Demonstration venue · read-only. Every page can be browsed; the buttons that would change it are switched off. Create an account to run TaxoReview on your own data. A simulation from public publication records: the people listed were not invited and did not agree to review.
? Tutorial for this page

Tobias Schnackenberg

dblp:319/3451 · DBLP profile ↗
← Back
1ranked-venue papers
0as first author
1since 2021 · last 2022
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Human-computer interaction and ubiquitous computing · 1 · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
1 paper
Games and playful interaction · 77% Usability and user experience research · 23%

Topics — the 2 heaviest of 2, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Games and playful interaction › game control
voice-controlled games
0.612022
"I Didn't Catch That, But I'll Try My Best": Anticipatory Error Handling in a Voice Controlled Game · CHI 2022
Usability and user experience research
usability evaluation
0.212022
"I Didn't Catch That, But I'll Try My Best": Anticipatory Error Handling in a Voice Controlled Game · CHI 2022

Methods — techniques the papers use, named apart from their topics

speech recognition · 0.6
YearPublicationVenuePosition
2022 "I Didn't Catch That, But I'll Try My Best": Anticipatory Error Handling in a Voice Controlled Game
abstract
Advances in speech recognition, language processing and natural interaction have led to an increased industrial and academic interest. While the robustness and usability of such systems are steadily increasing, speech-based systems are still susceptible to recognition errors. This makes intelligent error handling of utmost importance for the success of those systems. In this work, we integrated anticipatory error handling for a voice-controlled video game where the game would perform a locally optimized action in respect to goal completion and obstacle avoidance, when a command is not recognized. We evaluated the user experience of our approach versus traditional, repetition-based error handling (). Our results indicate that implementing anticipatory error handling can improve the usability of a system, if it follows the intention of the user. Otherwise, it impairs the user experience, even when deciding for technically optimal decisions.
Nima Zargham, Johannes Pfau, Tobias Schnackenberg, Rainer Malaka
CHI3