.012003
Sto(ry)chastics: A Bayesian Network Architecture for User Modeling and Compuatational Storytelling for Interactive Spaces · UbiComp 2003
Collaborative and social computing
museum experience
0.012004
Scenographies of the past and museums of the future: from the wunderkammer to body-driven interactive narrative spaces · ACM Multimedia 2004
Machine learning › Probabilistic and Bayesian machine learning › structured models › graphical models
bayesian network
0.012003
Sto(ry)chastics: A Bayesian Network Architecture for User Modeling and Compuatational Storytelling for Interactive Spaces · UbiComp 2003
Knowledge, reasoning and agents › Knowledge representation and reasoning
user modeling
0.012003
Sto(ry)chastics: A Bayesian Network Architecture for User Modeling and Compuatational Storytelling for Interactive Spaces · UbiComp 2003

Methods — techniques the papers use, named apart from their topics

bayesian network · 0.1lighting technologies · 0.0body-driven interaction · 0.0
YearPublicationVenuePosition
2008 Natural interaction in intelligent spaces: Designing for architecture and entertainment
Flavia Sparacino
Multim. Tools Appl.1
2005 Intelligent Architecture: Embedding Spaces with a Mind for Augmented Interaction
Flavia Sparacino
INTERACT1
2004 Scenographies of the past and museums of the future: from the wunderkammer to body-driven interactive narrative spaces
abstract
This paper offers an overview and discussion of the numerous innovative technological solutions adopted for the exhibit: "Puccini Set Designer" ("La Scena di Puccini"), organized with the support and collaboration of Milan's renown La Scala opera theater. The exhibition used a wide range of state-of-the-art technologies to convey most effectively to the audience Puccini's work as set designer. For the co-presence and coordinated use of several technologies that transform the visitor from passive spectator to orchestrator of the museum experience, it marks a step towards the "museum of the future". A true innovator in opera set design, Giacomo Puccini broke new ground through the use of both modern technologies - such as electric stage lighting - and a narrative structure closer to the audience of his day. Similarly, drawing inspiration from the Puccinian set, this exhibition reinterprets the museum space as an exquisitely scenic place where lighting, choreography, narrative rhythm, costumes and colors are produced with the aid of state-of-the-art technologies. The museum space enhanced by these new narrative tools based on innovative technologies resembles a stage set where the main characters are the objects themselves, a set complete with special effects and stage tricks expressly designed to delight the spectator, and keep his interest alive.
Flavia Sparacino
ACM Multimedia1
2003 Sto(ry)chastics: A Bayesian Network Architecture for User Modeling and Compuatational Storytelling for Interactive Spaces
Flavia Sparacino
UbiComp1