Demo Data from SIGIR 2026 / reviewers in the wild / expert
Nehal Jain
dblp:314/9652
· DBLP profile ↗
1ranked-venue papers
0as first author
1since 2021 · last 2022
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Human-computer interaction and ubiquitous computing · 1 · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Human-computer interaction and pervasive computing
1 paper |
Wearable and physiological sensing · 50% Collaborative and social computing · 50% |
Topics — the 2 heaviest of 2, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Collaborative and social computing
social interaction |
0.6 | 1 | 2022 | Adorned in Memes: Exploring the Adoption of Social Wearables in Nordic Student Culture · CHI 2022 |
Wearable and physiological sensing › smart wearable
social wearables |
0.6 | 1 | 2022 | Adorned in Memes: Exploring the Adoption of Social Wearables in Nordic Student Culture · CHI 2022 |
Methods — techniques the papers use, named apart from their topics
elicitation diary study · 0.6co-creation · 0.6
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2022 | Adorned in Memes: Exploring the Adoption of Social Wearables in Nordic Student CultureabstractSocial wearables promise to augment and enhance social interactions. However, despite two decades of HCI research on wearables, we are yet to see widespread adoption of social wearables into everyday life. More in-situ investigations into the social dynamics and cultural practices afforded by wearing interactive technology are needed to understand the drivers and barriers to adoption. To this end, we study social wearables in the context of Nordic student culture and the students’ practice of adorning boiler suits. Through a co-creation process, we designed Digi Merkki, a personalised interactive clothing patch. In a two-week elicitation diary study, we captured how 16 students adopted Digi Merkki into their social practices. We found that Digi Merkki afforded a variety of social interaction strategies, including sharing, spamming, and stealing pictures, which supported meaning-making and community-building. Based on our findings, we articulate “Memetic Expression” as a strong concept for designing social wearables. Felix Anand Epp, Anna Kantosalo, Nehal Jain, Andrés Lucero, Elisa D. Mekler |
CHI | 3 |