Demo Data from SIGIR 2026 / reviewers in the wild / expert
Lee Hyun 0001
dblp:315/0961-1
· DBLP profile ↗
3ranked-venue papers
1as first author
3since 2021 · last 2026
0009-0000-7969-0136ORCID · verified
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 2 · 1 first-author · 2 since 2021Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
2 papers |
Generative modeling · 54% Language models and text generation · 46% |
Topics — the 2 heaviest of 3, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Machine learning › Generative modeling › music generation
conditional music generation |
0.6 | 1 | 2022 | ComMU: Dataset for Combinatorial Music Generation · NeurIPS 2022 |
Machine learning › Generative modeling › music generation
symbolic music generation |
0.6 | 1 | 2022 | ComMU: Dataset for Combinatorial Music Generation · NeurIPS 2022 |
Methods — techniques the papers use, named apart from their topics
self-instruct · 1.0mixture of experts · 1.0symbolic music dataset construction · 0.6
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2026 | SMILE-Next: Teaching Large Language Models to Detect, Classify, and Reason about LaughterabstractLaughter is a complex social signal that conveys communicative intent beyond amusement.While prior work has focused on isolated laughter analysis tasks, a comprehensive understanding of laughter in real-world scenarios remains underexplored.We introduce SMILE-Next, a dataset for real-world laughter understanding with multimodal textual representations and question-answer annotations across three tasks: laughter detection, laughter type classification, and laughter reasoning.Building upon SMILE-Next, we aim to develop a laughterspecialized large language model capable of nuanced understanding of laughter in real-world contexts.To this end, we propose two key components: laughter-specific Self-Instruct and the Mixture-of-Laugh-Experts (MoLE) framework.Laughter-specific Self-Instruct enhances generalization across tasks and domains by automatically synthesizing diverse laughtercentric instructions.MoLE introduces a taskadaptive expert routing mechanism that dynamically selects specialized experts tailored to each laughter-related task, improving taskspecific performance and efficiency.Experimental results show that the combination of our proposed components substantially outperforms multimodal LLM baselines, advancing robust real-world laughter understanding.Project page is at JungMok Lee, Sung-Bin Kim, Joohyun Chang, Lee Hyun 0001, Tae-Hyun Oh |
ACL (1) | 4 |
| 2024 | LaughTalk: Expressive 3D Talking Head Generation with LaughterabstractLaughter is a unique expression, essential to affirmative social interactions of humans. Although current 3D talking head generation methods produce convincing verbal articulations, they often fail to capture the vitality and subtleties of laughter and smiles despite their importance in social context. In this paper, we introduce a novel task to generate 3D talking heads capable of both articulate speech and authentic laughter. Our newly curated dataset comprises 2D laughing videos paired with pseudo-annotated and human-validated 3D FLAME parameters and vertices. Given our proposed dataset, we present a strong baseline with a two-stage training scheme: the model first learns to talk and then acquires the ability to express laughter. Extensive experiments demonstrate that our method performs favorably compared to existing approaches in both talking head generation and expressing laughter signals. We further explore potential applications on top of our proposed method for rigging realistic avatars. Sung-Bin Kim, Lee Hyun 0001, Da Hye Hong, Suekyeong Nam, Janghoon Ju, Tae-Hyun Oh |
WACV | 2 |
| 2022 | ComMU: Dataset for Combinatorial Music GenerationabstractCommercial adoption of automatic music composition requires the capability of generating diverse and high-quality music suitable for the desired context (e.g., music for romantic movies, action games, restaurants, etc.). In this paper, we introduce combinatorial music generation, a new task to create varying background music based on given conditions. Combinatorial music generation creates short samples of music with rich musical metadata, and combines them to produce a complete music. In addition, we introduce ComMU, the first symbolic music dataset consisting of short music samples and their corresponding 12 musical metadata for combinatorial music generation. Notable properties of ComMU are that (1) dataset is manually constructed by professional composers with an objective guideline that induces regularity, and (2) it has 12 musical metadata that embraces composers' intentions. Our results show that we can generate diverse high-quality music only with metadata, and that our unique metadata such as track-role and extended chord quality improves the capacity of the automatic composition. We highly recommend watching our video before reading the paper (https://pozalabs.github.io/ComMU/). Lee Hyun 0001, Hyolim Kang, Minjoo Ki, Hyeonchan Hwang, Kwanho Park, Sharang Han, Seon Joo Kim |
NeurIPS | 1 |