Demo Data from SIGIR 2026 / reviewers in the wild / expert
Junuk Cha
dblp:316/2363
· DBLP profile ↗
5ranked-venue papers
4as first author
5since 2021 · last 2025
0000-0003-2321-2797ORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 5 · 4 first-author · 5 since 2021Artificial intelligence and machine learning · 4 · 3 first-author · 4 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
4 papers |
3D vision · 52% Generative modeling · 41% Motion planning and robot control · 7% | |
| Computer graphics and multimedia
1 paper |
Computational photography and imaging · 50% Rendering · 50% |
Topics — the 13 heaviest of 13, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Machine learning › Generative modeling
diffusion model |
1.6 | 2 | 2025 | Text2Relight: Creative Portrait Relighting with Text Guidance · AAAI 2025 Text2HOI: Text-Guided 3D Motion Generation for Hand-Object Interaction · CVPR 2024 |
Computer vision › 3D vision › neural rendering
3d gaussian splatting |
0.9 | 1 | 2025 | BIGS: Bimanual Category-agnostic Interaction Reconstruction from Monocular Videos via 3D Gaussian Splatting · CVPR 2025 |
Computer vision › 3D vision
3d reconstruction |
0.9 | 1 | 2025 | BIGS: Bimanual Category-agnostic Interaction Reconstruction from Monocular Videos via 3D Gaussian Splatting · CVPR 2025 |
Computer vision › 3D vision › 3d human reconstruction
hand-object interaction reconstruction |
0.9 | 1 | 2025 | BIGS: Bimanual Category-agnostic Interaction Reconstruction from Monocular Videos via 3D Gaussian Splatting · CVPR 2025 |
Machine learning › Generative modeling › diffusion model › image editing
text-guided image editing |
0.9 | 1 | 2025 | Text2Relight: Creative Portrait Relighting with Text Guidance · AAAI 2025 |
Computational photography and imaging
image relighting |
0.9 | 1 | 2025 | Text2Relight: Creative Portrait Relighting with Text Guidance · AAAI 2025 |
Rendering › relighting
portrait relighting |
0.9 | 1 | 2025 | Text2Relight: Creative Portrait Relighting with Text Guidance · AAAI 2025 |
Computer vision › 3D vision
hand-object interaction |
0.8 | 1 | 2024 | Text2HOI: Text-Guided 3D Motion Generation for Hand-Object Interaction · CVPR 2024 |
Machine learning › Generative modeling
motion generation |
0.8 | 1 | 2024 | Text2HOI: Text-Guided 3D Motion Generation for Hand-Object Interaction · CVPR 2024 |
Computer vision › 3D vision
human mesh recovery |
0.6 | 1 | 2022 | Multi-Person 3D Pose and Shape Estimation via Inverse Kinematics and Refinement · ECCV (5) 2022 |
Robotics › Motion planning and robot control › robot control
inverse kinematics |
0.6 | 1 | 2022 | Multi-Person 3D Pose and Shape Estimation via Inverse Kinematics and Refinement · ECCV (5) 2022 |
Computer vision › 3D vision › human mesh recovery
multi-person pose and shape estimation |
0.6 | 1 | 2022 | Multi-Person 3D Pose and Shape Estimation via Inverse Kinematics and Refinement · ECCV (5) 2022 |
Machine learning › Generative modeling › diffusion model
text-to-image generation |
0.3 | 1 | 2025 | Text2Relight: Creative Portrait Relighting with Text Guidance · AAAI 2025 |
Methods — techniques the papers use, named apart from their topics
large language model for data synthesis · 1.7image-based relighting · 1.7OLAT images · 1.7diffusion model · 1.6score distillation sampling · 0.9MANO hand model · 0.9transformer · 0.8hand refiner · 0.8VAE · 0.8inverse kinematics · 0.6
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | Text2Relight: Creative Portrait Relighting with Text GuidanceabstractWe present a lighting-aware image editing pipeline that, given a portrait image and a text prompt, performs single image relighting. Our model modifies the lighting and color of both the foreground and background to align with the provided text description. The unbounded nature in creativeness of a text allows us to describe the lighting of a scene with any sensory features including temperature, emotion, smell, time, and so on. However, the modeling of such mapping between the unbounded text and lighting is extremely challenging due to the lack of dataset where there exists no scalable data that provides large pairs of text and relighting, and therefore, current text-driven image editing models does not generalize to lighting-specific use cases. We overcome this problem by introducing a novel data synthesis pipeline: First, diverse and creative text prompts that describe the scenes with various lighting are automatically generated under a crafted hierarchy using a large language model (e.g., ChatGPT). A text-guided image generation model creates a lighting image that best matches the text. As a condition of the lighting images, we perform image-based relighting for both foreground and background using a single portrait image or a set of OLAT (One-Light-at-A-Time) images captured from lightstage system. Particularly for the background relighting, we represent the lighting image as a set of point lights and transfer them to other background images. A generative diffusion model learns the synthesized large-scale data with auxiliary task augmentation (e.g., portrait delighting and light positioning) to correlate the latent text and lighting distribution for text-guided portrait relighting. In our experiment, we demonstrate that our model outperforms existing text-guided image generation models, showing high-quality portrait relighting results with a strong generalization to unconstrained scenes. Junuk Cha, Mengwei Ren, Krishna Kumar Singh, He Zhang 0004, Yannick Hold-Geoffroy, Hyunjoon Jung, Jae Shin Yoon, Seungryul Baek |
AAAI | 1 |
| 2025 | BIGS: Bimanual Category-agnostic Interaction Reconstruction from Monocular Videos via 3D Gaussian SplattingabstractReconstructing 3Ds of hand-object interaction (HOI) is a fundamental problem that can find numerous applications. Despite recent advances, there is no comprehensive pipeline yet for bimanual class-agnostic interaction reconstruction from a monocular RGB video, where two hands and an unknown object are interacting with each other. Previous works tackled the limited hand-object interaction case, where object templates are pre-known or only one hand is involved in the interaction. The bimanual interaction reconstruction exhibits severe occlusions introduced by complex interactions between two hands and an object. To solve this, we first introduce BIGS (Bimanual Interaction 3D Gaussian Splatting), a method that reconstructs 3D Gaussians of hands and an unknown object from a monocular video. To robustly obtain object Gaussians avoiding severe occlusions, we leverage prior knowledge of pre-trained diffusion model with score distillation sampling (SDS) loss, to reconstruct unseen object parts. For hand Gaussians, we exploit the 3D priors of hand model (i.e., MANO) and share a single Gaussian for two hands to effectively accumulate hand 3D information, given limited views. To further consider the 3D alignment between hands and objects, we include the interacting-subjects optimization step during Gaussian optimization. Our method achieves the state-of-the-art accuracy on two challenging datasets, in terms of 3D hand pose estimation (MPJPE), 3D object reconstruction (CDh, CDo, F10), and rendering quality (PSNR, SSIM, LPIPS), respectively. Jeongwan On, Kyeonghwan Gwak, Gunyoung Kang, Junuk Cha, Soohyun Hwang, Hyein Hwang, Seungryul Baek |
CVPR | 4 |
| 2024 | Text2HOI: Text-Guided 3D Motion Generation for Hand-Object InteractionabstractThis paper introduces the first text-guided work for generating the sequence of hand-object interaction in 3D. The main challenge arises from the lack of labeled data where existing ground-truth datasets are nowhere near generalizable in interaction type and object category, which inhibits the modeling of diverse 3D hand-object interaction with the correct physical implication (e.g., contacts and semantics) from text prompts. To address this challenge, we propose to decompose the interaction generation task into two subtasks: hand-object contact generation; and hand-object motion generation. For contact generation, a VAE-based network takes as input a text and an object mesh, and generates the probability of contacts between the surfaces of hands and the object during the interaction. The network learns a variety of local geometry structure of diverse objects that is independent of the objects' category, and thus, it is applicable to general objects. For motion generation, a Transformer-based diffusion model utilizes this 3D contact map as a strong prior for generating physically plausible hand-object motion as a function of text prompts by learning from the augmented labeled dataset; where we annotate text labels from many existing 3D hand and object motion data. Finally, we further introduce a hand refiner module that minimizes the distance between the object surface and hand joints to improve the temporal stability of the object-hand contacts and to suppress the penetration artifacts. In the experiments, we demonstrate that our method can generate more realistic and diverse interactions compared to other baseline methods. We also show that our method is applicable to unseen objects. We will release our model and newly labeled data as a strong foundation for future research. Codes and data are available in: https://github.com/JunukCha/Text2HOI. Junuk Cha, Jihyeon Kim, Jae Shin Yoon, Seungryul Baek |
CVPR | 1 |
| 2024 | 3D Reconstruction of Interacting Multi-Person in Clothing from a Single ImageabstractThis paper introduces a novel pipeline to reconstruct the geometry of interacting multi-person in clothing on a globally coherent scene space from a single image. The main challenge arises from the occlusion: a part of a human body is not visible from a single view due to the occlusion by others or the self, which introduces missing geometry and physical implausibility (e.g., penetration). We overcome this challenge by utilizing two human priors for complete 3D geometry and surface contacts. For the geometry prior, an encoder learns to regress the image of a person with missing body parts to the latent vectors; a decoder decodes these vectors to produce 3D features of the associated geometry; and an implicit network combines these features with a surface normal map to reconstruct a complete and detailed 3D humans. For the contact prior, we develop an image-space contact detector that outputs a probability distribution of surface contacts between people in 3D. We use these priors to globally refine the body poses, enabling the penetration-free and accurate reconstruction of interacting multi-person in clothing on the scene space. The results demonstrate that our method is complete, globally coherent, and physically plausible compared to existing methods. Junuk Cha, Nhat Nguyen Bao Truong, Jae Shin Yoon, Seungryul Baek |
WACV | 1 |
| 2022 | Multi-Person 3D Pose and Shape Estimation via Inverse Kinematics and Refinement
Junuk Cha, Muhammad Saqlain, GeonU Kim, Mingyu Shin, Seungryul Baek |
ECCV (5) | 1 |