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Pietro Parodi

dblp:30/6528 · DBLP profile ↗
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9ranked-venue papers
8as first author
0since 2021 · last 1999
—ORCID · conflict

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 9 · 8 first-authorGraphics, computer vision, multimedia, augmented reality and games · 3 · 3 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Theoretical computer science
5 papers
Computational complexity · 67% Computational geometry · 33%
Computer graphics and multimedia
3 papers
Geometric modeling and processing · 62% Image and video processing · 38%
Artificial intelligence
2 papers
3D vision · 100%

Topics — the 7 heaviest of 9, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Geometric modeling and processing › spatial reasoning › geometric reasoning
line drawing interpretation
0.021998
Empirically-Derived Estimates of the Complexity of Labeling Line Drawings of Polyhedral Scenes · Artif. Intell. 1998
On the Complexity of Labeling Perspective Projections of Polyhedral Scenes · Artif. Intell. 1994
Computer vision › 3D vision
3d reconstruction
0.011996
3D Shape Reconstruction by Using Vanishing Points · IEEE Trans. Pattern Anal. Mach. Intell. 1996
Computer vision › 3D vision › 3d reconstruction › single-view 3d reconstruction
line drawing reconstruction
0.011996
3D Shape Reconstruction by Using Vanishing Points · IEEE Trans. Pattern Anal. Mach. Intell. 1996
Image and video processing
document image analysis
0.011996
A fast and flexible statistical method for text extraction in document pages · CVPR 1996
Computer vision › 3D vision › 3d shape reconstruction › shape from x › shape from contour
line drawing interpretation
0.011993
A linear complexity procedure for labelling line drawings of polyhedral scenes using vanishing points · ICCV 1993
Image and video processing › document image analysis › character recognition
optical character recognition
0.011996
A fast and flexible statistical method for text extraction in document pages · CVPR 1996
Computational geometry › geometric modeling and processing
geometric constraint solving
0.011996
3D Shape Reconstruction by Using Vanishing Points · IEEE Trans. Pattern Anal. Mach. Intell. 1996

Methods — techniques the papers use, named apart from their topics

vanishing point geometry · 0.0linear programming · 0.0vanishing point estimation · 0.0linear complexity analysis · 0.0text line merging · 0.0statistical analysis · 0.0column subdivision · 0.0
YearPublicationVenuePosition
1999 Efficient and flexible text extraction from document pages
Pietro Parodi, Roberto Fontana
Int. J. Document Anal. Recognit.1
1998 Empirically-Derived Estimates of the Complexity of Labeling Line Drawings of Polyhedral Scenes
Pietro Parodi, R. Lancewicki, A. Vijh, John K. Tsotsos
Artif. Intell.1
1996 A fast and flexible statistical method for text extraction in document pages
abstract
This paper describes a fast and flexible method for extracting text regions from a document page containing text, graphics, and pictures. Such regions can be given as an input to an OCR system. The user fixes two parameters, the minimum width w of the text to be detected, and the precision /spl epsiv/ needed (both expressed as a percentage of the image width), according to the implementation needs. The method works by subdividing the page into overlapping columns whose width and inter-shift depend on w and /spl epsiv/, and by performing text lines extraction on each column separately. Successively, a statistical analysis of the text line elements found in each column is performed, and they are connected to form complete text lines. Finally, related pieces of text are merged into blocks so that a sensible reading order is provided for the OCR system. The algorithm is very fast, is able to work on low-resolution document pages and is robust against skew. The algorithm as also very flexible: no assumptions are made on the layout of the document, the shape of the text regions, and the font size and style; the main assumption is that the background is uniform and the text approximately horizontal. Despite the statistical nature of the method, a single line of text of a certain font size is generally sufficient to warrant detection. Experimental results are shown which demonstrate the effectiveness of the method on several different kinds of documents.
Pietro Parodi, Giulia Piccioli
CVPR1
1996 An efficient pre-processing of mixed-content document images for OCR systems
abstract
An efficient, novel technique for segmenting document pages of mixed content into text and non-text regions is presented. The aim of the technique is to provide a pre-processing for an OCR system, so that large amounts of documents of unknown layout can be examined and the written content of such documents can be put into digital format without human intervention. The user fixes two parameters, the minimum width w of the text to be detected, and the precision /spl epsiv/ needed (both expressed as a percentage of the image width), according to the implementation needs (default values that yield good results for widely varying kinds of documents are /spl epsiv/=2%, w=4/spl epsiv/). The method works by detecting pieces of text lines in small overlapping columns of width w-2/spl epsiv/, shifted with respect to each other by /spl epsiv/ and by merging such pieces in a bottom-up fashion to form complete text lines and blocks of text lines. The algorithm is very fast and flexible and is able to work on low-resolution document pages. Experimental results are given which demonstrate the effectiveness of the method on several different kinds of documents.
Pietro Parodi, Giulia Piccioli
ICPR1
1996 The complexity of understanding line drawings of origami scenes
Pietro Parodi
Int. J. Comput. Vis.1
1996 Robust method for road sign detection and recognition
Giulia Piccioli, Enrico De Micheli, Pietro Parodi, Marco Campani
Image Vis. Comput.3
1996 3D Shape Reconstruction by Using Vanishing Points
abstract
This paper investigates the quantitative reconstruction of the 3D structure of a scene from a line drawing, by using the geometrical constraints provided by the location of vanishing points. The additional information on vanishing points allows the design of an algorithm which has several advantages with respect to the usual approach based on a reduction to linear programming (Sugihara, 1982). These advantages range from a lower computational complexity to error tolerance and exact reconstruction of the 3D-geometry of the objects. These features make the algorithm a useful tool for the quantitative analysis of real-world images, which is useful for several tasks from scene understanding to automatic vehicle guidance.
Pietro Parodi, Giulia Piccioli
IEEE Trans. Pattern Anal. Mach. Intell.1
1994 On the Complexity of Labeling Perspective Projections of Polyhedral Scenes
Pietro Parodi, Vincent Torre
Artif. Intell.1
1993 A linear complexity procedure for labelling line drawings of polyhedral scenes using vanishing points
abstract
The authors investigate the computational time complexity of the labeling problem for line drawings of polyhedral scenes. It is found that line drawings can be labeled in time proportional to the number of segments once the vanishing points associated to the possible directions for the edges are known. The vanishing points can be given a priori, otherwise they can in many cases be detected by standard techniques from the line drawing itself. The NP-completeness of the labeling problem for line drawings of trihedral scenes (Kirousis and Papadimitriou, 1988) is then due to the lack of knowledge about the vanishing points, which is equivalent to the knowledge of the possible directions for the edges. These results help draw a more accurate boundary between the problems in the interpretation of line drawings that are polynomially solvable and those that are NP-complete.>
Pietro Parodi, Vincent Torre
ICCV1