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Chengkai Wan

dblp:31/3525 · DBLP profile ↗
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5ranked-venue papers
4as first author
0since 2021 · last 2009
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 3 · 3 first-authorApplied, interdisciplinary, general and emerging computing · 2 · 1 first-authorArtificial intelligence and machine learning · 1 · 1 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
2 papers
Computer animation and physical simulation · 69% Image and video processing · 31%

Topics — the 5 heaviest of 5, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Computer animation and physical simulation › motion capture
human motion capture
0.112009
Markerless human motion capture by Markov random field and dynamic graph cuts with color constraints · Sci. China Ser. F Inf. Sci. 2009
Computer animation and physical simulation › motion capture
markerless motion capture
0.112009
Markerless human motion capture by Markov random field and dynamic graph cuts with color constraints · Sci. China Ser. F Inf. Sci. 2009
Image and video processing › image segmentation
active contour
0.012009
A moving object segmentation algorithm for static camera via active contours and GMM · Sci. China Ser. F Inf. Sci. 2009
Image and video processing
image segmentation
0.012009
A moving object segmentation algorithm for static camera via active contours and GMM · Sci. China Ser. F Inf. Sci. 2009
Image and video processing › video segmentation
motion segmentation
0.012009
Markerless human motion capture by Markov random field and dynamic graph cuts with color constraints · Sci. China Ser. F Inf. Sci. 2009

Methods — techniques the papers use, named apart from their topics

markov random field · 0.1gaussian mixture model · 0.1dynamic graph cut · 0.1active contours · 0.1
YearPublicationVenuePosition
2009 Markerless human motion capture by Markov random field and dynamic graph cuts with color constraints
Chengkai Wan, Dianyong Zhang, Zhenjiang Miao, Baozong Yuan
Sci. China Ser. F Inf. Sci.2
2009 A moving object segmentation algorithm for static camera via active contours and GMM
Chengkai Wan, Baozong Yuan, Zhenjiang Miao
Sci. China Ser. F Inf. Sci.1
2008 A new algorithm for static camera foreground segmentation via active coutours and GMM
abstract
Foreground segmentation is one of the most challenging problems in computer vision. In this paper, we propose a new algorithm for static camera foreground segmentation. It combines Gaussian mixture model (GMM) and active contours method, and produces much better results than conventional background subtraction methods. It formulates foreground segmentation as an energy minimization problem and minimizes the energy function using curve evolution method. Because of the integration of GMM background model, shadow elimination term and curve evolution edge stopping term into energy function, it achieves more accurate segmentation than existing method of the same type. Promising results on real images demonstrate the potential of the presented method.
Chengkai Wan, Baozong Yuan, Zhenjiang Miao
ICPR1
2008 Markerless human body motion capture using Markov random field and dynamic graph cuts
Chengkai Wan, Baozong Yuan, Zhenjiang Miao
Vis. Comput.1
2007 Model-Based Markerless Human Body Motion Capture using Multiple Cameras
abstract
Current markerless model-based human body motion capture methods always aim at accurate human body model and reconstruction surface contour. Unfortunately, because of the factors such as loose clothing, image noise and background segmentation errors, the efforts of these methods get very limited effects. In this paper, we propose a new algorithm for markerless model-based human body motion capture which is robust to the inaccurate human body reconstruction caused by the factors mentioned above. We extracted a volume data (voxel) representation from silhouettes in multiple video images. In the consideration of the human body model, we construct an articulated model with a potential energy which emphasize the skeleton of the human body and is not sensitive to the outline details of the human body surface. Then, we fit the human body model to the volume data in an expectation-maximization framework and recover the pose of the human body.
Chengkai Wan, Baozong Yuan, Zhenjiang Miao
ICME1