Demo Data from SIGIR 2026 / reviewers in the wild / expert
Sho Kakazu
dblp:311/6237
· DBLP profile ↗
1ranked-venue papers
0as first author
1since 2021 · last 2021
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
1 paper |
Generative modeling · 100% | |
| Computer graphics and multimedia
1 paper |
Computer animation and physical simulation · 100% |
Topics — the 2 heaviest of 2, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Machine learning › Generative modeling
synthetic data generation |
0.5 | 1 | 2021 | Foids: bio-inspired fish simulation for generating synthetic datasets · ACM Trans. Graph. 2021 |
Computer animation and physical simulation › procedural animation
behavioral animation |
0.5 | 1 | 2021 | Foids: bio-inspired fish simulation for generating synthetic datasets · ACM Trans. Graph. 2021 |
Methods — techniques the papers use, named apart from their topics
bio-inspired simulation · 1.03d scene generation · 1.0
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2021 | Foids: bio-inspired fish simulation for generating synthetic datasetsabstractWe present a bio-inspired fish simulation platform, which we call "Foids", to generate realistic synthetic datasets for an use in computer vision algorithm training. This is a first-of-its-kind synthetic dataset platform for fish, which generates all the 3D scenes just with a simulation. One of the major challenges in deep learning based computer vision is the preparation of the annotated dataset. It is already hard to collect a good quality video dataset with enough variations; moreover, it is a painful process to annotate a sufficiently large video dataset frame by frame. This is especially true when it comes to a fish dataset because it is difficult to set up a camera underwater and the number of fish (target objects) in the scene can range up to 30,000 in a fish cage on a fish farm. All of these fish need to be annotated with labels such as a bounding box or silhouette, which can take hours to complete manually, even for only a few minutes of video. We solve this challenge by introducing a realistic synthetic dataset generation platform that incorporates details of biology and ecology studied in the aquaculture field. Because it is a simulated scene, it is easy to generate the scene data with annotation labels from the 3D mesh geometry data and transformation matrix. To this end, we develop an automated fish counting system utilizing the part of synthetic dataset that shows comparable counting accuracy to human eyes, which reduces the time compared to the manual process, and reduces physical injuries sustained by the fish. Yuko Ishiwaka, Xiao S. Zeng, Michael Lee Eastman, Sho Kakazu, Sarah Gross, Ryosuke Mizutani, Masaki Nakada |
ACM Trans. Graph. | 4 |