Demo Data from SIGIR 2026 / reviewers in the wild / expert
Nishtha Phutela
dblp:304/6223
· DBLP profile ↗
4ranked-venue papers
2as first author
4since 2021 · last 2025
0000-0002-1215-044XORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Human-computer interaction and ubiquitous computing · 3 · 1 first-author · 3 since 2021Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 first-author · 1 since 2021Applied, interdisciplinary, general and emerging computing · 1 · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Human-computer interaction and pervasive computing
2 papers |
Health and well-being technologies · 46% Learning and educational technologies · 31% Usability and user experience research · 14% |
Topics — the 3 heaviest of 4, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Learning and educational technologies
educational games |
0.6 | 1 | 2022 | Unlock Me: A Real-World Driven Smartphone Game to Stimulate COVID-19 Awareness · Int. J. Hum. Comput. Stud. 2022 |
Usability and user experience research
user perspectives |
0.3 | 1 | 2025 | "But I Won't Say That It Was Bad Seeing a Real Vagina": Understanding Perspectives toward Learning Sensitive-Critical Health Topic · CHI 2025 |
Games and playful interaction
serious games |
0.2 | 1 | 2022 | Unlock Me: A Real-World Driven Smartphone Game to Stimulate COVID-19 Awareness · Int. J. Hum. Comput. Stud. 2022 |
Methods — techniques the papers use, named apart from their topics
qualitative interview study · 0.9user-centric design · 0.6MEEGA+ evaluation · 0.6
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | "But I Won't Say That It Was Bad Seeing a Real Vagina": Understanding Perspectives toward Learning Sensitive-Critical Health Topic
Sara Moin, Manshul Belani, Pragya Singh, Nishtha Phutela, Pushpendra Singh 0001 |
CHI | 4 |
| 2024 | Effectiveness of Higuchi fractal dimension in differentiating subgroups of stressed and non-stressed individuals
Nishtha Phutela, Goldie Gabrani, Ponnurangam Kumaraguru, Devanjali Relan |
Multim. Tools Appl. | 1 |
| 2022 | Unlock Me: A Real-World Driven Smartphone Game to Stimulate COVID-19 AwarenessabstractDespite having numerous platforms to promote coronavirus awareness, a part of the population is not well informed about the basic knowledge related to the pandemic. This inspired us to design and implement a free-to-play game, Unlock Me , to help people learn about coronavirus easily yet effectively. A user-centric approach to designing the game has helped us understand the challenges people face and eventually to deliver an interactive game. We conducted an evaluation study across multiple age groups to understand the impact of Unlock Me to enhance COVID-19 learning of the player and to evaluate the quality of the game. The results are obtained by studying the player behavior and performing comparative analysis with Model for the Evaluation of Educational Games (MEEGA+), a standard game evaluation model. Our evaluation shows that there has been an increase in the awareness of players by 53% compared to pre-game awareness. 52.40% of the players found the game to be usable with a good player experience and learning. Nishtha Phutela, Atluri Nikhitha Chowdary, Shreyansh Anchlia, Dheryta Jaisinghani, Goldie Gabrani |
Int. J. Hum. Comput. Stud. | 1 |
| 2021 | Game based User Interface to Help Dementia Patients Improve their Cognitive and Physical AbilitiesabstractThe number of dementia patients has been increasing worldwide. With a busy schedule nowadays, family members do not have the time to assist and help a member with dementia in their family. The dementia patients must take care of themselves and improve their cognitive abilities. Hence, a fun and interactive platform needs to be developed. This paper presents the design, development, and evaluation of a gamebased approach to improve cognitive and physical abilities. With the help of User-Centric Design(UCD) and Human computer Interaction(HCI) principles, a usable and interactive game has been developed to help people fight dementia Atluri Nikhitha Chowdhary, Nishtha Phutela, Goldie Gabrani |
SMC | 2 |