Demo Data from SIGIR 2026 / reviewers in the wild / expert
Jaegun Lee
dblp:305/4109
· DBLP profile ↗
7ranked-venue papers
2as first author
7since 2021 · last 2026
0009-0007-8835-2957ORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Theory of computation · 6 · 2 first-author · 6 since 2021Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Theoretical computer science
2 papers |
Computational geometry · 57% Mathematical optimization · 28% Algorithms and data structures · 15% |
Topics — the 5 heaviest of 5, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Mathematical optimization › combinatorial optimization
local search |
1.9 | 2 | 2026 | CG#Hunters Approach to Central Triangulation Under Parallel Flip Operations (CG Challenge) · SoCG 2026 Incremental Algorithm and Local Search for Minimum Non-Obtuse Triangulations (CG Challenge) · SoCG 2025 |
Computational geometry
triangulation |
1.9 | 2 | 2026 | CG#Hunters Approach to Central Triangulation Under Parallel Flip Operations (CG Challenge) · SoCG 2026 Incremental Algorithm and Local Search for Minimum Non-Obtuse Triangulations (CG Challenge) · SoCG 2025 |
Computational geometry
geometric modeling and processing |
1.0 | 1 | 2026 | CG#Hunters Approach to Central Triangulation Under Parallel Flip Operations (CG Challenge) · SoCG 2026 |
Algorithms and data structures
heuristic algorithms |
1.0 | 1 | 2026 | CG#Hunters Approach to Central Triangulation Under Parallel Flip Operations (CG Challenge) · SoCG 2026 |
Computational geometry › mesh generation
nonobtuse triangulation |
0.9 | 1 | 2025 | Incremental Algorithm and Local Search for Minimum Non-Obtuse Triangulations (CG Challenge) · SoCG 2025 |
Methods — techniques the papers use, named apart from their topics
representative sets · 1.0large neighborhood search · 1.0greedy edge selection · 1.0local search · 0.9incremental algorithm · 0.9
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2026 | CG#Hunters Approach to Central Triangulation Under Parallel Flip Operations (CG Challenge)abstractIn the CG:SHOP 2026 Challenge, the goal is to compute a central triangulation for a given set of triangulations on the same point set while minimizing the sum of parallel flip distances. To address the problem, our team (CG#Hunters) constructs an initial solution by iteratively applying parallel flips to reduce the total number of crossings between the triangulations until none remain. To optimize these solutions, we shorten the paths by using a score-based greedy edge selection and refine the central triangulation via a large scale neighborhood search. Additionally, a representative-set-based approach is utilized to efficiently handle large instances. With these combined approaches, we achieved third place by successfully computing central triangulations with sufficiently short parallel flip paths for all 250 instances. Jaegun Lee, Seokyun Kang, Hyeyun Yang, Taehoon Ahn 0001 |
SoCG | 1 |
| 2025 | Incremental Algorithm and Local Search for Minimum Non-Obtuse Triangulations (CG Challenge)
Taehoon Ahn 0001, Jaegun Lee, Byeonguk Kang, Hwi Kim |
SoCG | 2 |
| 2025 | Covering Weighted Points Using Unit SquaresabstractGiven a set of n points in d-dimensional space, each assigned a positive weight, we study the problem of finding k axis-parallel unit hypercubes that maximize the total weight of the points contained in their union. In this paper, we present both exact and (1 - ε)-approximation algorithms for the case of k = 2. We present an exact algorithm that runs in O(n²) time in the plane, improving the previous O(n² log² n)-time result. This algorithm generalizes to higher dimensions and larger k in O(n^{dk/2}) time for fixed d and k. We also present a (1 - ε)-approximation algorithm that runs in O(n log min{n, 1/ε} + 1/ε³) time for k = 2 in the plane, improving the best known result. Our approximation algorithm also extends to higher dimensions. Chaeyoon Chung, Jaegun Lee, Hee-Kap Ahn |
ISAAC | 2 |
| 2025 | Monotone Partitions of Simple Polygons
Jaegun Lee, Hyojeong An, Hwi Kim, Hee-Kap Ahn |
IWOCA | 1 |
| 2024 | Uniformly monotone partitioning of polygons
Hwi Kim, Jaegun Lee, Hee-Kap Ahn |
Theor. Comput. Sci. | 2 |
| 2023 | Efficient k-Center Algorithms for Planar Points in Convex Position
Jongmin Choi, Jaegun Lee, Hee-Kap Ahn |
WADS | 2 |
| 2023 | Rectangular partitions of a rectilinear polygon
Hwi Kim, Jaegun Lee, Hee-Kap Ahn |
Comput. Geom. | 2 |