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Julia Otto

dblp:318/2197 · DBLP profile ↗
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1ranked-venue papers
0as first author
1since 2021 · last 2022
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
1 paper
Accessibility and assistive technology · 28% Immersive interaction · 28% Collaborative and social computing · 28%

Topics — the 5 heaviest of 5, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Accessibility and assistive technology › autism
autism screening
0.612022
A Virtual Reality Based System for the Screening and Classification of Autism · IEEE Trans. Vis. Comput. Graph. 2022
Collaborative and social computing
social interaction
0.612022
A Virtual Reality Based System for the Screening and Classification of Autism · IEEE Trans. Vis. Comput. Graph. 2022
Immersive interaction
virtual reality interaction
0.612022
A Virtual Reality Based System for the Screening and Classification of Autism · IEEE Trans. Vis. Comput. Graph. 2022
Human-AI interaction › virtual agents
embodied agents
0.212022
A Virtual Reality Based System for the Screening and Classification of Autism · IEEE Trans. Vis. Comput. Graph. 2022
Human-AI interaction › virtual agents
virtual human
0.212022
A Virtual Reality Based System for the Screening and Classification of Autism · IEEE Trans. Vis. Comput. Graph. 2022

Methods — techniques the papers use, named apart from their topics

machine learning classification · 0.6
YearPublicationVenuePosition
2022 A Virtual Reality Based System for the Screening and Classification of Autism
abstract
Autism - also known as Autism Spectrum Disorders or Autism Spectrum Conditions - is a neurodevelopmental condition characterized by repetitive behaviours and differences in communication and social interaction. As a consequence, many autistic individuals may struggle in everyday life, which sometimes manifests in depression, unemployment, or addiction. One crucial problem in patient support and treatment is the long waiting time to diagnosis, which was approximated to thirteen months on average. Yet, the earlier an intervention can take place the better the patient can be supported, which was identified as a crucial factor. We propose a system to support the screening of Autism Spectrum Disorders based on a virtual reality social interaction, namely a shopping experience, with an embodied agent. During this everyday interaction, behavioral responses are tracked and recorded. We analyze this behavior with machine learning approaches to classify participants from an autistic participant sample in comparison to a typically developed individuals control sample with high accuracy, demonstrating the feasibility of the approach. We believe that such tools can strongly impact the way mental disorders are assessed and may help to further find objective criteria and categorization.
Marta Robles, Negar Namdarian, Julia Otto, Evelyn Wassiljew, Nassir Navab, Christine M. Falter-Wagner, Daniel Roth 0001
IEEE Trans. Vis. Comput. Graph.3