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Nehal Jain

dblp:314/9652 · DBLP profile ↗
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1ranked-venue papers
0as first author
1since 2021 · last 2022
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Human-computer interaction and ubiquitous computing · 1 · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
1 paper
Wearable and physiological sensing · 50% Collaborative and social computing · 50%

Topics — the 2 heaviest of 2, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Collaborative and social computing
social interaction
0.612022
Adorned in Memes: Exploring the Adoption of Social Wearables in Nordic Student Culture · CHI 2022
Wearable and physiological sensing › smart wearable
social wearables
0.612022
Adorned in Memes: Exploring the Adoption of Social Wearables in Nordic Student Culture · CHI 2022

Methods — techniques the papers use, named apart from their topics

elicitation diary study · 0.6co-creation · 0.6
YearPublicationVenuePosition
2022 Adorned in Memes: Exploring the Adoption of Social Wearables in Nordic Student Culture
abstract
Social wearables promise to augment and enhance social interactions. However, despite two decades of HCI research on wearables, we are yet to see widespread adoption of social wearables into everyday life. More in-situ investigations into the social dynamics and cultural practices afforded by wearing interactive technology are needed to understand the drivers and barriers to adoption. To this end, we study social wearables in the context of Nordic student culture and the students’ practice of adorning boiler suits. Through a co-creation process, we designed Digi Merkki, a personalised interactive clothing patch. In a two-week elicitation diary study, we captured how 16 students adopted Digi Merkki into their social practices. We found that Digi Merkki afforded a variety of social interaction strategies, including sharing, spamming, and stealing pictures, which supported meaning-making and community-building. Based on our findings, we articulate “Memetic Expression” as a strong concept for designing social wearables.
Felix Anand Epp, Anna Kantosalo, Nehal Jain, Andrés Lucero, Elisa D. Mekler
CHI3