Demo Data from SIGIR 2026 / reviewers in the wild / expert
Kazuhiko Yokosawa
dblp:31/5075
· DBLP profile ↗
6ranked-venue papers
1as first author
0since 2021 · last 2013
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 5Applied, interdisciplinary, general and emerging computing · 4 · 1 first-authorGraphics, computer vision, multimedia, augmented reality and games · 1Human-computer interaction and ubiquitous computing · 1 · 1 first-author
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
1 paper |
Image recognition and object detection · 100% |
Topics — the 2 heaviest of 2, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Computer vision › Image recognition and object detection › character recognition
handwritten character recognition |
0.0 | 1 | 1988 | Neural Networks that Learn to Discriminate Similar Kanji Characters · NIPS 1988 |
Computer vision › Image recognition and object detection › character recognition
kanji character recognition |
0.0 | 1 | 1988 | Neural Networks that Learn to Discriminate Similar Kanji Characters · NIPS 1988 |
Methods — techniques the papers use, named apart from their topics
neural network · 0.0
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2013 | Foot Movement for Walking Biases the Visual Attention Allocation
Marie Shoda, Kazuhiko Yokosawa |
CogSci | 2 |
| 2012 | Task complementarity and response complementarity in the social Simon effect
Akio Nishimura, Koh Miyamoto, Kazuhiko Yokosawa |
CogSci | 3 |
| 2012 | Magic props induce misdirection differently from the magician's face
Marie Shoda, Kazuhiko Yokosawa |
CogSci | 2 |
| 1994 | Real-time parallel and cooperative recognition of facial images for an interactive visual human interfaceabstractThis paper describes briefly an algorithm both for real-time facial image recognition in unconstrained indoor environments and a human like agent image synthesis which responds to the recognition results. Our simple but effective image recognition algorithm can recognize facial images from moving images, choose one primal face and track the primal face in real-time. Therefore, the agent can gaze/glance/etc., at the primal face (the interacting user) during the process. It means a "facial contact" or an "eye contact" can be achieved between the user and the synthesized moving agent, which is very important for friendly human interfaces. Osamu Hasegawa, Kazuhiko Yokosawa, Mitsuru Ishizuka |
ICPR (3) | 2 |
| 1989 | Human-based character string image retrieval from textual imagesabstractA direct character-string retrieval method based on human search characteristics is proposed for Japanese textual image processing. In an experiment in which human subjects were to identify characters shown on a CRT screen, character-string search performance was better than single-character search performance in Japanese sentence contexts. This result suggests that character strings contain more information than characters alone. The analysis of reaction times shows that there are two stages in visual search. A character-string image retrieval system which, human-like, has two stages is effective in searching target images in ninety Japanese textual images. Moreover, human-like performance is obtained from the system: for example, it more easily identifies character-string images than single-character images.> Kazuhiko Yokosawa |
SMC | 1 |
| 1988 | Neural Networks that Learn to Discriminate Similar Kanji Characters
Yoshihiro Mori, Kazuhiko Yokosawa |
NIPS | 2 |