Demo Data from SIGIR 2026 / reviewers in the wild / expert
Foivos Paraperas Papantoniou
dblp:308/0760
· DBLP profile ↗
5ranked-venue papers
3as first author
5since 2021 · last 2025
0009-0000-7203-8866ORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 5 · 3 first-author · 5 since 2021Graphics, computer vision, multimedia, augmented reality and games · 5 · 3 first-author · 5 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
5 papers |
Generative modeling · 48% 3D vision · 39% Face, body and person analysis · 13% | |
| Computer graphics and multimedia
3 papers |
Rendering · 57% Visual content generation and editing · 43% |
Topics — the 10 heaviest of 12, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Machine learning › Generative modeling
diffusion model |
1.4 | 2 | 2024 | Arc2Face: A Foundation Model for ID-Consistent Human Faces · ECCV (37) 2024 Relightify: Relightable 3D Faces from a Single Image via Diffusion Models · ICCV 2023 |
Computer vision › 3D vision › neural rendering
3d gaussian splatting |
0.9 | 1 | 2025 | Arc2Avatar: Generating Expressive 3D Avatars from a Single Image via ID Guidance · CVPR 2025 |
Computer vision › 3D vision
3d reconstruction |
0.9 | 1 | 2025 | Arc2Avatar: Generating Expressive 3D Avatars from a Single Image via ID Guidance · CVPR 2025 |
Visual content generation and editing › avatar generation
3d avatar creation |
0.9 | 1 | 2025 | Arc2Avatar: Generating Expressive 3D Avatars from a Single Image via ID Guidance · CVPR 2025 |
Computer vision › Face, body and person analysis
facial expression analysis |
0.8 | 2 | 2024 | Neural Emotion Director: Speech-preserving semantic control of facial expressions in "in-the-wild" videos · CVPR 2022 AnimateMe: 4D Facial Expressions via Diffusion Models · ECCV (77) 2024 |
Machine learning › Generative modeling
face synthesis |
0.8 | 1 | 2024 | Arc2Face: A Foundation Model for ID-Consistent Human Faces · ECCV (37) 2024 |
Computer vision › 3D vision
3d face reconstruction |
0.7 | 1 | 2023 | Relightify: Relightable 3D Faces from a Single Image via Diffusion Models · ICCV 2023 |
Rendering › appearance acquisition › material acquisition
BRDF estimation |
0.7 | 1 | 2023 | Relightify: Relightable 3D Faces from a Single Image via Diffusion Models · ICCV 2023 |
Rendering › appearance modeling › reflectance and appearance modeling
reflectance and illumination modeling |
0.7 | 1 | 2023 | Relightify: Relightable 3D Faces from a Single Image via Diffusion Models · ICCV 2023 |
Visual content generation and editing › face editing
facial expression editing |
0.6 | 1 | 2022 | Neural Emotion Director: Speech-preserving semantic control of facial expressions in "in-the-wild" videos · CVPR 2022 |
Methods — techniques the papers use, named apart from their topics
diffusion model · 2.1score distillation sampling · 1.7human face foundation model · 1.7blendshape-based expression · 1.7UV texture inpainting · 1.33d morphable model · 1.3neural rendering · 1.1deep domain translation · 1.13d face representation · 1.1foundation model · 0.8
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | Arc2Avatar: Generating Expressive 3D Avatars from a Single Image via ID GuidanceabstractInspired by the effectiveness of 3D Gaussian Splatting (3DGS) in reconstructing detailed 3D scenes within multiview setups and the emergence of large 2D human foundation models, we introduce Arc2Avatar, the first Score Distillation Sampling (SDS) based method utilizing a human face foundation model as guidance with just a single image as input. To achieve that, we extend such a model for diverse-view human head generation by fine-tuning on synthetic data and modifying its conditioning. Our avatars maintain a dense correspondence with a human face mesh template, allowing blendshape-based expression generation. This is achieved through a modified 3DGS approach, connectivity regularizers, and a strategic initialization tailored for our task. Additionally, we propose an optional efficient SDSbased correction step to refine the blendshape expressions. Experiments demonstrate that Arc2Avatar achieves stateof-the-art realism and identity preservation, effectively addressing color issues by allowing the use of very low guidance, enabled by our strong identity prior and initialization strategy, without compromising detail. Code and models are available on our project page. Dimitrios Gerogiannis, Foivos Paraperas Papantoniou, Rolandos Alexandros Potamias, Alexander Lattas, Stefanos Zafeiriou |
CVPR | 2 |
| 2024 | AnimateMe: 4D Facial Expressions via Diffusion Models
Dimitrios Gerogiannis, Foivos Paraperas Papantoniou, Rolandos Alexandros Potamias, Alexander Lattas, Stylianos Moschoglou, Stylianos Ploumpis, Stefanos Zafeiriou |
ECCV (77) | 2 |
| 2024 | Arc2Face: A Foundation Model for ID-Consistent Human Faces
Foivos Paraperas Papantoniou, Alexander Lattas, Stylianos Moschoglou, Jiankang Deng, Bernhard Kainz, Stefanos Zafeiriou |
ECCV (37) | 1 |
| 2023 | Relightify: Relightable 3D Faces from a Single Image via Diffusion ModelsabstractFollowing the remarkable success of diffusion models on image generation, recent works have also demonstrated their impressive ability to address a number of inverse problems in an unsupervised way, by properly constraining the sampling process based on a conditioning input. Motivated by this, in this paper, we present the first approach to use diffusion models as a prior for highly accurate 3D facial BRDF reconstruction from a single image. We start by leveraging a high-quality UV dataset of facial reflectance (diffuse and specular albedo and normals), which we render under varying illumination settings to simulate natural RGB textures and, then, train an unconditional diffusion model on concatenated pairs of rendered textures and reflectance components. At test time, we fit a 3D morphable model to the given image and unwrap the face in a partial UV texture. By sampling from the diffusion model, while retaining the observed texture part intact, the model inpaints not only the self-occluded areas but also the unknown reflectance components, in a single sequence of denoising steps. In contrast to existing methods, we directly acquire the observed texture from the input image, thus, resulting in more faithful and consistent reflectance estimation. Through a series of qualitative and quantitative comparisons, we demonstrate superior performance in both texture completion as well as reflectance reconstruction tasks. Foivos Paraperas Papantoniou, Alexander Lattas, Stylianos Moschoglou, Stefanos Zafeiriou |
ICCV | 1 |
| 2022 | Neural Emotion Director: Speech-preserving semantic control of facial expressions in "in-the-wild" videosabstractIn this paper, we introduce a novel deep learning method for photo-realistic manipulation of the emotional state of actors in “in-the-wild” videos. The proposed method is based on a parametric 3D face representation of the actor in the input scene that offers a reliable disentanglement of the facial identity from the head pose and facial expressions. It then uses a novel deep domain translation framework that alters the facial expressions in a consistent and plausible manner, taking into account their dynamics. Finally, the altered facial expressions are used to photo-realistically manipulate the facial region in the input scene based on an especially-designed neural face renderer. To the best of our knowledge, our method is the first to be capable of controlling the actor's facial expressions by even using as a sole input the semantic labels of the manipulated emotions, while at the same time preserving the speech-related lip movements. We conduct extensive qualitative and quantitative evaluations and comparisons, which demonstrate the effectiveness of our approach and the especially promising results that we obtain. Our method opens a plethora of new possibilities for useful applications of neural rendering technologies, ranging from movie post-production and video games to photo-realistic affective avatars. Foivos Paraperas Papantoniou, Panagiotis Paraskevas Filntisis, Petros Maragos, Anastasios Roussos |
CVPR | 1 |