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Anna Penzkofer

dblp:304/1481 · DBLP profile ↗
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5ranked-venue papers
4as first author
5since 2021 · last 2025
0009-0006-8570-0007ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 3 · 3 first-author · 3 since 2021Applied, interdisciplinary, general and emerging computing · 2 · 2 first-author · 2 since 2021Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 since 2021Human-computer interaction and ubiquitous computing · 1 · 1 first-author · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
1 paper
Collaborative and social computing · 67% Usability and user experience research · 33%
Artificial intelligence
1 paper
Transfer learning and domain adaptation · 100%

Topics — the 4 heaviest of 4, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Usability and user experience research › user modeling
engagement estimation
0.812024
MultiMediate'24: Multi-Domain Engagement Estimation · ACM Multimedia 2024
Collaborative and social computing › social interaction › social interaction analysis
group interaction analysis
0.812024
MultiMediate'24: Multi-Domain Engagement Estimation · ACM Multimedia 2024
Collaborative and social computing › social interaction
social interaction analysis
0.812024
MultiMediate'24: Multi-Domain Engagement Estimation · ACM Multimedia 2024
Machine learning › Transfer learning and domain adaptation
domain generalization
0.212024
MultiMediate'24: Multi-Domain Engagement Estimation · ACM Multimedia 2024

Methods — techniques the papers use, named apart from their topics

domain adaptation · 1.5baseline modeling · 1.5
YearPublicationVenuePosition
2025 A Cognitively Plausible Visual Working Memory Model
Anna Penzkofer, P. Michael Furlong, Chris Eliasmith, Andreas Bulling
CogSci1
2025 Int-HRL: towards intention-based hierarchical reinforcement learning
abstract
Abstract While deep reinforcement learning (RL) agents outperform humans on an increasing number of tasks, training them requires data equivalent to decades of human gameplay. Recent hierarchical RL methods have increased sample efficiency by incorporating information inherent to the structure of the decision problem but at the cost of having to discover or use human-annotated sub-goals that guide the learning process. We show that intentions of human players, i.e. the precursor of goal-oriented decisions, can be robustly predicted from eye gaze even for the long-horizon sparse rewards task of Montezuma’s Revenge–one of the most challenging RL tasks in the Atari2600 game suite. We propose Int-HRL: Hierarchical RL with intention-based sub-goals that are inferred from human eye gaze. Our novel sub-goal extraction pipeline is fully automatic and replaces the need for manual sub-goal annotation by human experts. Our evaluations show that replacing hand-crafted sub-goals with automatically extracted intentions leads to an HRL agent that is significantly more sample efficient than previous methods.
Anna Penzkofer, Simon Schaefer, Florian Strohm, Mihai Bâce, Stefan Leutenegger, Andreas Bulling
Neural Comput. Appl.1
2024 VSA4VQA: Scaling A Vector Symbolic Architecture To Visual Question Answering on Natural Images
Anna Penzkofer, Lei Shi 0032, Andreas Bulling
CogSci1
2024 MultiMediate'24: Multi-Domain Engagement Estimation
abstract
Estimating the momentary level of participant's engagement is an important prerequisite for assistive systems that support human interactions. Previous work has addressed this task in within-domain evaluation scenarios, i.e. training and testing on the same dataset. This is in contrast to real-life scenarios where domain shifts between training and testing data frequently occur. With MultiMediate'24, we present the first challenge addressing multi-domain engagement estimation. As training data, we utilise the NOXI database of dyadic novice-expert interactions. In addition to within-domain test data, we add two new test domains. First, we introduce recordings following the NOXI protocol but covering languages that are not present in the NOXI training data. Second, we collected novel engagement annotations on the MPIIGroupInteraction dataset which consists of group discussions between three to four people. In this way, MultiMediate'24 evaluates the ability of approaches to generalise across factors such as language and cultural background, group size, task, and screen-mediated vs. face-to-face interaction. This paper describes the MultiMediate'24 challenge and presents baseline results. In addition, we discuss selected challenge solutions.
Philipp Müller 0001, Michal Balazia, Tobias Baur 0001, Michael Dietz, Alexander Heimerl, Anna Penzkofer, Dominik Schiller, François Brémond, Jan Alexandersson, Elisabeth André, Andreas Bulling
ACM Multimedia6
2021 ConAn: A Usable Tool for Multimodal Conversation Analysis
abstract
Multimodal analysis of group behavior is a key task in human-computer interaction, and in the social and behavioral sciences, but is often limited to more easily controllable laboratory settings or requires elaborate multi-sensor setups and time-consuming manual data annotation. We present ConAn – a usable tool to explore and automatically analyze non-verbal behavior of multiple persons during natural group conversations. In contrast to traditional multi-sensor setups, our tool only requires a single 360° camera and uses state-of-the-art computer vision methods to automatically extract behavioral indicators, such as gaze direction, facial expressions, and speaking activity. As such, our tool allows for easy and fast deployment and supports researchers in understanding individual behavior, group interaction dynamics, and in quantifying user-object interactions. We illustrate the benefits of ConAn on three sample use cases: conversation analysis, assessment of collaboration quality, and impact of technology on audience behavior. Taken together, ConAn represents an important step towards democratizing automatic conversation analysis in HCI and beyond.
Anna Penzkofer, Philipp Müller 0001, Felix Bühler, Sven Mayer, Andreas Bulling
ICMI1