Demonstration venue · read-only. Every page can be browsed; the buttons that would change it are switched off. Create an account to run TaxoReview on your own data. A simulation from public publication records: the people listed were not invited and did not agree to review.
? Tutorial for this page

Xinhao Yan

dblp:300/9770 · DBLP profile ↗
← Back
3ranked-venue papers
1as first author
3since 2021 · last 2025
—ORCID · conflict

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 2 · 2 since 2021Applied, interdisciplinary, general and emerging computing · 1 · 1 first-author · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
1 paper
3D vision · 75% Segmentation and scene understanding · 25%

Topics — the 4 heaviest of 4, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Computer vision › 3D vision
3d scene reconstruction
0.912025
CAST: Component-Aligned 3D Scene Reconstruction from an RGB Image · ACM Trans. Graph. 2025
Computer vision › 3D vision
3d scene understanding
0.912025
CAST: Component-Aligned 3D Scene Reconstruction from an RGB Image · ACM Trans. Graph. 2025
Computer vision › Segmentation and scene understanding › scene understanding
object understanding
0.912025
CAST: Component-Aligned 3D Scene Reconstruction from an RGB Image · ACM Trans. Graph. 2025
Computer vision › 3D vision › 3d scene reconstruction
single-view scene reconstruction
0.912025
CAST: Component-Aligned 3D Scene Reconstruction from an RGB Image · ACM Trans. Graph. 2025

Methods — techniques the papers use, named apart from their topics

signed distance field · 0.9masked autoencoder · 0.9GPT-based spatial relation analysis · 0.9
YearPublicationVenuePosition
2025 Privacy-Preserving State Estimation in the Presence of Eavesdroppers: A Survey
abstract
Networked systems are increasingly the target of cyberattacks that exploit vulnerabilities within digital communications, embedded hardware, and software. Arguably, the simplest class of attacks – and often the first type before launching destructive integrity attacks – are eavesdropping attacks, which aim to infer information by collecting system data and exploiting it for malicious purposes. A key technology of networked systems is state estimation, which leverages sensing and actuation data and first-principles models to enable trajectory planning, real-time monitoring, and control. However, state estimation can also be exploited by eavesdroppers to identify models and reconstruct states with the aim of, e.g., launching integrity (stealthy) attacks and inferring sensitive information. It is therefore crucial to protect disclosed system data to avoid an accurate state estimation by eavesdroppers. This survey presents a comprehensive review of the existing literature on privacy-preserving state estimation methods, while also identifying potential limitations and research gaps. Our primary focus revolves around three types of methods: cryptography, data perturbation, and transmission scheduling, with particular emphasis on Kalman-like filters. Within these categories, we delve into the concepts of homomorphic encryption and differential privacy, which have been extensively investigated in recent years in the context of privacy-preserving state estimation. Finally, we shed light on several technical and fundamental challenges surrounding current methods and propose potential directions for future research. Note to Practitioners—With the increasing openness and anonymization of the networked estimation systems, privacy concerns require to be paid more attention. The essence of the privacy-preserving approaches is to seek certain tradeoffs among privacy budget and various performance metrics, such as utility and energy. Cryptographic methods are suitable for high-performance processors because they need sufficient computation resources to generate and operate complicated secret keys. By contrast, perturbation methods can be realized faster, but the adverse impact on the legitimate systems should be limited not to violently disrupt the desired operations. In conclusion, the choice of these encryption approaches depends on practical demands. Moreover, general state-space models, which can represent most real-world dynamics, are the basis of the reviewed methods. Thus these approaches can be easily deployed to practical engineering systems to effectively guarantee their privacy, providing significant application values.
Xinhao Yan, Guanzhong Zhou, Daniel E. Quevedo, Carlos Murguia, Bo Chen 0003, Hailong Huang 0001
IEEE Trans Autom. Sci. Eng.1
2025 CAST: Component-Aligned 3D Scene Reconstruction from an RGB Image
abstract
Recovering high-quality 3D scenes from a single RGB image is a challenging task in computer graphics. Current methods often struggle with domain-specific limitations or low-quality object generation. To address these, we propose CAST (Component-Aligned 3D Scene Reconstruction from a Single RGB Image), a novel method for 3D scene reconstruction. CAST starts by extracting object-level 2D segmentation and relative depth information from the input image, followed by using a GPT-based model to analyze inter-object spatial relations. This enables understanding of how objects relate to each other within the scene, ensuring more coherent reconstruction. CAST then employs an occlusion-aware large-scale 3D generation model to independently generate each object's full geometry, using Masked Auto Encoder (MAE) and point cloud conditioning to mitigate the effects of occlusions and partial object information, ensuring accurate alignment with the source image's geometry and texture. To align each object with the scene, the alignment generation model computes the necessary transformations, allowing the generated meshes to be accurately placed and integrated into the scene's point cloud. Finally, CAST applies a physics-aware correction mechanism, which leverages a fine-grained relation graph to generate a constraint graph. This graph guides the optimization of object poses, ensuring physical consistency and spatial coherence. By utilizing Signed Distance Fields (SDF), the model effectively addresses issues such as occlusions, object penetration, and floating objects, ensuring that the generated scene accurately reflects real-world physical interactions. Experimental results demonstrate that CAST significantly improves the quality of single-image 3D scene reconstruction, offering enhanced realism and accuracy in scene understanding and reconstruction tasks. CAST has practical applications in virtual content creation, such as immersive game environments and film production, where real-world setups can be seamlessly integrated into virtual landscapes. Additionally, CAST can be leveraged in robotics, enabling efficient real-to-simulation workflows and providing realistic, scalable simulation environments for robotic systems.
Kaixin Yao, Longwen Zhang, Xinhao Yan, Qixuan Zhang, Lan Xu 0003, Wei Yang 0034, Jiayuan Gu, Jingyi Yu 0001
ACM Trans. Graph.3
2022 Dual-Space NeRF: Learning Animatable Avatars and Scene Lighting in Separate Spaces
abstract
Modeling the human body in a canonical space is a common practice for capturing and animation. But when involving the neural radiance field (NeRF), learning a static NeRF in the canonical space is not enough because the lighting of the body changes when the person moves even though the scene lighting is constant. Previous methods alleviate the inconsistency of lighting by learning a per-frame em-bedding, but this operation does not generalize to unseen poses. Given that the lighting condition is static in the world space while the human body is consistent in the canonical space, we propose a dual-space NeRF that models the scene lighting and the human body with two MLPs in two separate spaces. To bridge these two spaces, previous methods mostly rely on the linear blend skinning (LBS) algorithm. However, the blending weights for LBS of a dynamic neural field are intractable and thus are usually memorized with another MLP, which does not generalize to novel poses. Although it is possible to borrow the blending weights of a parametric mesh such as SMPL, the interpolation operation introduces more artifacts. In this paper, we propose to use the barycentric mapping, which can directly generalize to unseen poses and surprisingly achieves superior results than LBS with neural blending weights. Quantitative and qualitative results on the Human3.6M and the ZJU-MoCap datasets show the effectiveness of our method. Our code is available at: https://github.com/zyhbili/Dual-Space-NeRF.
Yihao Zhi, Shenhan Qian, Xinhao Yan, Shenghua Gao
3DV3