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Haoxiang Chen 0004

dblp:307/5448 · also Hao-Xiang Chen 0004 · DBLP profile ↗
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13ranked-venue papers
3as first author
13since 2021 · last 2025
0000-0003-4357-4226ORCID · conflict

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 13 · 3 first-author · 13 since 2021Human-computer interaction and ubiquitous computing · 3 · 3 since 2021Artificial intelligence and machine learning · 2 · 1 first-author · 2 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
8 papers
Rendering · 47% Geometric modeling and processing · 41% Visual content generation and editing · 6%
Artificial intelligence
7 papers
3D vision · 64% Robot navigation and mapping · 20% Generative modeling · 10%

Topics — the 27 heaviest of 30, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Rendering
neural radiance fields
1.722025
SLS4D: Sparse Latent Space for 4D Novel View Synthesis · IEEE Trans. Vis. Comput. Graph. 2025
SN$^{2}$2eRF: A Framework for Neural Radiance Fields Given Sparse and Noisy Poses · IEEE Trans. Vis. Comput. Graph. 2025
Computer vision › 3D vision
3d reconstruction
1.222023
Real-Time Globally Consistent 3D Reconstruction With Semantic Priors · IEEE Trans. Vis. Comput. Graph. 2023
CIRCLE: Convolutional Implicit Reconstruction and Completion for Large-Scale Indoor Scene · ECCV (32) 2022
Computer vision › 3D vision › 3d scene reconstruction
driving scene reconstruction
0.912025
RGE-GS: Reward-Guided Expansive Driving Scene Reconstruction via Diffusion Priors · ICCV 2025
Computer vision › 3D vision
novel view synthesis
0.912025
SN$^{2}$2eRF: A Framework for Neural Radiance Fields Given Sparse and Noisy Poses · IEEE Trans. Vis. Comput. Graph. 2025
Rendering
dynamic scene representation
0.912025
SLS4D: Sparse Latent Space for 4D Novel View Synthesis · IEEE Trans. Vis. Comput. Graph. 2025
Rendering › novel view synthesis
dynamic view synthesis
0.912025
SLS4D: Sparse Latent Space for 4D Novel View Synthesis · IEEE Trans. Vis. Comput. Graph. 2025
Geometric modeling and processing
shape representation
0.912025
SLS4D: Sparse Latent Space for 4D Novel View Synthesis · IEEE Trans. Vis. Comput. Graph. 2025
Rendering › neural radiance fields
sparse-input neural radiance fields
0.912025
SN$^{2}$2eRF: A Framework for Neural Radiance Fields Given Sparse and Noisy Poses · IEEE Trans. Vis. Comput. Graph. 2025
Rendering › gaussian splatting
3d gaussian splatting
0.812024
EVSplitting: An Efficient and Visually Consistent Splitting Algorithm for 3D Gaussian Splatting · SIGGRAPH Asia 2024
Geometric modeling and processing › shape modeling
fracture assembly
0.812024
FragmentDiff: A Diffusion Model for Fractured Object Assembly · SIGGRAPH Asia 2024
Visual content generation and editing › scene authoring
scene generation
0.812024
DIScene: Object Decoupling and Interaction Modeling for Complex Scene Generation · SIGGRAPH Asia 2024
Geometric modeling and processing › shape modeling › shape synthesis
shape assembly
0.812024
FragmentDiff: A Diffusion Model for Fractured Object Assembly · SIGGRAPH Asia 2024
Robotics › Robot navigation and mapping › SLAM
semantic SLAM
0.712023
Real-Time Globally Consistent 3D Reconstruction With Semantic Priors · IEEE Trans. Vis. Comput. Graph. 2023
Robotics › Robot navigation and mapping
SLAM
0.712023
Real-Time Globally Consistent 3D Reconstruction With Semantic Priors · IEEE Trans. Vis. Comput. Graph. 2023
Virtual and augmented reality
augmented reality
0.712023
SPS: Accurate and Real-Time Semantic Positioning System Based on Low-Cost DEM Maps · IEEE Trans. Image Process. 2023
Computer vision › 3D vision › 3d scene reconstruction
indoor scene reconstruction
0.612022
CIRCLE: Convolutional Implicit Reconstruction and Completion for Large-Scale Indoor Scene · ECCV (32) 2022
Computer vision › 3D vision › 3d shape reconstruction
shape completion
0.612022
CIRCLE: Convolutional Implicit Reconstruction and Completion for Large-Scale Indoor Scene · ECCV (32) 2022
Geometric modeling and processing
3d reconstruction
0.612022
A Neural Galerkin Solver for Accurate Surface Reconstruction · ACM Trans. Graph. 2022
Geometric modeling and processing › shape modeling › implicit modeling
implicit shape representation
0.612022
A Neural Galerkin Solver for Accurate Surface Reconstruction · ACM Trans. Graph. 2022
Geometric modeling and processing › surface reconstruction
point cloud reconstruction
0.612022
A Neural Galerkin Solver for Accurate Surface Reconstruction · ACM Trans. Graph. 2022
Machine learning › Generative modeling
diffusion model
0.522025
RGE-GS: Reward-Guided Expansive Driving Scene Reconstruction via Diffusion Priors · ICCV 2025
FragmentDiff: A Diffusion Model for Fractured Object Assembly · SIGGRAPH Asia 2024
Machine learning › Generative modeling › diffusion model
diffusion prior
0.312025
RGE-GS: Reward-Guided Expansive Driving Scene Reconstruction via Diffusion Priors · ICCV 2025
Rendering
gaussian splatting
0.312025
RGE-GS: Reward-Guided Expansive Driving Scene Reconstruction via Diffusion Priors · ICCV 2025
Rendering
neural rendering
0.312025
RGE-GS: Reward-Guided Expansive Driving Scene Reconstruction via Diffusion Priors · ICCV 2025
Computer vision › Video understanding and tracking › spatio-temporal modeling
object interaction modeling
0.212024
DIScene: Object Decoupling and Interaction Modeling for Complex Scene Generation · SIGGRAPH Asia 2024
Computer vision › Segmentation and scene understanding
scene understanding
0.212024
DIScene: Object Decoupling and Interaction Modeling for Complex Scene Generation · SIGGRAPH Asia 2024
Robotics › Robot navigation and mapping
localization
0.212023
SPS: Accurate and Real-Time Semantic Positioning System Based on Low-Cost DEM Maps · IEEE Trans. Image Process. 2023

Methods — techniques the papers use, named apart from their topics

reward-guided reconstruction · 1.7ray transformer · 1.7monocular depth estimation · 1.7keypoint matching · 1.7diffusion prior · 1.7sparse latent space · 0.9multilayer perceptron · 0.9attention mechanism · 0.9object decoupling · 0.8moment conservation · 0.8diffusion model · 0.8closed-form solution · 0.8iterative homography estimation · 0.7heuristic search · 0.7bundle adjustment · 0.7
YearPublicationVenuePosition
2025 RGE-GS: Reward-Guided Expansive Driving Scene Reconstruction via Diffusion Priors
Sicong Du, Jiarun Liu, Haoxiang Chen 0004, Tai-Jiang Mu, Sheng Yang 0007
ICCV4
2025 SDLKF: Signed Distance Linear Kernel Function for surface reconstruction
Haoxiang Chen 0004, Xiao-Lei Li, Tai-Jiang Mu, Qun-Ce Xu, Shi-Min Hu 0001
Comput. Graph.1
2025 RS-SpecSDF: Reflection-supervised surface reconstruction and material estimation for specular indoor scenes
abstract
Neural Radiance Field (NeRF) has achieved impressive 3D reconstruction quality using implicit scene representations. However, planar specular reflections pose significant challenges in the 3D reconstruction task. It is a common practice to decompose the scene into physically real geometries and virtual images produced by the reflections. However, current methods struggle to resolve the ambiguities in the decomposition process , because they mostly rely on mirror masks as external cues. They also fail to acquire accurate surface materials, which is essential for downstream applications of the recovered geometries. In this paper, we present RS-SpecSDF, a novel framework for indoor scene surface reconstruction that can faithfully reconstruct specular reflectors while accurately decomposing the reflection from the scene geometries and recovering the accurate specular fraction and diffuse appearance of the surface without requiring mirror masks. Our key idea is to perform reflection ray-casting and use it as supervision for the decomposition of reflection and surface material. Our method is based on an observation that the virtual image seen by the camera ray should be consistent with the object that the ray hits after reflecting off the specular surface. To leverage this constraint, we propose the Reflection Consistency Loss and Reflection Certainty Loss to regularize the decomposition. Experiments conducted on both our newly-proposed synthetic dataset and a real-captured dataset demonstrate that our method achieves high-quality surface reconstruction and accurate material decomposition results without the need of mirror masks.
Dong-Yu Chen, Haoxiang Chen 0004, Qun-Ce Xu, Tai-Jiang Mu
Graph. Model.2
2025 SN$^{2}$2eRF: A Framework for Neural Radiance Fields Given Sparse and Noisy Poses
abstract
Neural Radiance Fields (NeRFs) have shown impressive capabilities in synthesizing photorealistic novel views. However, their application to room-size scenes is limited by the requirement of several hundred views with accurate poses for training. To address this challenge, we propose SN$^{2}$2eRF, a framework which can reconstruct the neural radiance field with significantly fewer views and noisy poses by exploiting multiple priors. Our key insight is to leverage both multi-view and monocular priors to constrain the optimization of NeRF in the setting of sparse and noisy pose inputs. Specifically, we extract and match key points to constrain pose optimization and use Ray Transformer with a monocular depth estimator to provide dense depth prior for geometry optimization. Benefiting from these priors, our approach achieves state-of-the-art accuracy in novel view synthesis for indoor room scenarios.
Haoxiang Chen 0004, Tai-Jiang Mu, Shi-Min Hu 0001
IEEE Trans. Vis. Comput. Graph.1
2025 SLS4D: Sparse Latent Space for 4D Novel View Synthesis
abstract
Neural radiance fields (NeRF) have achieved great success in novel view synthesis and 3D representation for static scenarios. Existing dynamic NeRFs usually exploit a locally dense grid to fit the deformation fields; however, they fail to capture the global dynamics and concomitantly yield models of heavy parameters. We observe that the 4D space is inherently sparse. First, the deformation fields are sparse in spatial but dense in temporal due to the continuity of motion. Second, the radiance fields are only valid on the surface of the underlying scene, usually occupying a small fraction of the whole space. We thus represent the 4D scene using a learnable sparse latent space, a.k.a. SLS4D. Specifically, SLS4D first uses dense learnable time slot features to depict the temporal space, from which the deformation fields are fitted with linear multi-layer perceptions (MLP) to predict the displacement of a 3D position at any time. It then learns the spatial features of a 3D position using another sparse latent space. This is achieved by learning the adaptive weights of each latent feature with the attention mechanism. Extensive experiments demonstrate the effectiveness of our SLS4D: It achieves the best 4D novel view synthesis using only about 6% parameters of the most recent work.
Qi-Yuan Feng, Haoxiang Chen 0004, Qun-Ce Xu, Tai-Jiang Mu
IEEE Trans. Vis. Comput. Graph.2
2024 EVSplitting: An Efficient and Visually Consistent Splitting Algorithm for 3D Gaussian Splatting
abstract
This paper presents EVSplitting, an efficient and visually consistent splitting algorithm for 3D Gaussian Splatting (3DGS). It is designed to make operating 3DGS as easy and effective as other 3D explicit representations, readily for industrial productions. The challenges of above target are: 1) The huge number and complex attributes of 3DGS make it tough to explicitly operate on 3DGS in a real-time and learning-free manner; 2) The visual effect of 3DGS is very difficult to maintain during explicit operations and 3) The anisotropism of Gaussian always leads to blurs and artifacts. As far as we know, no prior work can address these challenges well. In this work, we introduce a direct and efficient 3DGS splitting algorithm to solve them. Specifically, we formulate the 3DGS splitting as two minimization problems that aim to ensure visual consistency and reduce Gaussian overflow across boundary (splitting plane), respectively. Firstly, we impose conservations on the zero-, first- and second-order moments of the weighted Gaussian distribution to guarantee visual consistency. Secondly, we reduce the boundary overflow with a special constraint on the aforementioned conservations. With these conservations and constraints, we derive a closed-form solution for the 3DGS splitting problem. This yields an easy-to-implement, plug-and-play, efficient and fundamental tool, benefiting various downstream applications of 3DGS.
Qi-Yuan Feng, Geng-Chen Cao, Haoxiang Chen 0004, Qun-Ce Xu, Tai-Jiang Mu, Ralph R. Martin, Shi-Min Hu 0001
SIGGRAPH Asia3
2024 DIScene: Object Decoupling and Interaction Modeling for Complex Scene Generation
Xiao-Lei Li, Haoxiang Chen 0004, Tai-Jiang Mu, Shi-Min Hu 0001
SIGGRAPH Asia3
2024 FragmentDiff: A Diffusion Model for Fractured Object Assembly
Qun-Ce Xu, Haoxiang Chen 0004, Jiacheng Hua, Xiaohua Zhan, Yongliang Yang 0002, Tai-Jiang Mu
SIGGRAPH Asia2
2023 Neural 3D reconstruction from sparse views using geometric priors
abstract
Sparse view 3D reconstruction has attracted increasing attention with the development of neural implicit 3D representation. Existing methods usually only make use of 2D views, requiring a dense set of input views for accurate 3D reconstruction. In this paper, we show that accurate 3D reconstruction can be achieved by incorporating geometric priors into neural implicit 3D reconstruction. Our method adopts the signed distance function as the 3D representation, and learns a generalizable 3D surface reconstruction model from sparse views. Specifically, we build a more effective and sparse feature volume from the input views by using corresponding depth maps, which can be provided by depth sensors or directly predicted from the input views. We recover better geometric details by imposing both depth and surface normal constraints in addition to the color loss when training the neural implicit 3D representation. Experiments demonstrate that our method both outperforms state-of-the-art approaches, and achieves good generalizability.
Tai-Jiang Mu, Haoxiang Chen 0004, Junxiong Cai
Comput. Vis. Media2
2023 SPS: Accurate and Real-Time Semantic Positioning System Based on Low-Cost DEM Maps
abstract
This paper presents a Semantic Positioning System (SPS) to enhance the accuracy of mobile device geo-localization in outdoor urban environments. Although the traditional Global Positioning System (GPS) can offer a rough localization, it lacks the necessary accuracy for applications such as Augmented Reality (AR). Our SPS integrates Geographic Information System (GIS) data, GPS signals, and visual image information to estimate the 6 Degree-of-Freedom (DoF) pose through cross-view semantic matching. This approach has excellent scalability to support GIS context with Levels of Detail (LOD). The map data representation is Digital Elevation Model (DEM), a cost-effective aerial map that allows for fast deployment for large-scale areas. However, the DEM lacks geometric and texture details, making it challenging for traditional visual feature extraction to establish pixel/voxel level cross-view correspondences. To address this, we sample observation pixels from the query ground-view image using predicted semantic labels. We then propose an iterative homography estimation method with semantic correspondences. To improve the efficiency of the overall system, we further employ a heuristic search to speedup the matching process. The proposed method is robust, real-time, and automatic. Quantitative experiments on the challenging Bund dataset show that we achieve a positioning accuracy of 73.24%, surpassing the baseline skyline-based method by 20%. Compared with the state-of-the-art semantic-based approach on the Kitti dataset, we improve the positioning accuracy by an average of 5%.
Junxiong Cai, Wensen Feng, Haoxiang Chen 0004, Tai-Jiang Mu
IEEE Trans. Image Process.3
2023 Real-Time Globally Consistent 3D Reconstruction With Semantic Priors
abstract
Maintaining global consistency continues to be critical for online 3D indoor scene reconstruction. However, it is still challenging to generate satisfactory 3D reconstruction in terms of global consistency for previous approaches using purely geometric analysis, even with bundle adjustment or loop closure techniques. In this article, we propose a novel real-time 3D reconstruction approach which effectively integrates both semantic and geometric cues. The key challenge is how to map this indicative information, i.e., semantic priors, into a metric space as measurable information, thus enabling more accurate semantic fusion leveraging both the geometric and semantic cues. To this end, we introduce a semantic space with a continuous metric function measuring the distance between discrete semantic observations. Within the semantic space, we present an accurate frame-to-model semantic tracker for camera pose estimation, and semantic pose graph equipped with semantic links between submaps for globally consistent 3D scene reconstruction. With extensive evaluation on public synthetic and real-world 3D indoor scene RGB-D datasets, we show that our approach outperforms the previous approaches for 3D scene reconstruction both quantitatively and qualitatively, especially in terms of global consistency.
Shi-Sheng Huang, Haoxiang Chen 0004, Hongbo Fu 0001, Shi-Min Hu 0001
IEEE Trans. Vis. Comput. Graph.2
2022 CIRCLE: Convolutional Implicit Reconstruction and Completion for Large-Scale Indoor Scene
Haoxiang Chen 0004, Tai-Jiang Mu, Shi-Min Hu 0001
ECCV (32)1
2022 A Neural Galerkin Solver for Accurate Surface Reconstruction
abstract
To reconstruct meshes from the widely-available 3D point cloud data, implicit shape representation is among the primary choices as an intermediate form due to its superior representation power and robustness in topological optimizations. Although different parameterizations of the implicit fields have been explored to model the underlying geometry, there is no explicit mechanism to ensure the fitting tightness of the surface to the input. We present in response, NeuralGalerkin, a neural Galerkin-method-based solver designed for reconstructing highly-accurate surfaces from the input point clouds. NeuralGalerkin internally discretizes the target implicit field as a linear combination of a set of spatially-varying basis functions inferred by an adaptive sparse convolution neural network. It then solves differentiably for a variational problem that incorporates both positional and normal constraints from the data in closed form within a single forward pass, highly respecting the raw input points. The reconstructed surface extracted from the implicit interpolants is hence very accurate and incorporates useful inductive biases benefiting from the training data. Extensive evaluations on various datasets demonstrate our method's promising reconstruction performance and scalability.
Haoxiang Chen 0004, Shi-Min Hu 0001
ACM Trans. Graph.2