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Matin Lotfaliei

dblp:316/1530 · DBLP profile ↗
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1ranked-venue papers
0as first author
1since 2021 · last 2022
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
1 paper
Immersive interaction · 100%

Topics — the 3 heaviest of 3, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Immersive interaction › locomotion › locomotion interface
leaning-based interface
0.612022
HeadJoystick: Improving Flying in VR Using a Novel Leaning-Based Interface · IEEE Trans. Vis. Comput. Graph. 2022
Immersive interaction
virtual reality locomotion
0.612022
HeadJoystick: Improving Flying in VR Using a Novel Leaning-Based Interface · IEEE Trans. Vis. Comput. Graph. 2022
Immersive interaction
motion sickness
0.212022
HeadJoystick: Improving Flying in VR Using a Novel Leaning-Based Interface · IEEE Trans. Vis. Comput. Graph. 2022

Methods — techniques the papers use, named apart from their topics

within-subject experiment · 0.6user study · 0.6
YearPublicationVenuePosition
2022 HeadJoystick: Improving Flying in VR Using a Novel Leaning-Based Interface
abstract
Flying in virtual reality (VR) using standard handheld controllers can be cumbersome and contribute to unwanted side effects such as motion sickness and disorientation. This article investigates a novel hands-free flying interface-HeadJoystick, where the user moves their head similar to a joystick handle toward the target direction to control virtual translation velocity. The user sits on a regular office swivel chair and rotates it physically to control virtual rotation using 1:1 mapping. We evaluated short-term (Study 1) and extended usage effects through repeated usage (Study 2) of the HeadJoystick versus handheld interfaces in two within-subject studies, where participants flew through a sequence of increasingly difficult tunnels in the sky. Using the HeadJoystick instead of handheld interfaces improved both user experience and performance, in terms of accuracy, precision, ease of learning, ease of use, usability, long-term use, presence, immersion, sensation of self-motion, workload, and enjoyment in both studies. These findings demonstrate the benefits of using leaning-based interfaces for VR flying and potentially similar telepresence applications such as remote flight with quadcopter drones. From a theoretical perspective, we also show how leaning-based motion cueing interacts with full physical rotation to improve user experience and performance compared to the gamepad.
Abraham M. Hashemian, Matin Lotfaliei, Ashu Adhikari, Ernst Kruijff, Bernhard E. Riecke
IEEE Trans. Vis. Comput. Graph.2