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Francisco Nicolau

dblp:318/7604 · DBLP profile ↗
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1ranked-venue papers
1as first author
1since 2021 · last 2022
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 first-author · 1 since 2021Human-computer interaction and ubiquitous computing · 1 · 1 first-author · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
1 paper
Interaction techniques and input · 44% Personal fabrication and tangible interfaces · 44% Haptics and multimodal interaction · 13%

Topics — the 2 heaviest of 3, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Personal fabrication and tangible interfaces
parametric design
0.612022
Exploring and Selecting Supershapes in Virtual Reality with Line, Quad, and Cube Shaped Widgets · VR 2022
Haptics and multimodal interaction
haptic feedback
0.212022
Exploring and Selecting Supershapes in Virtual Reality with Line, Quad, and Cube Shaped Widgets · VR 2022

Methods — techniques the papers use, named apart from their topics

thumbnails · 0.6spatial interaction · 0.6mini-maps · 0.6
YearPublicationVenuePosition
2022 Exploring and Selecting Supershapes in Virtual Reality with Line, Quad, and Cube Shaped Widgets
abstract
Supershapes are used in Parametric Design to model, literally, thou-sands of natural and man-made shapes with a single 6 parameter formula. However, users are left to probe such a rich yet dense collection of supershapes using a set of independent 1-D sliders. Some of the formula’s parameters are non-linear in nature, making them particularly difficult to grasp with conventional 1-D sliders alone. VR appears as a promising setting for Parametric Design with supershapes since it empowers users with more natural visual inspection and shape browsing techniques, with multiple solutions being displayed at once and the possibility to design more interesting forms of slider interaction. In this work, we propose VR shape widgets that allow users to probe and select supershapes from a multitude of solutions. Our designs take leverage on thumbnails, mini-maps, haptic feedback and spatial interaction, while supporting 1-D, 2-D and 3-D supershape parameter spaces. We conducted a user study (N = 18) and found that VR shape widgets are effective, more efficient, and natural than conventional VR 1-D sliders while also usable for users without prior knowledge on supershapes. We also found that the proposed VR widgets provide a quick overview of the main supershapes, and users can easily reach the desired solution without having to perform fine-grain handle manipulations.
Francisco Nicolau, Johan Gielis, Adalberto L. Simeone, Daniel Simões Lopes
VR1