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Pengda Mao

dblp:304/4917 · DBLP profile ↗
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4ranked-venue papers
2as first author
4since 2021 · last 2026
0009-0003-3442-0492ORCID · verified

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 2 · 2 first-author · 2 since 2021Systems, architecture and hardware · 2 · 2 first-author · 2 since 2021Applied, interdisciplinary, general and emerging computing · 2 · 2 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
1 paper
Learning and educational technologies · 100%

Topics — the 2 heaviest of 2, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Learning and educational technologies
STEAM education
0.512021
Fast Light Show Design Platform for K-12 Children · ICRA 2021
Learning and educational technologies
k-12 education
0.112021
Fast Light Show Design Platform for K-12 Children · ICRA 2021

Methods — techniques the papers use, named apart from their topics

trajectory generation · 0.5
YearPublicationVenuePosition
2026 Time-Optimal Iterative Learning Planning for Lagrangian Systems and Its Application to Quadcopters
abstract
Autonomous navigation requires real-time trajectory optimization with limited onboard computational resources, where traditional optimization-based methods often impose heavy computational burdens and require extensive parameter tuning. To achieve transparent navigation results and minimize computational burden, this paper introduces an iterative learning planning (ILP) approach for navigation. By dynamically integrating the control layer into the planning layer, ILP can achieve efficient trajectory optimization through functional iterative learning, providing transparent results that enhance navigation efficiency. This approach significantly improves real-time performance, achieving a time complexity ofO(k*n), wherek*represents the number of iterations andnrepresents the number of waypoints. Simulations and quadcopter experiments are conducted to verify the proposed framework. Results show that ILP significantly improves computational efficiency, ensures safe navigation, and maintains robustness against disturbances, demonstrating its potential as a practical solution for real-world autonomous systems.
Shuli Lv, Pengda Mao, Yan-Jun Liu 0003, Quan Quan
IEEE Trans Autom. Sci. Eng.2
2025 Practical Distributed Control for Cooperative VTOL UAVs Within a 3-D Roundabout
abstract
With the rapid development of uncrewed aerial vehicle (UAV) technology in recent years, research on large-scale low-altitude UAV air traffic management (ATM) has gained attention. Unlike the traditional ATM, the number of small UAVs in the airspace may be in the millions, making air traffic management challenging. In an ATM, airspace is composed of airways, intersections, and nodes. In this paper, a three-dimensional (3-D) roundabout model is utilized as an airspace structure for air traffic intersections of known traffic network models, which is decomposed into a central island, several ramps, and buffer zones. In this paper, for simplicity, the distributed coordination of the motions of Vertical TakeOff and Landing (VTOL) UAVs to pass through a 3-D roundabout is focused on, which is formulated as a 3-D roundabout passing-through problem. The corresponding control objectives include inter-agent conflict-free, keeping within the 3-D curved virtual tube, and avoiding local minima. Lyapunov-like functions are designed elaborately, and formal analysisismade to show that all UAVs can pass through the 3-D roundabout without getting trapped. Taking the kinematic model of VTOL UAVs into consideration, the horizontal control and attitude control channels are decoupled, which is more reasonable for practical applications. Numerical simulation and real experiment are given to show the effectiveness of the proposed method.
Rao Fu 0002, Pengda Mao, Yangqi Lei, Kai-Yuan Cai, Quan Quan
IEEE Trans. Intell. Transp. Syst.2
2022 Making Robotics Swarm Flow More Smoothly: A Regular Virtual Tube Model
abstract
This paper proposes a model of a class of regular virtual tubes that can generate safe, feasible, and smooth space for a robotics swarm in an obstacle-dense environment, especially for a drone swarm based on the flocking model. The regular principles are first proposed, and the regular conditions are then formulated based on the principles. A method to obtain a regular virtual tube is also presented based on trajectory planning and regular conditions. The proposed method's effectiveness and robustness are comprehensively demonstrated in a simulation environment with random obstacles.
Pengda Mao, Quan Quan
IROS1
2021 Fast Light Show Design Platform for K-12 Children
abstract
This paper aims to present a drone swarm light show design platform to support STEAM (science, technology, engineering, art and mathematics) education for K-12 children. With this platform, children can use this platform to design a drone swarm light show easily. To this end, the architecture of this platform contents three layers: UI layer, command layer, and physical layer. The UI layer has an easy-to-use interface for children. Children can feed parameters about the light show by clicking buttons and dragging sliders of four tracks. All actions designed for the swarm in the UI layer will be generated automatically in the form of the drone’s desired trajectories through the command layer. The physical layer includes a router for communication and a drone swarm for the light show. Our experimental results demonstrate that this platform works efficiently and suits for being applied to real STEAM education.
Pengda Mao, Yan Gao 0018, Xiaoyu Chi, Quan Quan
ICRA1