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Ximing Shen

dblp:308/8138 · DBLP profile ↗
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7ranked-venue papers
3as first author
7since 2021 · last 2026
0000-0003-4272-0068ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Human-computer interaction and ubiquitous computing · 7 · 3 first-author · 7 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
4 papers
Haptics and multimodal interaction · 51% Human-AI interaction · 25% Health and well-being technologies · 12%

Topics — the 7 heaviest of 11, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Human-AI interaction
trust in AI
1.012026
Tell Me What I Missed: Interacting with GPT during Recalling of One-Time Witnessed Events · CHI 2026
Haptics and multimodal interaction
haptic feedback
0.912025
"It's Like Being On Stage": Conveying Dancers' Expressiveness Through A Haptic-Installed Contemporary Dance Performance · CHI 2025
Haptics and multimodal interaction › haptic interface
exoskeleton-based haptic interface
0.812024
DexteriSync: A Hand Thermal I/O Exoskeleton for Morphing Finger Dexterity Experience · UIST 2024
Haptics and multimodal interaction
haptic interface
0.812024
DexteriSync: A Hand Thermal I/O Exoskeleton for Morphing Finger Dexterity Experience · UIST 2024
Haptics and multimodal interaction
thermal feedback
0.812024
DexteriSync: A Hand Thermal I/O Exoskeleton for Morphing Finger Dexterity Experience · UIST 2024
Immersive interaction
augmented reality
0.712023
Dementia Eyes: Co-Design and Evaluation of a Dementia Education Augmented Reality Experience for Medical Workers · CHI 2023
Health and well-being technologies
cognitive support
0.312026
Tell Me What I Missed: Interacting with GPT during Recalling of One-Time Witnessed Events · CHI 2026

Methods — techniques the papers use, named apart from their topics

user study · 1.0interaction analysis · 1.0GPT prompting · 1.0mixed-method study · 0.7co-design · 0.7
YearPublicationVenuePosition
2026 Using Generative AI to Design a Recreational Service in a Japanese Aging Community
abstract
As the population of older adults continues to grow, there is increasing need to explore how technology-enhanced recreation can support well-being. While Generative AI (GenAI) shows promise in this area, its role in recreational activities for older adults remains underexplored. We report on a two-year engagement with a suburban Japanese aging community aimed at identifying design considerations for image-based GenAI-supported recreational activities. Through four workshops conducted using a Research-through-Design approach—individual prompting, collective prompting, prompt guessing, and curating prompts—we examined how different forms of participation shaped engagement with GenAI. Our findings suggest that although older adults show clear interest in image-based GenAI, it becomes more meaningful when embedded in culturally recognizable practices and socially mediated infrastructures, rather than framed primarily as an individual creativity or literacy tool. Based on these insights, we discuss implications for integrating GenAI into meaningful community-based recreational activities for older adults.
Jianrui Zhao, Shengtian Li, Ximing Shen, Seray Senyer Sukuti, Giulia Barbareschi, Chihiro Sato
DIS3
2026 Tell Me What I Missed: Interacting with GPT during Recalling of One-Time Witnessed Events
abstract
LLM-assisted technologies are increasingly used to support cognitive processing and information interpretation, yet their role in aiding memory recall—and how people choose to engage with them—remains underexplored. We studied participants who watched a short robbery video (approximating a one-time eyewitness scenario) and composed recall statements using either a default GPT or a guided GPT prompted with a standardized eyewitness protocol. Results show that default-condition participants who believed they had a clearer understanding of the event were more likely to trust GPT’s output, whereas guided-condition participants showed stronger alignment between subjective clarity and actual recall. Additionally, participants evaluated the legitimacy of the individuals in the incident differently across conditions. Interaction analysis further revealed that default-GPT users spontaneously developed diverse strategies, including building on existing recollections, requesting potentially missing details, and treating GPT as a recall coach. This work shows how GPT–user interplay subconsciously affects beliefs and perceptions of remembered events.
Suifang Zhou, Ximing Shen, Ray LC
CHI3
2025 "If I were in Space": Understanding and Adapting to Social Isolation through Designing Collaborative Storytelling
abstract
Figure 1: This figure summarizes the process of this study in probing adaptation strategies for social isolation through an immersive virtual experience.(Left) Participants described how they modified and adapted their isolation private rooms in a virtual spaceflight experience.(Center) Participants engaged in collaborative storytelling, proposing individual or cooperative adaptation methods.(Right) Seven days later, in a follow-up interview, we found that the immersive virtual experience inspired participants' self-regulation and real-world isolation adaptation.
Ximing Shen, Ziyou Yin, Ray LC
Conference on Designing Interactive Systems2
2025 "It's Like Being On Stage": Conveying Dancers' Expressiveness Through A Haptic-Installed Contemporary Dance Performance
Ximing Shen, Yoichi Kamiyama, Danny Hynds, Giulia Barbareschi, Ray LC, Sohei Wakisaka, Arata Horie, Kouta Minamizawa
CHI1
2025 Introspectus AI: Long-term AI-Driven Dialogue Training To Promote Self-Reflection
abstract
Introspectus AI is a generative AI-based system designed to enhance self-reflection and support positive behavior change. By leveraging multimodal information from users' daily life recordings, it provides personalized and detailed feedback, aiming to deepen self-awareness and facilitate positive behavioral adjustments. This study explores the short-term and long-term impacts of interacting with Introspectus AI, focusing on its potential to enhance reflective practices and improve the acceptance of generative AI tools. Following the user experience was defined through an initial round of workshops with four experts. The resulting system was evaluated through a long-term study involving 64 participants. The results demonstrate that AI-supported interventions significantly improved engagement in self-reflection, the need for reflection, and insight, while also increasing user acceptance of generative AI over time. These findings underscore the potential of generative AI as a practical tool for self-improvement, offering insights into its broader applicability in promoting well-being and personal growth.
Shengyin Li, Guangyao Zhu, Danyang Peng, Ximing Shen, Chenyu Tu, Xiaru Meng, Yun Suen Pai, Giulia Barbareschi, Kouta Minamizawa
Proc. ACM Hum. Comput. Interact.4
2024 DexteriSync: A Hand Thermal I/O Exoskeleton for Morphing Finger Dexterity Experience
abstract
Skin temperature is an important physiological factor for human hand dexterity. Leveraging this feature, we engineered an exoskeleton, called DexteriSync, that can dynamically adjust the user’s finger dexterity and induce different thermal perceptions by modulating finger skin temperature. This exoskeleton comprises flexible silicone-copper tube segments, 3D-printed finger sockets, a 3D-printed palm base, a pump system, and a water temperature control with a storage unit. By realising an embodied experience of compromised dexterity, DexteriSync can help product designers understand the lived experience of compromised hand dexterity, such as that of the elderly and/or neurodivergent users, when designing daily necessities for them.
Ximing Shen, Yoichi Kamiyama, Kouta Minamizawa, Jun Nishida
UIST1
2023 Dementia Eyes: Co-Design and Evaluation of a Dementia Education Augmented Reality Experience for Medical Workers
abstract
Dementia describes a syndrome of cognitive degeneration, and Behavioural and Psychological Symptoms of Dementia (BPSD) is the non-cognitive symptom. BPSD can be improved by care services. To aid better care service, we explore the potential of using Augmented Reality (AR) to support dementia education for medical workers in three steps: (1) We explore medical workers’ perspective on dementia care lived experience and XR, (2) we co-design an educational experience containing an AR-based application and a 5-min activity with medical workers, (3) we evaluate the effectiveness of the system through a mixed method study. Our result shows that the AR experience successfully touches participants, and motivates them to reflect on the provision of care service. On this basis, we discuss the elements and challenges of designing XR-enabled dementia education for users unfamiliar with novel technology, and the potential of using XR in clinical education.
Ximing Shen, Yun Suen Pai, Dai Kiuchi, Kehan Bao, Tomomi Aoki, Hikari Meguro, Kanoko Oishi, Ziyue Wang 0006, Sohei Wakisaka, Kouta Minamizawa
CHI1