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Alessandro Sanvito

dblp:307/7411 · DBLP profile ↗
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2ranked-venue papers
1as first author
2since 2021 · last 2024
0000-0003-0490-5758ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 2 · 1 first-author · 2 since 2021Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
1 paper
3D vision · 91% Autonomous driving · 9%

Topics — the 4 heaviest of 4, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Computer vision › 3D vision
3d scene reconstruction
0.712023
ScatterNeRF: Seeing Through Fog with Physically-Based Inverse Neural Rendering · ICCV 2023
Computer vision › 3D vision › inverse rendering
neural inverse rendering
0.712023
ScatterNeRF: Seeing Through Fog with Physically-Based Inverse Neural Rendering · ICCV 2023
Computer vision › 3D vision
neural rendering
0.712023
ScatterNeRF: Seeing Through Fog with Physically-Based Inverse Neural Rendering · ICCV 2023
Robotics › Autonomous driving › perception › perception robustness
perception in adverse weather
0.212023
ScatterNeRF: Seeing Through Fog with Physically-Based Inverse Neural Rendering · ICCV 2023

Methods — techniques the papers use, named apart from their topics

volume rendering · 0.7physics-based rendering · 0.7neural radiance field · 0.7
YearPublicationVenuePosition
2024 HINT: Learning Complete Human Neural Representations from Limited Viewpoints
abstract
No augmented application is possible without animated humanoid avatars. At the same time, generating human replicas from real-world monocular hand-held or robotic sensor setups is challenging due to the limited availability of views. Previous work showed the feasibility of virtual avatars but required the presence of 360° views of the targeted subject. To address this issue, we propose HINT, a NeRF-based algorithm able to learn a detailed and complete human model from limited viewing angles. We achieve this by introducing a symmetry prior, regularization constraints, and training cues from large human datasets. In particular, we introduce a sagittal plane symmetry prior to the appearance of the human, directly supervise the density function of the human model using explicit 3D body modeling, and leverage a co-learned human digitization network as additional supervision for the unseen angles.As a result, our method can reconstruct complete humans even from a few viewing angles, increasing performance by more than 15% PSNR compared to previous state-of-the-art algorithms.
Alessandro Sanvito, Andrea Ramazzina, Stefanie Walz, Mario Bijelic, Felix Heide
IV1
2023 ScatterNeRF: Seeing Through Fog with Physically-Based Inverse Neural Rendering
abstract
Vision in adverse weather conditions, whether it be snow, rain, or fog is challenging. In these scenarios, scattering and attenuation severly degrades image quality. Handling such inclement weather conditions, however, is essential to operate autonomous vehicles, drones and robotic applications where human performance is impeded the most. A large body of work explores removing weather-induced image degradations with dehazing methods. Most methods rely on single images as input and struggle to generalize from synthetic fully-supervised training approaches or to generate high fidelity results from unpaired real-world datasets. With data as bottleneck and most of today’s training data relying on good weather conditions with inclement weather as outlier, we rely on an inverse rendering approach to reconstruct the scene content. We introduce ScatterNeRF, a neural rendering method which adequately renders foggy scenes and decomposes the fog-free background from the participating media – exploiting the multiple views from a short automotive sequence without the need for a large training data corpus. Instead, the rendering approach is optimized on the multi-view scene itself, which can be typically captured by an autonomous vehicle, robot or drone during operation. Specifically, we propose a disentangled representation for the scattering volume and the scene objects, and learn the scene reconstruction with physics-inspired losses. We validate our method by capturing multi-view In-the-Wild data and controlled captures in a large-scale fog chamber. Our code and datasets are available at https://light.princeton.edu/scatternerf.
Andrea Ramazzina, Mario Bijelic, Stefanie Walz, Alessandro Sanvito, Dominik Scheuble, Felix Heide
ICCV4