Demo Data from SIGIR 2026 / reviewers in the wild / expert
Jason J. Heuring
dblp:30/2741
· DBLP profile ↗
4ranked-venue papers
3as first author
0since 2021 · last 1999
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 2 · 2 first-authorApplied, interdisciplinary, general and emerging computing · 2 · 1 first-authorSystems, architecture and hardware · 1 · 1 first-authorGraphics, computer vision, multimedia, augmented reality and games · 1 · 1 first-author
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
3 papers |
Motion planning and robot control · 40% Face, body and person analysis · 22% Robot navigation and mapping · 17% | |
| Human-computer interaction and pervasive computing
1 paper |
Immersive interaction · 100% |
Topics — the 8 heaviest of 8, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Computer vision › Face, body and person analysis › human pose estimation
3d pose estimation |
0.0 | 1 | 1999 | Modeling and copying human head movements · IEEE Trans. Robotics Autom. 1999 |
Robotics › Robot navigation and mapping
active vision |
0.0 | 1 | 1997 | On the kinematics of robot heads · IEEE Trans. Robotics Autom. 1997 |
Robotics › Motion planning and robot control › robot kinematics
forward and inverse kinematics |
0.0 | 1 | 1997 | On the kinematics of robot heads · IEEE Trans. Robotics Autom. 1997 |
Robotics › Motion planning and robot control
robot kinematics |
0.0 | 1 | 1997 | On the kinematics of robot heads · IEEE Trans. Robotics Autom. 1997 |
Computer vision › 3D vision
pose estimation |
0.0 | 1 | 1996 | Visual head tracking and slaving for visual telepresence · ICRA 1996 |
Immersive interaction
telepresence |
0.0 | 1 | 1996 | Visual head tracking and slaving for visual telepresence · ICRA 1996 |
Robotics › Robot manipulation
grasping, dexterous and mobile manipulation |
0.0 | 1 | 1999 | Modeling and copying human head movements · IEEE Trans. Robotics Autom. 1999 |
Robotics › Motion planning and robot control
teleoperation |
0.0 | 1 | 1999 | Modeling and copying human head movements · IEEE Trans. Robotics Autom. 1999 |
Methods — techniques the papers use, named apart from their topics
pose recovery without 3d reconstruction · 0.0feature tracking · 0.0stochastic differential equation · 0.0ornstein-uhlenbeck process · 0.0extended kalman filter · 0.0jacobian analysis · 0.0
| Year | Publication | Venue | Position |
|---|---|---|---|
| 1999 | Modeling and copying human head movementsabstractDerives two discrete motion models for three-dimensional (3-D) pose recovery starting from the stochastic differential equations that describe the object's motion in continuous time. The velocity is considered first as a Wiener process, which underlies the very often used constant velocity model, and second as an Ornstein-Uhlenbeck process. Analysis of the autocorrelation signal derived in experiment from visual tracking of both translational and rotational movements of a human head demonstrates that such muscular motion is better suited to modeling by the Ornstein-Uhlenbeck velocity process. The model is embedded in an iterated extended Kalman filter, which linearizes about the predicted pose and in which care is taken properly to transform the state covariance, and incorporated in a system able visually to recover and track the pose of a human operator's head. The pose is copied onto a slave electromechanical stereo camera platform alone, providing two rotational degrees of freedom, or onto the same head carried by a robot arm to give complete six degree-of-freedom mapping of the operator's movements. Accuracy and frequency response are assessed. Jason J. Heuring, David William Murray 0001 |
IEEE Trans. Robotics Autom. | 1 |
| 1997 | On the kinematics of robot headsabstractThe following presents a standardized approach to the kinematics of a generalized stereo robot head, providing both forward and inverse kinematic solutions as well as a discussion on the head Jacobian. The paper is intended as a comprehensive tutorial and as a standard notation reference for researchers in the field of active vision. Paul M. Sharkey, David William Murray 0001, Jason J. Heuring |
IEEE Trans. Robotics Autom. | 3 |
| 1996 | Slaving Head and Eye Movements for Visual TelepresenceabstractThis paper describes a system for visual telepresence that copies the motion of an operator’s head onto the neck axes of an electromechanical stereo head/eye platform. Three or more point features on the operator’s head are detected using an external static camera and tracked over time to recover the pose of the operator’s head The process of capturing images, tracking features, recovering pose, and generating demands runs at 50Hz with a latency of 23ms, with the controller and platform typically taking another 20ms to satisfy a demand. Experiments show that the system, including head platform, is able to copy head movements of up to s . The paper goes on to consider the possibility of copying individual eye movements onto the individual camera axes of the head, but simulation studies suggest that delays in the feedback will lead to unsmooth eye response. Jason J. Heuring, David William Murray 0001 |
BMVC | 1 |
| 1996 | Visual head tracking and slaving for visual telepresenceabstractThis paper describes a system for visual telepresence that slaves the motion of an electromechanical stereo head/eye platform to that of an operator's head. Features on the operator's head are detected using an external static camera and tracked over time, using three or more features to find pose (orientation and translation) with a novel algorithm which avoids explicit recovery of the features 3D positions. The recovered pose is then transformed into demands for the pan and elevation axes of the head platform. The process of capturing images, tracking features, recovering pose, and generating demands runs at 50 Hz with a latency of 23 ms, with the controller and platform typically taking another 20 ms to satisfy a demand. Experiments show that the dynamic performance of the entire system, including head platform, is sufficient to copy head movements of up to 400/spl deg/ s/sup -1/. Jason J. Heuring, David William Murray 0001 |
ICRA | 1 |