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Mohammed Guermal

dblp:318/9273 · DBLP profile ↗
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5ranked-venue papers
2as first author
5since 2021 · last 2025
0000-0001-7361-2866ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 5 · 2 first-author · 5 since 2021Artificial intelligence and machine learning · 1 · 1 first-author · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
1 paper
Usability and user experience research · 44% Collaborative and social computing · 44% Human-robot interaction · 13%

Topics — the 2 heaviest of 3, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Usability and user experience research › user modeling
engagement estimation
0.712023
MultiMediate '23: Engagement Estimation and Bodily Behaviour Recognition in Social Interactions · ACM Multimedia 2023
Collaborative and social computing › social interaction
social interaction analysis
0.712023
MultiMediate '23: Engagement Estimation and Bodily Behaviour Recognition in Social Interactions · ACM Multimedia 2023

Methods — techniques the papers use, named apart from their topics

baseline modeling · 0.7annotation scheme design · 0.7
YearPublicationVenuePosition
2025 CM3T: Framework for Efficient Multimodal Learning for Inhomogeneous Interaction Datasets
abstract
Challenges in cross-learning involve inhomogeneous or even inadequate amount of training data and lack of resources for retraining large pretrained models. Inspired by transfer learning techniques in NLP, adapters and prefix tuning, this paper presents a new model-agnostic plugin architecture for cross-learning, called CM3T, that adapts transformer-based models to new or missing information. We introduce two adapter blocks: multi-head vision adapters for transfer learning and cross-attention adapters for multimodal learning. Training becomes substantially efficient as the backbone and other plugins do not need to be finetuned along with these additions. Comparative and ablation studies on three datasets Epic-Kitchens-100, MPIIGroupInteraction and UDIVA v0.5 show efficacy of this framework on different recording settings and tasks. With only 12.8% trainable parameters compared to the backbone to process video input and only 22.3% trainable parameters for two additional modalities, we achieve comparable and even better results than the state-of-the-art. CM3T has no specific requirements for training or pretraining and is a step towards bridging the gap between a general model and specific practical applications of video classification.
Tanay Agrawal, Mohammed Guermal, Michal Balazia, François Brémond
WACV2
2025 Guess Future Anomalies from Normalcy: Forecasting Abnormal Behavior in Real-World Videos
abstract
Forecasting Abnormal Human Behavior (AHB) aims to predict unusual behavior in advance by analyzing early patterns of normal human interactions. Unlike typical action prediction methods, this task focuses on observing only normal interactions to predict both, short and long term future abnormal behavior. Despite its affirmative impact on society, AHB prediction remains under-explored in current research. This is primarily due to the challenges involved in anticipating complex human behaviors and interactions with surrounding agents in real-world situations. Further, there exists an underlying uncertainty between the early normal patterns and the future abnormal behavior, thereby making the prediction harder. To address these challenges, we introduce a novel transformer model that improves early interaction modeling by accounting for uncertainties in both, observations and future outcomes. To the best of our knowledge, we are the first to explore the task. Therefore, we present a new comprehensive dataset referred to as “AHB-F”††Code, Models, Dataset: https://github.com/snehashismajhi/AHB-F, which features real-world scenarios with complex human interactions. The AHB-F has a deterministic evaluation protocol that ensures only normal frames to be observed for long and short term future prediction. We extensively evaluate and compare competitive action anticipation methods on our benchmark. Our results show that our method consistently outperforms existing action anticipation approaches, both in quantitative and qualitative evaluations.
Snehashis Majhi, Mohammed Guermal, Antitza Dantcheva, Quan Kong, Lorenzo Garattoni, Gianpiero Francesca, François Brémond
WACV2
2024 JOADAA: joint online action detection and action anticipation
abstract
Action anticipation involves forecasting future actions by connecting past events to future ones. However, this reasoning ignores the real-life hierarchy of events which is considered to be composed of three main parts: past, present, and future. We argue that considering these three main parts and their dependencies could improve performance. On the other hand, online action detection is the task of predicting actions in a streaming manner. In this case, one has access only to the past and present information. Therefore, in online action detection (OAD) the existing approaches miss semantics or future information which limits their performance. To sum up, for both of these tasks, the complete set of knowledge (past-present-future) is missing, which makes it challenging to infer action dependencies, therefore having low performances. To address this limitation, we propose to fuse both tasks into a single uniform architecture. By combining action anticipation and online action detection, our approach can cover the missing dependencies of future information in online action detection. This method referred to as JOADAA, presents a uniform model that jointly performs action anticipation and online action detection. We validate our proposed model on three challenging datasets: THUMOS’14, which is a sparsely annotated dataset with one action per time step, CHARADES, and Multi-THUMOS, two densely annotated datasets with more complex scenarios. JOADAA achieves SOTA results on these benchmarks for both tasks.
Mohammed Guermal, Abid Ali 0002, Rui Dai 0001, François Brémond
WACV1
2023 MultiMediate '23: Engagement Estimation and Bodily Behaviour Recognition in Social Interactions
abstract
Automatic analysis of human behaviour is a fundamental prerequisite for the creation of machines that can effectively interact with- and support humans in social interactions. In MultiMediate'23, we address two key human social behaviour analysis tasks for the first time in a controlled challenge: engagement estimation and bodily behaviour recognition in social interactions. This paper describes the MultiMediate'23 challenge and presents novel sets of annotations for both tasks. For engagement estimation we collected novel annotations on the NOvice eXpert Interaction (NOXI) database. For bodily behaviour recognition, we annotated test recordings of the MPIIGroupInteraction corpus with the BBSI annotation scheme. In addition, we present baseline results for both challenge tasks.
Philipp Müller 0001, Michal Balazia, Tobias Baur 0001, Michael Dietz, Alexander Heimerl, Dominik Schiller, Mohammed Guermal, Dominike Thomas, François Brémond, Jan Alexandersson, Elisabeth André, Andreas Bulling
ACM Multimedia7
2022 THORN: Temporal Human-Object Relation Network for Action Recognition
abstract
Most action recognition models treat human activities as unitary events. However, human activities often follow a certain hierarchy. In fact, many human activities are compositional. Also, these actions are mostly human-object interactions. In this paper we propose to recognize human action by leveraging the set of interactions that define an action. In this work, we present an end-to-end network: THORN, that can leverage important human-object and object-object interactions to predict actions. This model is built on top of a 3D backbone network. The key components of our model are: 1) An object representation filter for modeling object. 2) An object relation reasoning module to capture object relations. 3) A classification layer to predict the action labels. To show the robustness of THORN, we evaluate it on EPIC-Kitchen55 and EGTEA Gaze+, two of the largest and most challenging first-person and human-object interaction datasets. THORN achieves state-of-the-art performance on both datasets.
Mohammed Guermal, Rui Dai 0001, François Brémond
ICPR1