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Eduard Georges Groutars

dblp:319/3366 · DBLP profile ↗
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3ranked-venue papers
2as first author
3since 2021 · last 2025
0000-0002-6013-5092ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Human-computer interaction and ubiquitous computing · 3 · 2 first-author · 3 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
2 papers
Design research and methods · 57% Personal fabrication and tangible interfaces · 26% Ubiquitous computing and smart environments · 17%

Topics — the 2 heaviest of 5, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Design research and methods › design knowledge
design taxonomy
0.712023
Surfacing Livingness in Microbial Displays: A Design Taxonomy for HCI · CHI 2023
Design research and methods
design space
0.612022
Flavorium: An Exploration of Flavobacteria's Living Aesthetics for Living Color Interfaces · CHI 2022

Methods — techniques the papers use, named apart from their topics

systematic artifacts review · 0.7case study · 0.7long-term study · 0.6design probe · 0.6
YearPublicationVenuePosition
2025 On the Habitabilities of Bacterial Cellulose for Living Artefacts
abstract
Bacterial cellulose (BC), also known as a Kombucha mat or SCOBY, is a grown material widely adopted in design and HCI communities due to its biodegradability, accessibility and mechanical versatility. Alongside these aspects, BC's qualities to become a habitat for other living organisms, i.e., its habitabilities, have been researched in biotechnological sciences but not fully explored in design. In response to the call for biobased material alternatives and the expanding design space for multispecies interactions in HCI, in this paper, we unpack this habitability potential of BC in the design of living artefacts. Through visual storytelling we unveil our hands-on biolab journey with Komagataeibacter, the bacteria that produce BC, and show how fungi, microalgae and cyanobacteria can inhabit this material. We outline diverse options for tuning the habitabilities of BC to incite HCI designers in the creation of living artefacts that are fully grown and compatible with regenerative ecologies.
Eduard Georges Groutars, Joana Martins, Elvin Karana
Conference on Designing Interactive Systems1
2023 Surfacing Livingness in Microbial Displays: A Design Taxonomy for HCI
abstract
In recent years, there has been a notable proliferation and diversification of works in HCI, that integrate living microorganisms; an imperative lifeform dominating ecosystems of our planet. Yet despite the growing interest, there is a lack of structured lenses with which designers can strategize their processes of surfacing livingness; a material quality inherent in living artefacts with a potential to enrich user experiences and to initiate mutualistic care between humans and microorganisms. Through a systematic artefacts review and a case study on Flavobacteria, we have developed and instantiated a Taxonomy of Surfacing Livingness in Microbial Displays, consisting of six microbe-sensitive, tuneable mechanisms for human noticing of microorganisms: 1) Canvassing, 2) Marking, 3) Magnifying, 4) Translating, 5) Nudging, and 6) Molecular Programming. The taxonomy invites diverse and adaptable ways of generating and crafting microbial displays; towards overcoming microbe-specific surfacing constraints, integrating diverse stakeholders’ values, and enabling nuanced address of microbial welfare.
Raphael Kim, Clarice Risseeuw, Eduard Georges Groutars, Elvin Karana
CHI3
2022 Flavorium: An Exploration of Flavobacteria's Living Aesthetics for Living Color Interfaces
abstract
Flavobacteria, which can be found in marine environments, are able to grow in highly organized colonies producing vivid iridescent colorations. While much is known about the biology of these organisms, their design potential as responsive media in user interfaces has not been explored. Our paper aims at bridging this gap by providing insights into the type, degree, and duration of change in Flavobacteria’s expression, i.e., their living aesthetics. We present a tool to capture and characterize these changes concerning form, texture and iridescent color. To support the long-term study of their living aesthetics, we designed Flavorium. This bio-digital artifact provides the necessary habitat conditions for Flavobacteria to thrive for a month. Granting insights into the responsive behavior of this organism, this work presents a design space, vocabulary, and application concepts to inspire HCI and design scholars to investigate the complex temporal qualities of living media for future user interfaces.
Eduard Georges Groutars, Clarice Risseeuw, Colin Ingham, Raditijo Hamidjaja, Willemijn S. Elkhuizen, Sylvia C. Pont, Elvin Karana
CHI1