Demo Data from SIGIR 2026 / reviewers in the wild / expert
Antti Keurulainen
dblp:301/5265
· DBLP profile ↗
4ranked-venue papers
3as first author
4since 2021 · last 2023
0000-0002-3157-1098ORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 2 · 2 first-author · 2 since 2021Human-computer interaction and ubiquitous computing · 2 · 1 first-author · 2 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Human-computer interaction and pervasive computing
2 papers |
User interface design and tools · 40% Interaction techniques and input · 32% Design research and methods · 28% | |
| Artificial intelligence
1 paper |
Reinforcement learning · 100% |
Topics — the 4 heaviest of 5, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Interaction techniques and input › target selection
pointing |
0.7 | 1 | 2023 | Amortised Experimental Design and Parameter Estimation for User Models of Pointing · CHI 2023 |
User interface design and tools
user models |
0.7 | 1 | 2023 | Amortised Experimental Design and Parameter Estimation for User Models of Pointing · CHI 2023 |
Design research and methods › HCI theory
affordance |
0.6 | 1 | 2022 | Rediscovering Affordance: A Reinforcement Learning Perspective · CHI 2022 |
Machine learning › Reinforcement learning
policy learning |
0.2 | 1 | 2023 | Amortised Experimental Design and Parameter Estimation for User Models of Pointing · CHI 2023 |
Methods — techniques the papers use, named apart from their topics
gaussian process · 1.3bayesian experimental design · 1.3amortized inference · 1.3virtual robot model · 0.6reinforcement learning · 0.6
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2023 | Amortised Experimental Design and Parameter Estimation for User Models of PointingabstractUser models play an important role in interaction design, supporting automation of interaction design choices. In order to do so, model parameters must be estimated from user data. While very large amounts of user data are sometimes required, recent research has shown how experiments can be designed so as to gather data and infer parameters as efficiently as possible, thereby minimising the data requirement. In the current article, we investigate a variant of these methods that amortises the computational cost of designing experiments by training a policy for choosing experimental designs with simulated participants. Our solution learns which experiments provide the most useful data for parameter estimation by interacting with in-silico agents sampled from the model space thereby using synthetic data rather than vast amounts of human data. The approach is demonstrated for three progressively complex models of pointing. Antti Keurulainen, Isak Westerlund, Oskar Keurulainen, Andrew Howes 0001 |
CHI | 1 |
| 2022 | Rediscovering Affordance: A Reinforcement Learning PerspectiveabstractAffordance refers to the perception of possible actions allowed by an object. Despite its relevance to human–computer interaction, no existing theory explains the mechanisms that underpin affordance-formation; that is, how affordances are discovered and adapted via interaction. We propose an integrative theory of affordance-formation based on the theory of reinforcement learning in cognitive sciences. The key assumption is that users learn to associate promising motor actions to percepts via experience when reinforcement signals (success/failure) are present. They also learn to categorize actions (e.g., “rotating” a dial), giving them the ability to name and reason about affordance. Upon encountering novel widgets, their ability to generalize these actions determines their ability to perceive affordances. We implement this theory in a virtual robot model, which demonstrates human-like adaptation of affordance in interactive widgets tasks. While its predictions align with trends in human data, humans are able to adapt affordances faster, suggesting the existence of additional mechanisms. Yi-Chi Liao 0001, Kashyap Todi, Aditya Acharya, Antti Keurulainen, Andrew Howes 0001, Antti Oulasvirta |
CHI | 4 |
| 2021 | Learning to Assist Agents by Observing Them
Antti Keurulainen, Isak Westerlund, Samuel Kaski, Alexander Ilin |
ICANN (4) | 1 |
| 2021 | Behaviour-Conditioned Policies for Cooperative Reinforcement Learning Tasks
Antti Keurulainen, Isak Westerlund, Ariel Kwiatkowski, Samuel Kaski, Alexander Ilin |
ICANN (4) | 1 |