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Evan Casey

dblp:301/7806 · DBLP profile ↗
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2ranked-venue papers
2as first author
2since 2021 · last 2025
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 2 · 2 first-author · 2 since 2021Graphics, computer vision, multimedia, augmented reality and games · 2 · 2 first-author · 2 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
2 papers
Geometric modeling and processing · 54% Computer animation and physical simulation · 15% Multimedia analysis and retrieval · 15%

Topics — the 5 heaviest of 6, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Geometric modeling and processing
computer-aided design
0.912025
Aligning Constraint Generation with Design Intent in Parametric CAD · ICCV 2025
Geometric modeling and processing › computer-aided design › parametric design
parametric CAD
0.912025
Aligning Constraint Generation with Design Intent in Parametric CAD · ICCV 2025
Computer animation and physical simulation › 2d animation
hand-drawn animation
0.512021
The Animation Transformer: Visual Correspondence via Segment Matching · ICCV 2021
Image and video processing › image matching
segment matching
0.512021
The Animation Transformer: Visual Correspondence via Segment Matching · ICCV 2021
Multimedia analysis and retrieval › multimedia analysis › visual content analysis
visual correspondence
0.512021
The Animation Transformer: Visual Correspondence via Segment Matching · ICCV 2021

Methods — techniques the papers use, named apart from their topics

supervised fine-tuning · 0.9constraint solver feedback · 0.9alignment · 0.9transformer · 0.5cycle consistency loss · 0.5
YearPublicationVenuePosition
2025 Aligning Constraint Generation with Design Intent in Parametric CAD
abstract
We adapt alignment techniques from reasoning LLMs to the task of generating engineering sketch constraints found in computer-aided design (CAD) models. Engineering sketches consist of geometric primitives (e.g. points, lines) connected by constraints (e.g. perpendicular, tangent) that define the relationships between them. For a design to be easily editable, the constraints must effectively capture design intent, ensuring the geometry updates predictably when parameters change. Although current approaches can generate CAD designs, an open challenge remains to align model outputs with design intent, we label this problem 'design alignment'. A critical first step towards aligning generative CAD models is to generate constraints which fully-constrain all geometric primitives, without over-constraining or distorting sketch geometry. Using alignment techniques to train an existing constraint generation model with feedback from a constraint solver, we are able to fully-constrain 93% of sketches compared to 34% when using a naive supervised fine-tuning (SFT) baseline and only 8.9% without SFT. Our approach can be applied to any existing constraint generation model and sets the stage for further research bridging alignment strategies between the language and design domains. Additional results can be found at https://autodeskailab.github.io/aligning-constraint-generation/.
Evan Casey, Tianyu Zhang 0003, Shu Ishida, John Roger Thompson, Amir Khasahmadi, Joseph G. Lambourne, Pradeep Kumar Jayaraman, Karl D. D. Willis
ICCV1
2021 The Animation Transformer: Visual Correspondence via Segment Matching
abstract
Visual correspondence is a fundamental building block on the way to building assistive tools for hand-drawn animation. However, while a large body of work has focused on learning visual correspondences at the pixel-level, few approaches have emerged to learn correspondence at the level of line enclosures (segments) that naturally occur in hand-drawn animation. Exploiting this structure in animation has numerous benefits: it avoids the memory complexity of pixel attention over high resolution images and enables the use of real-world animation datasets that contain correspondence information at the level of per-segment colors. To that end, we propose the Animation Transformer (AnT) which uses a Transformer-based architecture to learn the spatial and visual relationships between segments across a sequence of images. By leveraging a forward match loss and a cycle consistency loss our approach attains excellent results compared to state-of-the-art pixel approaches on challenging datasets from real animation productions that lack ground-truth correspondence labels.
Evan Casey, Víctor Pérez, Zhuoru Li
ICCV1