Demo Data from SIGIR 2026 / reviewers in the wild / expert
Bipul Mohanto
dblp:316/1591
· DBLP profile ↗
2ranked-venue papers
1as first author
2since 2021 · last 2026
0000-0001-9913-0013ORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 2 · 1 first-author · 2 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Human-computer interaction and pervasive computing
1 paper |
Immersive interaction · 100% | |
| Computer graphics and multimedia
1 paper |
Virtual and augmented reality · 100% |
Topics — the 2 heaviest of 2, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Immersive interaction › attention guidance
gaze guidance |
1.0 | 1 | 2026 | RippleVision: Unobtrusive Gaze-Dependent Guidance via Directed Wave Motion in Virtual Reality · IEEE Trans. Vis. Comput. Graph. 2026 |
Virtual and augmented reality
presence |
0.3 | 1 | 2026 | RippleVision: Unobtrusive Gaze-Dependent Guidance via Directed Wave Motion in Virtual Reality · IEEE Trans. Vis. Comput. Graph. 2026 |
Methods — techniques the papers use, named apart from their topics
user study · 2.0dichoptic wave-like ripples · 2.0calibration study · 2.0
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2026 | RippleVision: Unobtrusive Gaze-Dependent Guidance via Directed Wave Motion in Virtual RealityabstractThe inherent freedom of exploration in virtual reality poses a challenge for directing user attention toward relevant points or objects of interest, which are potentially located outside the user's field of view or are temporarily obscured. Accordingly, guidance must sustain users' perceptual focus while preserving the sense of presence. This paper presents RippleVision, a subtle gaze guidance technique using wave-like ripples that modulate brightness with inverted polarity between the eyes and appear only within a cone from the point of interest to the gaze location. A calibration study defined detectability and acceptability thresholds for the cues, followed by a comparative user study against four state-of-the-art techniques. Results show RippleVision achieves similar search times to clearly visible techniques while significantly reducing visual dominance. Moreover, its effectiveness scales with cue visibility, improving search performance with minimal impact on perceived visual obstruction and presence. Jérôme Kudnick, Daniel T. Mayer, Colin Groth, Bipul Mohanto, Ralf Dörner 0001, Martin Weier |
IEEE Trans. Vis. Comput. Graph. | 4 |
| 2022 | An integrative view of foveated renderingabstractFoveated rendering adapts the image synthesis process to the user’s gaze. By exploiting the human visual system’s limitations, in particular in terms of reduced acuity in peripheral vision, it strives to deliver high-quality visual experiences at very reduced computational, storage, and transmission costs. Despite the very substantial progress made in the past decades, the solution landscape is still fragmented, and several research problems remain open. In this work, we present an up-to-date integrative view of the domain from the point of view of the rendering methods employed, discussing general characteristics, commonalities, differences, advantages, and limitations. We cover, in particular, techniques based on adaptive resolution, geometric simplification, shading simplification, chromatic degradation, as well spatio-temporal deterioration. Next, we review the main areas where foveated rendering is already in use today. We finally point out relevant research issues and analyze research trends. Bipul Mohanto, A. B. M. Tariqul Islam, Enrico Gobbetti, Oliver G. Staadt |
Comput. Graph. | 1 |