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Xihao Fu

dblp:311/6740 · DBLP profile ↗
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3ranked-venue papers
0as first author
3since 2021 · last 2022
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 3 · 3 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
2 papers
Rendering · 84% Image and video processing · 16%

Topics — the 7 heaviest of 7, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Rendering
neural rendering
0.722022
Efficient Light Probes for Real-Time Global Illumination · ACM Trans. Graph. 2022
ExtraNet: real-time extrapolated rendering for low-latency temporal supersampling · ACM Trans. Graph. 2021
Rendering
global illumination
0.612022
Efficient Light Probes for Real-Time Global Illumination · ACM Trans. Graph. 2022
Image and video processing
image reconstruction
0.612022
Efficient Light Probes for Real-Time Global Illumination · ACM Trans. Graph. 2022
Rendering › global illumination
real-time global illumination
0.612022
Efficient Light Probes for Real-Time Global Illumination · ACM Trans. Graph. 2022
Rendering
real-time rendering
0.512021
ExtraNet: real-time extrapolated rendering for low-latency temporal supersampling · ACM Trans. Graph. 2021
Rendering › sampling and reconstruction
temporal upsampling
0.512021
ExtraNet: real-time extrapolated rendering for low-latency temporal supersampling · ACM Trans. Graph. 2021
Rendering › bidirectional reflectance distribution function
glossy reflection
0.212022
Efficient Light Probes for Real-Time Global Illumination · ACM Trans. Graph. 2022

Methods — techniques the papers use, named apart from their topics

temporal reprojection · 0.6neural image reconstruction · 0.6gradient-based search · 0.6neural network · 0.5gated convolution · 0.5
YearPublicationVenuePosition
2022 Real-time Deep Radiance Reconstruction from Imperfect Caches
abstract
Abstract Real‐time global illumination is a highly desirable yet challenging task in computer graphics. Existing works well solving this problem are mostly based on some kind of precomputed data (caches), while the final results depend significantly on the quality of the caches. In this paper, we propose a learning‐based pipeline that can reproduce a wide range of complex light transport phenomena, including high‐frequency glossy interreflection, at any viewpoint in real time (> 90 frames per‐second), using information from imperfect caches stored at the barycentre of every triangle in a 3D scene. These caches are generated at a precomputation stage by a physically‐based offline renderer at a low sampling rate (e.g., 32 samples per‐pixel) and a low image resolution (e.g., 64×16). At runtime, a deep radiance reconstruction method based on a dedicated neural network is then involved to reconstruct a high‐quality radiance map of full global illumination at any viewpoint from these imperfect caches, without introducing noise and aliasing artifacts. To further improve the reconstruction accuracy, a new feature fusion strategy is designed in the network to better exploit useful contents from cheap G‐buffers generated at runtime. The proposed framework ensures high‐quality rendering of images for moderate‐sized scenes with full global illumination effects, at the cost of reasonable precomputation time. We demonstrate the effectiveness and efficiency of the proposed pipeline by comparing it with alternative strategies, including real‐time path tracing and precomputed radiance transfer.
Tao Huang 0026, Yadong Song, Jie Guo 0001, Chengzhi Tao, Zijing Zong, Xihao Fu, Hongshan Li, Yanwen Guo 0001
Comput. Graph. Forum6
2022 Efficient Light Probes for Real-Time Global Illumination
abstract
Reproducing physically-based global illumination (GI) effects has been a long-standing demand for many real-time graphical applications. In pursuit of this goal, many recent engines resort to some form of light probes baked in a precomputation stage. Unfortunately, the GI effects stemming from the precomputed probes are rather limited due to the constraints in the probe storage, representation or query. In this paper, we propose a new method for probe-based GI rendering which can generate a wide range of GI effects, including glossy reflection with multiple bounces, in complex scenes. The key contributions behind our work include a gradient-based search algorithm and a neural image reconstruction method. The search algorithm is designed to reproject the probes' contents to any query viewpoint, without introducing parallax errors, and converges fast to the optimal solution. The neural image reconstruction method, based on a dedicated neural network and several G-buffers, tries to recover high-quality images from low-quality inputs due to limited resolution or (potential) low sampling rate of the probes. This neural method makes the generation of light probes efficient. Moreover, a temporal reprojection strategy and a temporal loss are employed to improve temporal stability for animation sequences. The whole pipeline runs in realtime (>30 frames per second) even for high-resolution (1920×1080) outputs, thanks to the fast convergence rate of the gradient-based search algorithm and a light-weight design of the neural network. Extensive experiments on multiple complex scenes have been conducted to show the superiority of our method over the state-of-the-arts.
Jie Guo 0001, Zijing Zong, Yadong Song, Xihao Fu, Chengzhi Tao, Yanwen Guo 0001, Lingqi Yan 0001
ACM Trans. Graph.4
2021 ExtraNet: real-time extrapolated rendering for low-latency temporal supersampling
abstract
Both the frame rate and the latency are crucial to the performance of realtime rendering applications such as video games. Spatial supersampling methods, such as the Deep Learning SuperSampling (DLSS), have been proven successful at decreasing the rendering time of each frame by rendering at a lower resolution. But temporal supersampling methods that directly aim at producing more frames on the fly are still not practically available. This is mainly due to both its own computational cost and the latency introduced by interpolating frames from the future. In this paper, we present ExtraNet, an efficient neural network that predicts accurate shading results on an extrapolated frame, to minimize both the performance overhead and the latency. With the help of the rendered auxiliary geometry buffers of the extrapolated frame, and the temporally reliable motion vectors, we train our ExtraNet to perform two tasks simultaneously: irradiance in-painting for regions that cannot find historical correspondences, and accurate ghosting-free shading prediction for regions where temporal information is available. We present a robust hole-marking strategy to automate the classification of these tasks, as well as the data generation from a series of high-quality production-ready scenes. Finally, we use lightweight gated convolutions to enable fast inference. As a result, our ExtraNet is able to produce plausibly extrapolated frames without easily noticeable artifacts, delivering a 1.5× to near 2× increase in frame rates with minimized latency in practice.
Jie Guo 0001, Xihao Fu, Liqiang Lin, Hengjun Ma, Yanwen Guo 0001, Shiqiu Liu, Lingqi Yan 0001
ACM Trans. Graph.2