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Sho Kakazu

dblp:311/6237 · DBLP profile ↗
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1ranked-venue papers
0as first author
1since 2021 · last 2021
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
1 paper
Generative modeling · 100%
Computer graphics and multimedia
1 paper
Computer animation and physical simulation · 100%

Topics — the 2 heaviest of 2, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Machine learning › Generative modeling
synthetic data generation
0.512021
Foids: bio-inspired fish simulation for generating synthetic datasets · ACM Trans. Graph. 2021
Computer animation and physical simulation › procedural animation
behavioral animation
0.512021
Foids: bio-inspired fish simulation for generating synthetic datasets · ACM Trans. Graph. 2021

Methods — techniques the papers use, named apart from their topics

bio-inspired simulation · 1.03d scene generation · 1.0
YearPublicationVenuePosition
2021 Foids: bio-inspired fish simulation for generating synthetic datasets
abstract
We present a bio-inspired fish simulation platform, which we call "Foids", to generate realistic synthetic datasets for an use in computer vision algorithm training. This is a first-of-its-kind synthetic dataset platform for fish, which generates all the 3D scenes just with a simulation. One of the major challenges in deep learning based computer vision is the preparation of the annotated dataset. It is already hard to collect a good quality video dataset with enough variations; moreover, it is a painful process to annotate a sufficiently large video dataset frame by frame. This is especially true when it comes to a fish dataset because it is difficult to set up a camera underwater and the number of fish (target objects) in the scene can range up to 30,000 in a fish cage on a fish farm. All of these fish need to be annotated with labels such as a bounding box or silhouette, which can take hours to complete manually, even for only a few minutes of video. We solve this challenge by introducing a realistic synthetic dataset generation platform that incorporates details of biology and ecology studied in the aquaculture field. Because it is a simulated scene, it is easy to generate the scene data with annotation labels from the 3D mesh geometry data and transformation matrix. To this end, we develop an automated fish counting system utilizing the part of synthetic dataset that shows comparable counting accuracy to human eyes, which reduces the time compared to the manual process, and reduces physical injuries sustained by the fish.
Yuko Ishiwaka, Xiao S. Zeng, Michael Lee Eastman, Sho Kakazu, Sarah Gross, Ryosuke Mizutani, Masaki Nakada
ACM Trans. Graph.4