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Agostino Gibaldi

dblp:30/8026 · DBLP profile ↗
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10ranked-venue papers
4as first author
1since 2021 · last 2023
0000-0003-4478-6351ORCID · verified

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 6 · 4 first-authorGraphics, computer vision, multimedia, augmented reality and games · 3 · 1 since 2021Software engineering, systems software and programming languages · 1Human-computer interaction and ubiquitous computing · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
1 paper
Usability and user experience research · 56% Immersive interaction · 44%
Artificial intelligence
1 paper
Robot manipulation · 34% Robot navigation and mapping · 34% 3D vision · 10%

Topics — the 8 heaviest of 8, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Usability and user experience research › visual perception
vergence-accommodation conflict
0.712023
The Statistics of Eye Movements and Binocular Disparities during VR Gaming: Implications for Headset Design · ACM Trans. Graph. 2023
Immersive interaction
virtual reality
0.712023
The Statistics of Eye Movements and Binocular Disparities during VR Gaming: Implications for Headset Design · ACM Trans. Graph. 2023
Robotics › Robot manipulation
robot vision
0.312017
A Portable Bio-Inspired Architecture for Efficient Robotic Vergence Control · Int. J. Comput. Vis. 2017
Robotics › Robot navigation and mapping › active vision
vergence control
0.312017
A Portable Bio-Inspired Architecture for Efficient Robotic Vergence Control · Int. J. Comput. Vis. 2017
Usability and user experience research › user perception
user comfort
0.212023
The Statistics of Eye Movements and Binocular Disparities during VR Gaming: Implications for Headset Design · ACM Trans. Graph. 2023
Knowledge, reasoning and agents › Planning, search and constraint satisfaction › intelligent control
bio-inspired control
0.112017
A Portable Bio-Inspired Architecture for Efficient Robotic Vergence Control · Int. J. Comput. Vis. 2017
Robotics › Motion planning and robot control
robot control
0.112017
A Portable Bio-Inspired Architecture for Efficient Robotic Vergence Control · Int. J. Comput. Vis. 2017
Computer vision › 3D vision
stereo vision
0.112017
A Portable Bio-Inspired Architecture for Efficient Robotic Vergence Control · Int. J. Comput. Vis. 2017

Methods — techniques the papers use, named apart from their topics

eye movement statistics · 0.7binocular disparity analysis · 0.7open-loop and closed-loop control · 0.3neuromimetic approach · 0.3
YearPublicationVenuePosition
2023 The Statistics of Eye Movements and Binocular Disparities during VR Gaming: Implications for Headset Design
abstract
The human visual system evolved in environments with statistical regularities. Binocular vision is adapted to these such that depth perception and eye movements are more precise, faster, and performed comfortably in environments consistent with the regularities. We measured the statistics of eye movements and binocular disparities in virtual-reality (VR) - gaming environments and found that they are quite different from those in the natural environment. Fixation distance and direction are more restricted in VR, and fixation distance is farther. The pattern of disparity across the visual field is less regular in VR and does not conform to a prominent property of naturally occurring disparities. From this we predict that double vision is more likely in VR than in the natural environment. We also determined the optimal screen distance to minimize discomfort due to the vergence-accommodation conflict, and the optimal nasal-temporal positioning of head-mounted display (HMD) screens to maximize binocular field of view. Finally, in a user study we investigated how VR content affects comfort and performance. Content that is more consistent with the statistics of the natural world yields less discomfort than content that is not. Furthermore, consistent content yields slightly better performance than inconsistent content.
Avi M. Aizenman, George Alex Koulieris, Agostino Gibaldi, Vibhor Sehgal, Dennis M. Levi, Martin S. Banks
ACM Trans. Graph.3
2020 EMIP: The eye movements in programming dataset
abstract
A large dataset that contains the eye movements of N=216 programmers of different experience levels captured during two code comprehension tasks is presented. Data are grouped in terms of programming expertise (from none to high) and other demographic descriptors. Data were collected through an international collaborative effort that involved eleven research teams across eight countries on four continents. The same eye tracking apparatus and software was used for the data collection. The Eye Movements in Programming (EMIP) dataset is freely available for download. The varied metadata in the EMIP dataset provides fertile ground for the analysis of gaze behavior and may be used to make novel insights about code comprehension.
Roman Bednarik, Teresa Busjahn, Agostino Gibaldi, Alireza Ahadi, Mária Bieliková, Martha E. Crosby, Kai Essig, Fabian Fagerholm, Ahmad Jbara, Raymond Lister, Pavel A. Orlov, James H. Paterson, Bonita Sharif, Teemu Sirkiä, Jan Stelovsky, Jozef Tvarozek, Hana Vrzakova, Ian van der Linde
Sci. Comput. Program.3
2019 High-resolution eye tracking using scanning laser ophthalmoscopy
abstract
Current eye-tracking techniques rely primarily on video-based tracking of components of the anterior surfaces of the eye. However, these trackers have several limitations. Their limited resolution precludes study of small fixational eye motion. Furthermore, many of these trackers rely on calibration procedures that do not offer a way to validate their eye motion traces. By comparison, retinal-image-based trackers can track the motion of the retinal image directly, at frequencies greater than 1kHz and with subarcminute accuracy. The retinal image provides a way to validate the eye position at any point in time, offering an unambiguous record of eye motion as a reference for the eye trace. The benefits of using scanning retinal imaging systems as eye trackers, however, comes at the price of different problems that are not present in video-based systems, and need to be solved to obtain robust eye traces. The current abstract provides an overview of retinal-image-based eye tracking methods, provides preliminary eye-tracking results from a tracking scanning-laser ophthalmoscope (TSLO), and proposes a new binocular line-scanning eye-tracking system.
Norick R. Bowers, Agostino Gibaldi, Emma Alexander, Martin S. Banks, Austin Roorda
ETRA2
2017 Learning a Compositional Hierarchy of Disparity Descriptors for 3D Orientation Estimation in an Active Fixation Setting
Katerina Kalou, Agostino Gibaldi, Andrea Canessa, Silvio P. Sabatini
ICANN (2)2
2017 A Portable Bio-Inspired Architecture for Efficient Robotic Vergence Control
abstract
In stereoscopic vision, the ability of perceiving the three-dimensional structure of the surrounding environment is subordinated to a precise and effective motor control for the binocular coordination of the eyes/cameras. If, on the one side, the binocular coordination of camera movements is a complicating factor, on the other side, a proper vergence control, acting on the binocular disparity, facilitates the binocular fusion and the subsequent stereoscopic perception process. In real-world situations, an effective vergence control requires further features other than real time capabilities: real robot systems are indeed characterized by mechanical and geometrical imprecision that affect the binocular vision, and the illumination conditions are changeable and unpredictable. Moreover, in order to allow an effective visual exploration of the peripersonal space, it is necessary to cope with different gaze directions and provide a large working space. The proposed control strategy resorts to a neuromimetic approach that provides a distributed representation of disparity information. The vergence posture is obtained by an open-loop and a closed-loop control, which directly interacts with saccadic control. Before saccade, the open-loop component is computed in correspondence of the saccade target region, to obtain a vergence correction to be applied simultaneously with the saccade. At fixation, the closed-loop component drives the binocular disparity to zero in a foveal region. The obtained vergence servos are able to actively drive both the horizontal and the vertical alignment of the optical axes on the object of interest, thus ensuring a correct vergence posture. Experimental tests were purposely designed to measure the performance of the control in the peripersonal space, and were performed on three different robot platforms. The results demonstrated that the proposed approach yields real-time and effective vergence camera movements on a visual stimulus in a wide working range, regardless of the illumination in the environment and the geometry of the system.
Agostino Gibaldi, Mauricio Vanegas, Andrea Canessa, Silvio P. Sabatini
Int. J. Comput. Vis.1
2014 Calibrated depth and color cameras for accurate 3D interaction in a stereoscopic augmented reality environment
Andrea Canessa, Manuela Chessa, Agostino Gibaldi, Silvio P. Sabatini, Fabio Solari
J. Vis. Commun. Image Represent.3
2013 Population coding for a reward-modulated Hebbian learning of vergence control
abstract
We show how a cortical model of early disparity detectors is able to autonomously learn effective control signals in order to drive the vergence eye movements of a binocular active vision system. The proposed approach employs early binocular mechanisms of vision and basic learning processes such as synaptic plasticity and reward modulation. The computational substrate consists of a population of modeled V1 complex cells, that provides a distributed representation of binocular disparity information. The population response also provides a global signal to describe the state of the system and thus its deviation from the desired vergence position. The proposed network, by taking into account the modification of its internal state as a consequence of the action performed, evolves following a differential Hebbian rule. Furthermore, the weights update is driven by an intrinsic signal derived by the overall activity of the population. Exploiting this signal implies a maximization of the population activity itself, thus providing an highly effective reward for the developing of a stable and accurate vergence behaviour. The efficacy of the proposed intrinsic reward signal is comparatively assessed against the ground-truth signal (the actual disparity) providing equivalent results, and thus validating the approach. Experimental tests in a simulated environment demonstrate that the proposed network is able to cope with vergent geometry and thus to learn effective vergence movements for static and moving visual targets in realistic situations.
Agostino Gibaldi, Andrea Canessa, Manuela Chessa, Fabio Solari, Silvio P. Sabatini
IJCNN1
2010 Learning Eye Vergence Control from a Distributed Disparity Representation
abstract
We present two neural models for vergence angle control of a robotic head, a simplified and a more complex one. Both models work in a closed-loop manner and do not rely on explicitly computed disparity, but extract the desired vergence angle from the post-processed response of a population of disparity tuned complex cells, the actual gaze direction and the actual vergence angle. The first model assumes that the gaze direction of the robotic head is orthogonal to its baseline and the stimulus is a frontoparallel plane orthogonal to the gaze direction. The second model goes beyond these assumptions, and operates reliably in the general case where all restrictions on the orientation of the gaze, as well as the stimulus position, type and orientation, are dropped.
Nikolay Chumerin, Agostino Gibaldi, Silvio P. Sabatini, Marc M. Van Hulle
Int. J. Neural Syst.2
2010 A cortical model for binocular vergence control without explicit calculation of disparity
Agostino Gibaldi, Manuela Chessa, Andrea Canessa, Silvio P. Sabatini, Fabio Solari
Neurocomputing1
2009 A neural model for binocular vergence control without explicit calculation of disparity
Agostino Gibaldi, Manuela Chessa, Andrea Canessa, Silvio P. Sabatini, Fabio Solari
ESANN1