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Nathalie Colineau

dblp:30/6007 · DBLP profile ↗
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13ranked-venue papers
6as first author
0since 2021 · last 2020
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Human-computer interaction and ubiquitous computing · 6 · 4 first-authorArtificial intelligence and machine learning · 5 · 1 first-authorDatabases, data management, data science and information retrieval · 2 · 1 first-authorApplied, interdisciplinary, general and emerging computing · 2

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
1 paper
Collaborative and social computing · 56% Health and well-being technologies · 44%

Topics — the 1 heaviest of 3, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Collaborative and social computing › social support
online support groups
0.212013
Designing for reflection and collaboration to support a transition from welfare to work · CSCW 2013

Methods — techniques the papers use, named apart from their topics

design study · 0.2
YearPublicationVenuePosition
2020 An Enhanced Mapping Scheme of the Universal Part-Of-Speech for Korean
abstract
When mapping a language specific Part-Of-Speech (POS) tag set to the Universal POS tag set (UPOS), it is critical to consider the individual language’s linguistic features and the UPOS definitions. In this paper, we present an enhanced Sejong POS mapping to the UPOS in accordance with the Korean linguistic typology and the substantive definitions of the UPOS categories. This work updated one third of the Sejong POS mapping to the UPOS. We also introduced a new mapping for the KAIST POS tag set, another widely used Korean POS tag set, to the UPOS.
Myung Hee Kim, Nathalie Colineau
LREC2
2014 Gamification for Online Communities: A Case Study for Delivering Government Services
abstract
Gamification, the idea of inserting game dynamics into portals or social networks, has recently evolved as an approach to encourage active participation in online communities. For an online community to start and proceed on to a sustainable operation, it is important that members are encouraged to contribute positively and frequently. We decided to introduce gamification in an online community that we designed and developed with the Australian Government's Department of Human Services to support welfare recipients transitioning from one payment to another. We first defined a formal model of gamification and a gamification design process. In instantiating our model to the online community, we realised that our context applied a number of constraints on the gamification elements that could be introduced. In this paper, we outline the design and implementation of a gamification model for online communities and its instantiation into our context, with its specific requirements. While we cannot comment on the success of gamification to drive user engagement in our context (for lack of the possibility of a controlled experiment), we found our implementation of badges-based gamification a helpful way to provide a useful abstraction on the life of the community, providing feedback enabling us to monitor and analyze the community. We thus show how feedback provided by such gamification data has a potential to be useful to community providers to better understand the community needs and addressing them appropriately to maintain a level of engagement in the community.
Sanat Kumar Bista, Surya Nepal, Cécile Paris, Nathalie Colineau
Int. J. Cooperative Inf. Syst.4
2013 Designing for reflection and collaboration to support a transition from welfare to work
abstract
Online support groups have proven to be very effective, in the health domain in particular, to provide their members with social, emotional and moral support. Drawing from this success, we are exploring the use of an online community to build a support group for parents currently in receipt of income support but needing to transition to find a job. Complementing the financial and informational support offered through existing welfare transition programs, our work aims to help people improve their prospect of finding a job to become financially self-sufficient and develop a support network to help them in their transition back to work. In this paper, we present the design of a journey of reflection and collaboration to encourage reflective thinking and foster relationships between community members.
Nathalie Colineau, Cécile Paris, Surya Nepal
CSCW1
2012 Using gamification in an online community
abstract
Gamification has recently evolved as an approach to engage and encourage active participation of members in online communities. For an online community to start and proceed on to a sustainable operation, it is important that members are encouraged to contribute positively and frequently. This pa
Sanat Kumar Bista, Surya Nepal, Nathalie Colineau, Cécile Paris
CollaborateCom3
2011 Expressing conditions in tailored brochures for public administration
abstract
Citizen-focused documents in Public Administration devote considerable effort to the expression of conditions. These conditions are commonly expressed as statements of eligibility requirements for the programs being described, but they manifest themselves in other places as well, such as in feedback to readers in tailored informational brochures and as input fields on program application forms. This paper discusses how administrative conditions can be represented in a manner that supports both the eligibility reasoning required for the generation of citizen-tailored documents and also the automated generation of condition expressions in a variety of forms. The paper pays particular attention to the question of how a generation mechanism can allow authors to override the default forms of automated expression when necessary. The discussion is based on a prototype tailored delivery application whose knowledge base is implemented in OWL DL and whose output is constructed using Myriad, a platform for tailored document planning and formatting.
Nathalie Colineau, Cécile Paris, Keith Vander Linden
ACM Symposium on Document Engineering1
2011 Motivating reflection about health within the family: the use of goal setting and tailored feedback
Nathalie Colineau, Cécile Paris
User Model. User Adapt. Interact.1
2010 Discourse planning for information composition and delivery: A reusable platform
abstract
Abstract To work effectively in information-rich environments, knowledge workers must be able to distil the most appropriate information from the deluge of information available to them. This is difficult to do manually. Natural language engineers can support these workers by developing information delivery tools, but because of the wide variety of contexts in which information is acquired and delivered, these tools have tended to be domain-specific, ad hoc solutions that are hard to generalise. This paper discusses Myriad, a platform that generalises the integration of sets of resources to a variety of information delivery contexts. Myriad provides resources from natural language generation for discourse planning as well as a service-based architecture for data access. The nature of Myriad's resources is driven by engineering concerns. It focuses on resources that reason about and generate from coarse-grained units of information, likely to be provided by existing information sources, and it supports the integration of pipe-lined planning and template mechanisms. The platform is illustrated in the context of three information delivery applications and is evaluated with respect to its utility.
Cécile Paris, Nathalie Colineau, Andrew Lampert, Keith Vander Linden
Nat. Lang. Eng.2
2009 Designing games to motivate physical activity
abstract
Engagement with computer games causes children and adolescent users to spend a substantial amount of time at sedentary game playing activity. We hypothesise that this engagement can be leveraged to motivate users to increase their amount of physical activity. In this paper, we present a novel approach for designing computer games, according to which the users' physical activity reinforces their game character. This way the users are seamlessly motivated to perform physical activity while maintaining their enjoyment of playing the game.
Shlomo Berkovsky, Dipak Bhandari, Stephen Kimani, Nathalie Colineau, Cécile Paris
PERSUASIVE4
2008 Information Services to Promote Family Engagement in Healthy Living
abstract
We are looking at new effective ways to engage families in weight management. Going beyond targeting individuals out of their family context with a single intervention, we investigate ways of delivering tailored health information as an information service, using the family as a major contextual factor. In particular, we explore interaction modes and processes of engagement with families that would be most effective to provide an information service that users will perceive as a real benefit to them.
Dipak Bhandari, Nathalie Colineau, Stephen Giugni, Peter Marendy, Cécile Paris, Ross Wilkinson
CBMS2
2006 Evaluations of NLG Systems: Common Corpus and Tasks or Common Dimensions and Metrics?
Cécile Paris, Nathalie Colineau, Ross Wilkinson
INLG2
2006 The delivery of multimedia presentations in a graphical user interface environment
abstract
A major issue in many domains is to present information to people that is tailored to their need, in such a way that it supports them in their tasks. In this paper, we present the Virtual Document Planner (VDP), a platform we developed for generating tailored interactive multimedia presentations in the surveillance domain. Integrated with the surveillance operators' graphical interface, the VDP provides tailored information delivery mechanisms that adapt the operators' information rich environment to their tasks and information needs.
Nathalie Colineau, Julien Phalip, Andrew Lampert
IUI1
2004 Task-sensitive user interfaces: grounding information provision within the context of the user's activity
abstract
In the context of innovative Airborne Early Warning and Control (AEW&C) platform capabilities, we are building an environment that can support the generation of information tailored to operators' tasks. The challenging issues here are to improve the methods for managing information delivery to the operators, and thus provide them with high-value information on their display whilst avoiding noise and clutter. To this end, we enhance the operator's graphical interface with information delivery mechanisms that support maintenance of situation awareness and improving efficiency. We do this by proactively delivering task-relevant information.
Nathalie Colineau, Andrew Lampert, Cécile Paris
AVI1
2002 An Evaluation of Procedural Instructional Text
Nathalie Colineau, Cécile Paris, Keith Vander Linden
INLG1