Demo Data from SIGIR 2026 / reviewers in the wild / expert
Augusto Pieracci
dblp:31/2013
· DBLP profile ↗
5ranked-venue papers
0as first author
0since 2021 · last 2015
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 3Artificial intelligence and machine learning · 1Computer networks · 1
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Human-computer interaction and pervasive computing
1 paper |
Personal fabrication and tangible interfaces · 50% Ubiquitous computing and smart environments · 50% |
Topics — the 2 heaviest of 2, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Ubiquitous computing and smart environments › internet of things
smart objects |
0.1 | 1 | 2007 | Introducing tangerine: a tangible interactive natural environment · ACM Multimedia 2007 |
Personal fabrication and tangible interfaces › tabletop interfaces
tabletop tangible interface |
0.1 | 1 | 2007 | Introducing tangerine: a tangible interactive natural environment · ACM Multimedia 2007 |
Methods — techniques the papers use, named apart from their topics
wireless sensing · 0.1computer vision tracking · 0.1
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2015 | A General-Purpose Sensing Floor Architecture for Human-Environment InteractionabstractSmart environments are now designed as natural interfaces to capture and understand human behavior without a need for explicit human-computer interaction. In this article, we present a general-purpose architecture that acquires and understands human behaviors through a sensing floor. The pressure field generated by moving people is captured and analyzed. Specific actions and events are then detected by a low-level processing engine and sent to high-level interfaces providing different functions. The proposed architecture and sensors are modular, general-purpose, cheap, and suitable for both small- and large-area coverage. Some sample entertainment and virtual reality applications that we developed to test the platform are presented. Roberto Vezzani, Martino Lombardi, Augusto Pieracci, Paolo Santinelli, Rita Cucchiara |
ACM Trans. Interact. Intell. Syst. | 3 |
| 2013 | Sensing floors for privacy-compliant surveillance of wide areasabstractSurveillance systems can really benefit from the integration of multiple and heterogeneous sensors. In this paper we describe an innovative sensing floor. Thanks to its low cost and ease of installation, the floor is suitable for both private and public environments, from narrow zones to wide areas. The floor is made adding a sensing layer below commercial floating tiles. The sensor is scalable, reliable, and completely invisible to the users. The temporal and spatial resolutions of the data are high enough to identify the presence of people, to recognize their behavior and to detect events in a privacy compliant way. Experimental results on a real prototype implementation confirm the potentiality of the framework. Martino Lombardi, Augusto Pieracci, Paolo Santinelli, Roberto Vezzani, Rita Cucchiara |
AVSS | 2 |
| 2008 | Interfacing human and computer with wireless body area sensor networks: the WiMoCA solution
Elisabetta Farella, Augusto Pieracci, Luca Benini, Laura Rocchi, Andrea Acquaviva |
Multim. Tools Appl. | 2 |
| 2007 | Introducing tangerine: a tangible interactive natural environmentabstractIn this paper we describe TANGerINE, a tangible tabletop environment in which users can interact with digital contents manipulating tangible smart objects. Such objects provide continuous data about their status through the embedded wireless sensors, while an overhead computer vision module tracks their position and orientation. Merging sensing data, the system is able to detect a richer language of gestures and manipulations both on the tabletop and in its surroundings, enabling for a more expressive interaction language across different contexts. Stefano Baraldi, Alberto Del Bimbo, Lea Landucci, Nicola Torpei, Omar Cafini, Elisabetta Farella, Augusto Pieracci, Luca Benini |
ACM Multimedia | 7 |
| 2006 | A Wireless Body Area Sensor Network for Posture DetectionabstractBody Area Sensor Networks (BASN) are an emerging technology enabling the design of natural Human Computer Interfaces (HCI) in the context of Ambient Intelligence. This class of interactive applications poses new challenges on sensor network design that are hard to be faced using traditional solutions optimized for environmental monitoringlike applications. In this paper we present a novel solution for wireless and wearable posture recognition based on a custom-designed wireless body area sensor network, called WiMoCA. Nodes of the network, mounted on different parts of the human body, exploit tri-axial accelerometers to detect body postures. Afterwards we discuss results of interactive performance and power consumption optimizations required to match application constraints. Elisabetta Farella, Augusto Pieracci, Luca Benini, Andrea Acquaviva |
ISCC | 2 |