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Taichi Hirano

dblp:316/5280 · DBLP profile ↗
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2ranked-venue papers
2as first author
2since 2021 · last 2024
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Human-computer interaction and ubiquitous computing · 2 · 2 first-author · 2 since 2021Artificial intelligence and machine learning · 1 · 1 first-author · 1 since 2021Applied, interdisciplinary, general and emerging computing · 1 · 1 first-author · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
1 paper
Human-robot interaction · 56% Health and well-being technologies · 44%

Topics — the 3 heaviest of 3, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Health and well-being technologies
behavior change
0.612022
Development of a Training Robot for Slander Suppression · HRI 2022
Human-robot interaction › social robot
persuasive robot
0.612022
Development of a Training Robot for Slander Suppression · HRI 2022
Human-robot interaction
social robot
0.212022
Development of a Training Robot for Slander Suppression · HRI 2022
YearPublicationVenuePosition
2024 Development of SNS Applications to Control Cyberbullying with Nudge Using Multilingual Translation
abstract
Cyberbullying on social networking sites can cause harm by increasing the likelihood of suicidal thoughts and attempts and should be controlled. To control cyberbullying in the long term, it is necessary to change the attitudes and behaviors of individuals who engage in harmful communication. In the current study, we focused on positive affect (PA) and negative affect (NA), which are related to attitudes and behaviors. We developed two SNS applications (X-type and VRChat-type) that incorporate nudge using Multilingual Translation (NMT), which translates cyberbullying words into positive words in other languages. The process also exposes users to positive reactions from imaginary third parties who have seen these positive words. In this paper, we describe the development of two types of SNS applications and report the initial results of a pilot study to explore their potential utility.
Taichi Hirano, Fumihide Tanaka
SMC1
2022 Development of a Training Robot for Slander Suppression
abstract
Slander on social networking sites has become a social problem, and measures, such as legislation and stricter regulations have been taken. However, there are limits to these measures, and we have not seen any system that encourages fundamental changes of the mind and behavior of contributors. Therefore, we propose a training robot that contributes to slander suppression, targeting people who post negative words regularly. To change his/her mind and behavior, the proposed robot system will serve as an intermediary to help people break out of the addiction of feeling good about slander by converting negative words in negative messages into positive words, generating positive messages, and presenting them to the user. In this report, we will describe the concept and the initial development of the proposed system to be implemented in a real robot system.
Taichi Hirano, Fumihide Tanaka
HRI1