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Xizhong Zhu

dblp:316/6479 · DBLP profile ↗
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4ranked-venue papers
3as first author
4since 2021 · last 2024
0000-0002-7618-346XORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 4 · 3 first-author · 4 since 2021Databases, data management, data science and information retrieval · 1 · 1 first-author · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
1 paper
Image and video processing · 100%
Computer architecture, parallel and distributed computing, and storage systems
1 paper
Hardware accelerators and domain-specific architectures · 100%

Topics — the 2 heaviest of 2, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Image and video processing
motion estimation
0.712023
A Hardware-efficient Unified Motion Estimation for Video Coding · ACM Multimedia 2023
Hardware accelerators and domain-specific architectures
video coding accelerator
0.212023
A Hardware-efficient Unified Motion Estimation for Video Coding · ACM Multimedia 2023

Methods — techniques the papers use, named apart from their topics

sub-block refinement · 1.3overdetermined system · 1.3mixed error surface · 1.3
YearPublicationVenuePosition
2024 A hardware-friendly algorithm for LCU-level pipe-lined integer motion estimation
Xizhong Zhu, Guoqing Xiang, Peng Zhang 0007
Multim. Tools Appl.1
2023 A Hardware-friendly CTU-level IME Algorithm for VVC
abstract
The new coding tools improved the performance for H.266/VVC but also brought challenges for hardware integer motion estimation (IME). First, the data dependency in deriving a predicted motion vector (PMV) is more severe. Second, the overhead of IME is increased by the complex partition mechanism. The challenges are tougher for IME in coding tree unit (CTU) level pipelined encoder. In this paper, we propose a hardware-friendly CTU-level IME algorithm with three innovative designs. First, a PMV prediction is proposed to derive PMVs in advance. Second, all divided blocks are categorized into either binary/quadra tree (BTQT) or ternary tree (TT) blocks. The motion vectors (MVs) of BTQT blocks are estimated with a multi-resolution search. The MVs of TT blocks are inferred from the estimated MVs with an inference algorithm. The proposed algorithm suffers $ 1.20\%$ degradation but reduced the complexity by $ 80\%$ compared to the reference software.
Xizhong Zhu, Guoqing Xiang, Xiaofeng Huang, Yunyao Yan, Huizhu Jia
DCC1
2023 An Efficient Real-Time Hardware Architecture for Deblocking Filter in AVS3
abstract
To achieve higher video compression efficiency to cope with the demand for ultra high definition video applications, the AVS3 standard has been proposed recently. As a block partition-based coding standard, AVS3 suffers from the blocking artifact problem especially at low bitrates, which can be alleviated by deblocking filter. This paper presents an efficient hardware architecture for the deblocking filter for AVS3 with high-throughput. First, a fast and hardware-friendly algorithm is proposed to localize the blocking artifact boundaries. Then, a buffer organization method and a data caching strategy are proposed to solve the problem of data dependency among coding units. Based on the proposed optimized algorithm and caching strategy, a four-stage pipelined deblocking filter module architecture is designed. The experimental results show that the proposed architecture can achieve 4K@120fps video processing at 100MHz which is sufficient for real-time application.
Xiaofeng Huang, Guoqing Xiang, Xizhong Zhu, Jiaojiao Yang, Peng Zhang 0007, Huizhu Jia
ICME4
2023 A Hardware-efficient Unified Motion Estimation for Video Coding
abstract
Motion estimation (ME) is one of the most critical tools in video coding and consumes the majority of the encoding complexity. Three types of ME are utilized in the latest video coding standards, namely integer, fractional, and affine MEs. They are implemented as three searches for the integer motion vector (IMV), fractional motion vector (FMV), and control point motion vectors (CPMVs). Many algorithms were proposed to reduce the complexity for them individually, but the overall overhead of three searches is still challenging for hardware implementations. Therefore, we propose a hardware-efficient Unified Motion Estimation (UME) to derive three types of MVs with only one search. An IME with sub-block refinement is performed to collect extra motion information while searching for the IMV. The FMV and CPMVs are then derived from the collected information using a mixed error surface and an overdetermined system. Compared to the default ME algorithms in VVC, the time cost for ME is reduced by 41.63% with a coding loss of only 0.87% under LDB configuration. For hardware implementations, the minimum required resources and corresponding latency are significantly reduced by 75.35% and 69.17%, respectively.
Xizhong Zhu, Guoqing Xiang, Peng Zhang 0007, Huizhu Jia
ACM Multimedia1