Demo Data from SIGIR 2026 / reviewers in the wild / expert
Nick von Felten
dblp:317/0808
· DBLP profile ↗
3ranked-venue papers
0as first author
3since 2021 · last 2025
0000-0003-0278-9896ORCID · verified
Domains — the database's venue-derived domains; a paper can count in several
Human-computer interaction and ubiquitous computing · 3 · 3 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Human-computer interaction and pervasive computing
1 paper |
Games and playful interaction · 77% Usability and user experience research · 23% |
Topics — the 2 heaviest of 2, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Games and playful interaction › player experience
player experience measurement |
0.8 | 1 | 2024 | Independent Validation of the Player Experience Inventory: Findings from a Large Set of Video Game Players · CHI 2024 |
Usability and user experience research › psychometric evaluation
psychometric validation |
0.2 | 1 | 2024 | Independent Validation of the Player Experience Inventory: Findings from a Large Set of Video Game Players · CHI 2024 |
Methods — techniques the papers use, named apart from their topics
validity analysis · 0.8psychometric reliability analysis · 0.8online study · 0.8
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | Development and Psychometric Validation of a Positively Worded German Version of the System Usability Scale (SUS)abstractDespite its popularity, knowledge of the System Usability Scale’s (SUS) psychometric quality in German is limited. This article developed a positively worded German SUS version and investigated two existing versions. In a preregistered first study (N = 250), positive alternatives for negative items were evaluated using item analyses, exploratory factor analyses, and language expert suggestions. The two existing versions were also compared. A preregistered second study (N = 877) involved participants interacting with 12 websites and completing the different SUS versions to validate the new positive-only and the original versions. Analyses included item analyses, confirmatory factor analyses, correlations with related scales, and error analyses. Findings indicated that the SUS-DE-Pos, a positive version based on Rummel, performed best. Researchers should use this version or Rummel’s version if negative items are needed. Overall, this work provides validated German SUS versions, with and without negative items, addressing a critical gap for German-speaking HCI researchers and practitioners. Sebastian Andrea Caesar Perrig, Nick von Felten, Beat Vollenwyder, Klaus Opwis |
Int. J. Hum. Comput. Interact. | 2 |
| 2024 | Independent Validation of the Player Experience Inventory: Findings from a Large Set of Video Game PlayersabstractMeasuring the subjective experience of digital game players is essential to player experience research. Recently, the Player Experience Inventory (PXI) was developed, which assesses both functional and psychosocial consequences of digital gameplay. We present a pre-registered independent online study with a large sample to provide additional evidence of psychometric quality for the PXI. Responses from 1518 participants were collected, rating a recent or memorable experience playing a digital game using the PXI and related measures. While our results from standard psychometric reliability and validity analyses generally favored the PXI, we also identified challenges with the immersion construct. Further, we find a ten-factor model, or alternatively, an 11-factor should enjoyment be measured, to fit our collected data best. In sum, the PXI is a valuable tool to measure a variety of constructs central to player experience. Sebastian Andrea Caesar Perrig, Nicolas Scharowski, Florian Brühlmann, Nick von Felten, Klaus Opwis, Lena Fanya Aeschbach |
CHI | 4 |
| 2024 | Development and Validation of a Positive-Item Version of the Visual Aesthetics of Websites Inventory: The VisAWI-PosabstractDespite its importance, few validated scales exist to measure aesthetics in HCI. One notable exception, the Visual Aesthetics of Websites Inventory (VisAWI), has never been validated in English. Furthermore, the VisAWI contains negatively formulated items, which adversely impact the psychometric quality of survey scales. Consequently, this paper’s aim was the development of a positive-item version of the VisAWI, the VisAWI-pos, as a viable alternative to the original scale. Positive alternatives for the negative items of the VisAWI scale were developed and evaluated in a first study (N = 41). Afterward, a pre-registered second study (N = 966) was conducted to validate the VisAWI-pos. In addition, the VisAWI’s English version was formally validated for the first time. Results showed that the English VisAWI has comparable psychometric qualities to validated versions in other languages. Furthermore, the VisAWI-pos provided matching results to the original VisAWI while exhibiting equal or improved psychometric quality. Sebastian Andrea Caesar Perrig, Nick von Felten, Marimo Honda, Klaus Opwis, Florian Brühlmann |
Int. J. Hum. Comput. Interact. | 2 |