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Yonghang Guan

dblp:309/2005 · DBLP profile ↗
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4ranked-venue papers
1as first author
4since 2021 · last 2025
0009-0001-0643-3187ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 3 · 1 first-author · 3 since 2021Artificial intelligence and machine learning · 2 · 1 first-author · 2 since 2021Human-computer interaction and ubiquitous computing · 1 · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
4 papers
Efficient and distributed learning · 31% Generative modeling · 21% Language models and text generation · 21%
Computer graphics and multimedia
2 papers
Geometric modeling and processing · 72% Image and video coding · 28%
Interdisciplinary, comprehensive, and emerging computing
1 paper
Medical and health informatics · 100%

Topics — the 11 heaviest of 11, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Machine learning › Generative modeling
diffusion model
0.912025
Ensembling Diffusion Models via Adaptive Feature Aggregation · ICLR 2025
Natural language and speech › Language models and text generation
large language model
0.912025
LLM-Primitives: Large Language Model for 3D Reconstruction with Primitives · SIGGRAPH Asia 2025
Geometric modeling and processing
3d reconstruction
0.912025
LLM-Primitives: Large Language Model for 3D Reconstruction with Primitives · SIGGRAPH Asia 2025
Geometric modeling and processing › 3d reconstruction › geometry reconstruction
primitive-based shape reconstruction
0.912025
LLM-Primitives: Large Language Model for 3D Reconstruction with Primitives · SIGGRAPH Asia 2025
Machine learning › Efficient and distributed learning
model compression
0.712023
Towards Real-Time Neural Video Codec for Cross-Platform Application Using Calibration Information · ACM Multimedia 2023
Machine learning › Efficient and distributed learning › model compression
pruning
0.712023
Towards Real-Time Neural Video Codec for Cross-Platform Application Using Calibration Information · ACM Multimedia 2023
Image and video coding › video compression
learned video compression
0.712023
Towards Real-Time Neural Video Codec for Cross-Platform Application Using Calibration Information · ACM Multimedia 2023
Machine learning › Graph learning › graph neural network
graph convolutional network
0.612022
Node-aligned Graph Convolutional Network for Whole-slide Image Representation and Classification · CVPR 2022
Computer vision › Image recognition and object detection
image classification
0.612022
Node-aligned Graph Convolutional Network for Whole-slide Image Representation and Classification · CVPR 2022
Medical and health informatics
computational pathology
0.612022
Node-aligned Graph Convolutional Network for Whole-slide Image Representation and Classification · CVPR 2022
Medical and health informatics › computational pathology › histopathology image analysis
whole slide image analysis
0.612022
Node-aligned Graph Convolutional Network for Whole-slide Image Representation and Classification · CVPR 2022

Methods — techniques the papers use, named apart from their topics

multi-modal connector · 1.7center-to-surface vector representation · 1.7model pruning · 1.3entropy coding · 1.3calibration · 1.3multiple instance learning · 1.1graph convolutional network · 1.1clustering · 1.1attention map · 0.9adaptive feature aggregation · 0.9
YearPublicationVenuePosition
2025 Ensembling Diffusion Models via Adaptive Feature Aggregation
abstract
The success of the text-guided diffusion model has inspired the development and release of numerous powerful diffusion models within the open-source community. These models are typically fine-tuned on various expert datasets, showcasing diverse denoising capabilities. Leveraging multiple high-quality models to produce stronger generation ability is valuable, but has not been extensively studied. Existing methods primarily adopt parameter merging strategies to produce a new static model. However, they overlook the fact that the divergent denoising capabilities of the models may dynamically change across different states, such as when experiencing different prompts, initial noises, denoising steps, and spatial locations. In this paper, we propose a novel ensembling method, Adaptive Feature Aggregation (AFA), which dynamically adjusts the contributions of multiple models at the feature level according to various states (i.e., prompts, initial noises, denoising steps, and spatial locations), thereby keeping the advantages of multiple diffusion models, while suppressing their disadvantages. Specifically, we design a lightweight Spatial-Aware Block-Wise (SABW) feature aggregator that adaptive aggregates the block-wise intermediate features from multiple U-Net denoisers into a unified one. The core idea lies in dynamically producing an individual attention map for each model's features by comprehensively considering various states. It is worth noting that only SABW is trainable with about 50 million parameters, while other models are frozen. Both the quantitative and qualitative experiments demonstrate the effectiveness of our proposed method.
Cong Wang 0034, Kuan Tian, Yonghang Guan, Fei Shen 0004, Zhiwei Jiang 0001, Qing Gu 0001, Jun Zhang 0018
ICLR3
2025 LLM-Primitives: Large Language Model for 3D Reconstruction with Primitives
abstract
We present LLM-Primitives: Large Language Model for 3D Reconstruction with Primitives, a novel approach to shape abstraction. By incorporating multi-modal conditional inputs, our method enables LLMs to reconstruct high-quality 3D primitives using only a modest amount of training data (tens of thousands of samples). This work marks a significant milestone in applying large language models to 3D primitive-based reconstruction, demonstrating both their feasibility and effectiveness in this domain. Specifically, we leverage the point clouds of existing 3D models as conditional inputs to the LLM via a multi-modal connector. Instead of directly estimating primitive parameters, we introduce a center-to-surface vector representation, ensuring deterministic outputs and avoiding the ambiguity often associated with primitive parameterization. Experimental results show that LLM-Primitives surpass state-of-the-art 3D primitive methods across various quantitative metrics. Notably, the substantial improvements in visual quality further confirm that LLM-Primitives can reconstruct high-quality, practical 3D primitives. (Project page: https://llm-primitives.github.io/LLM-Primitives/)
Kuan Tian, Yonghang Guan, Jun Zhang 0018
SIGGRAPH Asia3
2023 Towards Real-Time Neural Video Codec for Cross-Platform Application Using Calibration Information
abstract
The state-of-the-art neural video codecs have outperformed the most sophisticated traditional codecs in terms of rate-distortion (RD) performance in certain cases. However, utilizing them for practical applications is still challenging for two major reasons. 1) Cross-platform computational errors resulting from floating point operations can lead to inaccurate decoding of the bitstream. 2) The high computational complexity of the encoding and decoding process poses a challenge in achieving real-time performance. In this paper, we propose a real-time cross-platform neural video codec, which is capable of efficiently decoding (25FPS) of 720P video bitstream from other encoding platforms on a consumer-grade GPU (e.g., NVIDIA RTX 2080). First, to solve the problem of inconsistency of codec caused by the uncertainty of floating point calculations across platforms, we design a calibration transmitting system to guarantee the consistent quantization of entropy parameters between the encoding and decoding stages. The parameters that may have transboundary quantization between encoding and decoding are identified in the encoding stage, and their coordinates will be delivered by auxiliary transmitted bitstream. By doing so, these inconsistent parameters can be processed properly in the decoding stage. Furthermore, to reduce the bitrate of the auxiliary bitstream, we rectify the distribution of entropy parameters using a piecewise Gaussian constraint. Second, to match the computational limitations on the decoding side for real-time video codec, we design a lightweight model. A series of efficiency techniques, such as model pruning, motion downsampling, and arithmetic coding skipping, enable our model to achieve 25 FPS decoding speed on NVIDIA RTX 2080 GPU. Experimental results demonstrate that our model can achieve real-time decoding of 720P videos while encoding on another platform. Furthermore, the real-time model brings up to a maximum of 24.2% BD-rate improvement from the perspective of PSNR with the anchor H.265 (medium).
Kuan Tian, Yonghang Guan, Jinxi Xiang, Jun Zhang 0018, Xiao Han 0011, Wei Yang 0032
ACM Multimedia2
2022 Node-aligned Graph Convolutional Network for Whole-slide Image Representation and Classification
abstract
The large-scale whole-slide images (WSIs) facilitate the learning-based computational pathology methods. However, the gigapixel size of WSIs makes it hard to train a conventional model directly. Current approaches typically adopt multiple-instance learning (MIL) to tackle this problem. Among them, MIL combined with graph convolutional network (GCN) is a significant branch, where the sampled patches are regarded as the graph nodes to further discover their correlations. However, it is difficult to build correspondence across patches from different WSIs. Therefore, most methods have to perform non-ordered node pooling to generate the bag-level representation. Direct non-ordered pooling will lose much structural and contextual information, such as patch distribution and heterogeneous patterns, which is critical for WSI representation. In this paper, we propose a hierarchical global-to-local clustering strategy to build a Node-Aligned GCN (NAGCN) to represent WSI with rich local structural information as well as global distribution. We first deploy a global clustering operation based on the instance features in the dataset to build the correspondence across different WSIs. Then, we perform a local clustering-based sampling strategy to select typical instances belonging to each cluster within the WSI. Finally, we employ the graph convolution to obtain the representation. Since our graph construction strategy ensures the alignment among different WSIs, WSI-level representation can be easily generated and used for the subsequent classification. The experiment results on two cancer subtype classification datasets demonstrate our method achieves better performance compared with the state-of-the-art methods.
Yonghang Guan, Jun Zhang 0018, Kuan Tian, Sen Yang 0006, Pei Dong, Jinxi Xiang, Wei Yang 0032, Junzhou Huang, Yuyao Zhang 0005, Xiao Han 0011
CVPR1