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Toon Lenaerts

dblp:30/3515 · DBLP profile ↗
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5ranked-venue papers
2as first author
0since 2021 · last 2020
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 3 · 2 first-authorSoftware engineering, systems software and programming languages · 2Theory of computation · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
1 paper
Computer animation and physical simulation · 100%

Topics — the 4 heaviest of 4, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Computer animation and physical simulation
fluid simulation
0.112008
Porous flow in particle-based fluid simulations · ACM Trans. Graph. 2008
Computer animation and physical simulation › fluid simulation
porous flow
0.112008
Porous flow in particle-based fluid simulations · ACM Trans. Graph. 2008
Computer animation and physical simulation › fluid simulation › particle-based fluid simulation
smoothed particle hydrodynamics
0.112008
Porous flow in particle-based fluid simulations · ACM Trans. Graph. 2008
Computer animation and physical simulation
deformable body simulation
0.012008
Porous flow in particle-based fluid simulations · ACM Trans. Graph. 2008

Methods — techniques the papers use, named apart from their topics

smoothed particle hydrodynamics · 0.1darcy's law · 0.1
YearPublicationVenuePosition
2020 Grey-Box Learning of Register Automata
Bharat Garhewal, Frits W. Vaandrager, Falk Howar, Timo Schrijvers, Toon Lenaerts, Rob Smits
IFM5
2017 Model learning and model checking of SSH implementations
abstract
We apply model learning on three SSH implementations to infer state machine models, and then use model checking to verify that these models satisfy basic security properties and conform to the RFCs. Our analysis showed that all tested SSH server models satisfy the stated security properties, but uncovered several violations of the standard.
Paul Fiterau-Brostean, Toon Lenaerts, Erik Poll, Joeri de Ruiter, Frits W. Vaandrager, Patrick Verleg
SPIN2
2010 Procedural isotropic stochastic textures by example
Ares Lagae, Peter Vangorp, Toon Lenaerts, Philip Dutré
Comput. Graph.3
2009 Mixing Fluids and Granular Materials
abstract
Abstract Fluid animations in computer graphics show interactions with various kinds of objects. However, fluid flowing through a granular material such as sand is still not possible within current frameworks. In this paper, we present the simulation of fine granular materials interacting with fluids. We propose a unified Smoothed Particle Hydrodynamics framework for the simulation of both fluid and granular material. The granular volume is simulated as a continuous material sampled by particles. By incorporating previous work on porous flow in this simulation framework we are able to fully couple fluid and sand. Fluid can now percolate between sand grains and influence the physical properties of the sand volume. Our method demonstrates various new effects such as dry soil transforming into mud pools by rain or rigid sand structures being eroded by waves.
Toon Lenaerts, Philip Dutré
Comput. Graph. Forum1
2008 Porous flow in particle-based fluid simulations
abstract
This paper presents the simulation of a fluid flowing through a porous deformable material. We introduce the physical principles governing porous flow, expressed by the Law of Darcy, into the Smoothed Particle Hydrodynamics (SPH) framework for simulating fluids and deformable objects. Contrary to previous SPH approaches, we simulate porous flow at a macroscopic scale, making abstraction of individual pores or cavities inside the material. Thus, the number of computational elements is kept low, while at the same time realistic simulations can be achieved. Our algorithm models the changing behavior of the wet material as well as the full two-way coupling between the fluid and the porous material. This enables various new effects, such as the simulation of sponge-like elastic bodies and water-absorbing sticky cloth.
Toon Lenaerts, Bart Adams, Philip Dutré
ACM Trans. Graph.1