Demonstration venue · read-only. Every page can be browsed; the buttons that would change it are switched off. Create an account to run TaxoReview on your own data. A simulation from public publication records: the people listed were not invited and did not agree to review.
? Tutorial for this page

Sarah P. Everett

dblp:31/4842 · DBLP profile ↗
← Back
3ranked-venue papers
2as first author
0since 2021 · last 2008
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Human-computer interaction and ubiquitous computing · 3 · 2 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
3 papers
Usability and user experience research · 46% Interaction techniques and input · 33% User interface design and tools · 16%

Topics — the 4 heaviest of 8, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
User interface design and tools › layout design
GUI layout
0.012004
Unintended effects: varying icon spacing changes users' visual search strategy · CHI 2004
Interaction techniques and input
visual search
0.012004
Unintended effects: varying icon spacing changes users' visual search strategy · CHI 2004
Usability and user experience research › usability evaluation
subjective vs objective usability measures
0.012008
Electronic voting machines versus traditional methods: improved preference, similar performance · CHI 2008
Accessibility and assistive technology › accessible interaction
accessible voting
0.012007
Usability of voting systems: baseline data for paper, punch cards, and lever machines · CHI 2007

Methods — techniques the papers use, named apart from their topics

controlled experiment · 0.1comparative usability study · 0.1system usability scale · 0.1cognitive modeling · 0.0
YearPublicationVenuePosition
2008 Electronic voting machines versus traditional methods: improved preference, similar performance
abstract
In the 2006 U.S. election, it was estimated that over 66 million people would be voting on direct recording electronic (DRE) systems in 34% of the nation's counties [8]. Although these computer-based voting systems have been widely adopted, they have not been empirically proven to be more usable than their predecessors. The series of studies reported here compares usability data from a DRE with those from more traditional voting technologies (paper ballots, punch cards, and lever machines). Results indicate that there were little differences between the DRE and these older methods in efficiency or effectiveness. However, in terms of user satisfaction, the DRE was significantly better than the older methods. Paper ballots also perform well, but participants were much more satisfied with their experiences voting on the DRE. The disconnect between subjective and objective usability has potential policy ramifications.
Sarah P. Everett, Kristen K. Greene, Michael D. Byrne, Dan S. Wallach, Kyle Derr, Daniel Sandler, Ted Torous
CHI1
2007 Usability of voting systems: baseline data for paper, punch cards, and lever machines
abstract
In the United States, computer-based voting machines are rapidly replacing other older technologies. While there is potential for this to be a usability improvement, particularly in terms of accessibility, the only way it is possible to know if usability has improved is to have baseline data on the usability of traditional technologies. We report an experiment assessing the usability of punch cards, lever machines, and two forms of paper ballot. There were no differences in ballot completion time between the four methods, but there were substantial effects on error rate, with the paper ballots superior to the other methods as well as an interaction with age of voters. Subjective usability was assessed with the System Usability Scale and showed a slight advantage for bubble-style paper ballots. Overall, paper ballots were found to be particularly usable, which raises important technological and policy issues.
Michael D. Byrne, Kristen K. Greene, Sarah P. Everett
CHI3
2004 Unintended effects: varying icon spacing changes users' visual search strategy
abstract
Users of modern GUIs routinely engage in visual searches for various control items, such as buttons and icons. Because this is so ubiquitous, it is important that the visual properties of user interfaces support such searches. The current research is aimed at deepening our understanding of how the visual spacing between icons affects visual search times. We constructed an experiment based on previous icon sets [8] where spacing between icons was systematically manipulated, and for which we had a computational cognitive model that predicted performance. In particular, the model predicted that larger spacing would lead to slower search times. While this prediction was borne out, there was an unanticipated finding: users in this new experiment were substantially slower than in previous similar experiments with smaller spacing. In fact, results from this new experiment were better fit with a model that employed a fundamentally different, and less efficient, search strategy. A second experiment was conducted to explicitly test the surprising result that this varied and larger icon spacing would lead to increased search times. Results were consistent with this hypothesis. These results imply that while small differences in visual layout may not intrinsically produce large differences in user performance, they may cause users to adopt suboptimal strategies that do produce such differences.
Sarah P. Everett, Michael D. Byrne
CHI1