Demo Data from SIGIR 2026 / reviewers in the wild / expert
Megani Rajendran
dblp:319/3521
· DBLP profile ↗
2ranked-venue papers
0as first author
2since 2021 · last 2025
0009-0001-1039-5152ORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 since 2021Human-computer interaction and ubiquitous computing · 1 · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Human-computer interaction and pervasive computing
2 papers |
Immersive interaction · 100% | |
| Computer graphics and multimedia
1 paper |
Virtual and augmented reality · 100% | |
| Artificial intelligence
1 paper |
Generative modeling · 100% |
Topics — the 4 heaviest of 6, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Virtual and augmented reality
immersive media |
0.9 | 1 | 2025 | Intelligent Immersification in the Metaverse: AI-Driven Immersive Multimedia · ACM Multimedia 2025 |
Immersive interaction
virtual reality locomotion |
0.6 | 1 | 2022 | Understanding User Experiences Across VR Walking-in-place Locomotion Methods · CHI 2022 |
Immersive interaction › virtual reality locomotion
walking-in-place |
0.6 | 1 | 2022 | Understanding User Experiences Across VR Walking-in-place Locomotion Methods · CHI 2022 |
Immersive interaction › virtual reality
cybersickness |
0.2 | 1 | 2022 | Understanding User Experiences Across VR Walking-in-place Locomotion Methods · CHI 2022 |
Methods — techniques the papers use, named apart from their topics
think-aloud protocol · 0.6self-report · 0.6observation · 0.6interviews · 0.6
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | Intelligent Immersification in the Metaverse: AI-Driven Immersive MultimediaabstractThis workshop is part of the ACM Multimedia 2025 Conference and is organized by the ACM I2M Chapter, consisting of both industry and academia members. The rapid convergence of Artificial Intelligence (AI), Human-Computer Interaction (HCI), and immersive multimedia is redefining the landscape of intelligent and adaptive digital experiences. As ACM Multimedia 2025 emphasizes cutting-edge multimedia systems, this workshop directly contributes to its vision by exploring AI's transformative role in immersive media. Through AI-driven multimedia interaction, adaptive virtual environments, and intelligent content generation, this workshop will showcase how AI is enhancing the creation and experience of digital worlds. The workshop proceedings can be found at: https://dl.acm.org/doi/proceedings/10.1145/3728487 Aik Beng Ng, Yethoven Tukimin, Jeannie S. Lee, Megani Rajendran, Chek Tien Tan, Indriyati Atmosukarto |
ACM Multimedia | 4 |
| 2022 | Understanding User Experiences Across VR Walking-in-place Locomotion MethodsabstractNavigating large-scale virtual spaces is a major challenge in Virtual Reality (VR) applications due to real-world spatial limitations. Walking-in-place (WIP) locomotion solutions may provide a natural approach for VR use cases that require locomotion to share similar qualities with walking in real-life. However, there is limited knowledge on the range of experiences across common WIP methods to inform the design of usable WIP solutions using consumer-accessible components. This paper contributes to this knowledge via a user study with 40 participants that experienced several easy-to-setup WIP methods in a VR commuting simulation. A nuanced understanding of cybersickness and exertion relationships and walking affordances based on different tracker setups were among the findings derived from a corroborated analysis of think-aloud, interview, and observational data, supplemented with self-reports of VR sickness, presence and flow. Practical design insights were then constructed along the dimensions of cybersickness, affordances, space and user interfaces. Chek Tien Tan, Leon Cewei Foo, Adriel Yeo, Jeannie Su Ann Lee, Edmund Wan, Xiao-Feng Kenan Kok, Megani Rajendran |
CHI | 7 |