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Víctor González-Pacheco

dblp:31/8689 · DBLP profile ↗
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4ranked-venue papers
1as first author
0since 2021 · last 2014
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Human-computer interaction and ubiquitous computing · 3 · 1 first-authorArtificial intelligence and machine learning · 2 · 1 first-authorApplied, interdisciplinary, general and emerging computing · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
2 papers
Human-robot interaction · 64% Interaction techniques and input · 36%
Artificial intelligence
1 paper
3D vision · 100%

Topics — the 6 heaviest of 8, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Human-robot interaction
robot learning
0.212014
Asking rank queries in pose learning · HRI 2014
Interaction techniques and input › input sensing › gesture recognition
dynamic gesture recognition
0.112011
Integration of a low-cost RGB-D sensor in a social robot for gesture recognition · HRI 2011
Interaction techniques and input › input sensing
gesture recognition
0.112011
Integration of a low-cost RGB-D sensor in a social robot for gesture recognition · HRI 2011
Computer vision › 3D vision › motion capture
skeleton tracking
0.012011
Integration of a low-cost RGB-D sensor in a social robot for gesture recognition · HRI 2011
Human-robot interaction
natural interaction
0.012011
Integration of a low-cost RGB-D sensor in a social robot for gesture recognition · HRI 2011
Human-robot interaction
social robot
0.012011
Integration of a low-cost RGB-D sensor in a social robot for gesture recognition · HRI 2011

Methods — techniques the papers use, named apart from their topics

finite state machine · 0.2RGB-D sensor · 0.2rank queries · 0.2active learning · 0.2
YearPublicationVenuePosition
2014 Asking rank queries in pose learning
abstract
This paper presents a system in which a robot uses Active Learning (AL) to improve its learning capabilities for pose recognition. We propose a sub-type of Feature Queries, Rank Queries (RQ), in which the user states the relevance of a characteristic of the learning space. In the case of pose learning, these queries refer to the relevance of a single limb for a certain pose. We test the use of RQ with 24 users to learn 3 pointing poses and compare the learning accuracy against a passive learning approach. Our results show that RQ can increase the robot's learning accuracy.
Víctor González-Pacheco, María Malfaz, Miguel Angel Salichs
HRI1
2012 Printable creativity in plastic valley UC3M
abstract
In this paper we present an Open Source Community Oriented Project Based Learning (CO-PBL) educational model for engineering studies. We explain the pedagogical basis of our proposal and present a training course in which the model has been implemented. The chosen project has consisted of the design, building, and programming of a printable mobile robot (PrintBot). To print the robot's parts we used open source 3D printers, creating a community of students (Plastic Valley) interacting with other designers spread all over the world. As it is shown in this paper, this initiative has proven to be highly motivating to the students and it enabled an explosion of creativity.
Alberto Valero-Gomez, Juan González-Gómez, Víctor González-Pacheco, Miguel Angel Salichs
EDUCON3
2011 Integration of a low-cost RGB-D sensor in a social robot for gesture recognition
abstract
An objective of natural Human-Robot Interaction (HRI) is to enable humans to communicate with robots in the same manner humans do between themselves. This includes the use of natural gestures to support and expand the information that is exchanged in the spoken language. To achieve that, robots need robust gesture recognition systems to detect the non-verbal information that is sent to them by the human gestures. Traditional gesture recognition systems highly depend on the light conditions and often require a training process before they can be used. We have integrated a low-cost commercial RGB-D (Red Green Blue - Depth) sensor in a social robot to allow it to recognise dynamic gestures by tracking a skeleton model of the subject and coding the temporal signature of the gestures in a FSM (Finite State Machine). The vision system is independent of low light conditions and does not require a training process.
Arnaud A. Ramey, Víctor González-Pacheco, Miguel Angel Salichs
HRI2
2005 Multilayer analysis of the influence of mobility models on TCP flows in AODV ad-hoc networks
abstract
Mobile ad-hoc network (MANET) technology is an essential piece in the path towards ubiquitous networking. In the past, most MANET research has been performed assuming the random waypoint mobility model for determining nodes movements. In the last years, some researchers have focused on alternative mobility models. In this paper, we perform a simulation based joint analysis of ad-hoc network performance at three layers (physical layer, network layer and transport layer) using four different mobility models, AODV as the routing protocol and TCP as the transport protocol. In some cases, we obtain counterintuitive results, which can be explained by correlating the behavior measured at the three considered layers
Carles Gomez, X. Marchador, Víctor González-Pacheco, Josep Paradells Aspas
LANMAN3