Demonstration venue · read-only. Every page can be browsed; the buttons that would change it are switched off. Create an account to run TaxoReview on your own data. A simulation from public publication records: the people listed were not invited and did not agree to review.
? Tutorial for this page

Quan Wen 0002

dblp:31/1780-2 · DBLP profile ↗
← Back
2ranked-venue papers
2as first author
0since 2021 · last 2017
0000-0003-2203-0764ORCID · verified

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 2 · 2 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
1 paper
Computer animation and physical simulation · 56% Geometric modeling and processing · 44%
Artificial intelligence
1 paper
3D vision · 77% Face, body and person analysis · 23%

Topics — the 2 heaviest of 5, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Computer animation and physical simulation › performance capture
facial performance capture
0.312017
Real-time 3D eyelids tracking from semantic edges · ACM Trans. Graph. 2017
Computer vision › Face, body and person analysis
eye tracking
0.112017
Real-Time 3D Eye Performance Reconstruction for RGBD Cameras · IEEE Trans. Vis. Comput. Graph. 2017

Methods — techniques the papers use, named apart from their topics

taylor expansion linearization · 0.3semantic edge detection · 0.3polynomial curve fitting · 0.3holistically-nested DNN · 0.3bidirectional regression · 0.3RGB-D sensing · 0.33d-to-2d edge fitting · 0.3
YearPublicationVenuePosition
2017 Real-time 3D eyelids tracking from semantic edges
abstract
State-of-the-art real-time face tracking systems still lack the ability to realistically portray subtle details of various aspects of the face, particularly the region surrounding the eyes. To improve this situation, we propose a technique to reconstruct the 3D shape and motion of eyelids in real time. By combining these results with the full facial expression and gaze direction, our system generates complete face tracking sequences with more detailed eye regions than existing solutions in real-time. To achieve this goal, we propose a generative eyelid model which decomposes eyelid variation into two low-dimensional linear spaces which efficiently represent the shape and motion of eyelids. Then, we modify a holistically-nested DNN model to jointly perform semantic eyelid edge detection and identification on images. Next, we correspond vertices of the eyelid model to 2D image edges, and employ polynomial curve fitting and a search scheme to handle incorrect and partial edge detections. Finally, we use the correspondences in a 3D-to-2D edge fitting scheme to reconstruct eyelid shape and pose. By integrating our fast fitting method into a face tracking system, the estimated eyelid results are seamlessly fused with the face and eyeball results in real time. Experiments show that our technique applies to different human races, eyelid shapes, and eyelid motions, and is robust to changes in head pose, expression and gaze direction.
Quan Wen 0002, Feng Xu 0005, Ming Lu 0002, Jun-Hai Yong
ACM Trans. Graph.1
2017 Real-Time 3D Eye Performance Reconstruction for RGBD Cameras
abstract
This paper proposes a real-time method for 3D eye performance reconstruction using a single RGBD sensor. Combined with facial surface tracking, our method generates more pleasing facial performance with vivid eye motions. In our method, a novel scheme is proposed to estimate eyeball motions by minimizing the differences between a rendered eyeball and the recorded image. Our method considers and handles different appearances of human irises, lighting variations and highlights on images via the proposed eyeball model and the -based optimization. Robustness and real-time optimization are achieved through the novel 3D Taylor expansion-based linearization. Furthermore, we propose an online bidirectional regression method to handle occlusions and other tracking failures on either of the two eyes from the information of the opposite eye. Experiments demonstrate that our technique achieves robust and accurate eye performance reconstruction for different iris appearances, with various head/face/eye motions, and under different lighting conditions.
Quan Wen 0002, Feng Xu 0005, Jun-Hai Yong
IEEE Trans. Vis. Comput. Graph.1