Demonstration venue · read-only. Every page can be browsed; the buttons that would change it are switched off. Create an account to run TaxoReview on your own data. A simulation from public publication records: the people listed were not invited and did not agree to review.
? Tutorial for this page

Poorvi Hebbar

dblp:309/2167 · DBLP profile ↗
← Back
1ranked-venue papers
0as first author
1since 2021 · last 2023
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 1 · 1 since 2021Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
1 paper
Generative modeling · 61% 3D vision · 39%

Topics — the 3 heaviest of 4, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Machine learning › Generative modeling
diffusion model
0.712023
Diffusion-Guided Reconstruction of Everyday Hand-Object Interaction Clips · ICCV 2023
Machine learning › Generative modeling › diffusion model
diffusion prior
0.712023
Diffusion-Guided Reconstruction of Everyday Hand-Object Interaction Clips · ICCV 2023
Computer vision › 3D vision › 3d human reconstruction
hand-object interaction reconstruction
0.712023
Diffusion-Guided Reconstruction of Everyday Hand-Object Interaction Clips · ICCV 2023

Methods — techniques the papers use, named apart from their topics

per-video optimization · 0.7novel-view rendering · 0.7diffusion network · 0.7
YearPublicationVenuePosition
2023 Diffusion-Guided Reconstruction of Everyday Hand-Object Interaction Clips
abstract
We tackle the task of reconstructing hand-object interactions from short video clips. Given an input video, our approach casts 3D inference as a per-video optimization and recovers a neural 3D representation of the object shape, as well as the time-varying motion and hand articulation. While the input video naturally provides some multi-view cues to guide 3D inference, these are insufficient on their own due to occlusions and limited viewpoint variations. To obtain accurate 3D, we augment the multi-view signals with generic data-driven priors to guide reconstruction. Specifically, we learn a diffusion network to model the conditional distribution of (geometric) renderings of objects conditioned on hand configuration and category label, and leverage it as a prior to guide the novel-view renderings of the reconstructed scene. We empirically evaluate our approach on egocentric videos across 6 object categories, and observe significant improvements over prior single-view and multi-view methods. Finally, we demonstrate our system’s ability to reconstruct arbitrary clips from YouTube, showing both 1stand 3rdperson interactions.
Yufei Ye 0001, Poorvi Hebbar, Abhinav Gupta 0001, Shubham Tulsiani
ICCV2