Demo Data from SIGIR 2026 / reviewers in the wild / expert
Marcus Friedel
dblp:319/3560
· DBLP profile ↗
2ranked-venue papers
1as first author
2since 2021 · last 2025
—ORCID · unresolved
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 first-author · 1 since 2021Human-computer interaction and ubiquitous computing · 1 · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Human-computer interaction and pervasive computing
1 paper |
Haptics and multimodal interaction · 87% Immersive interaction · 13% | |
| Computer graphics and multimedia
1 paper |
Computer animation and physical simulation · 100% |
Topics — the 3 heaviest of 4, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Haptics and multimodal interaction
wearable haptic device |
0.9 | 1 | 2025 | PantographHaptics: A Technique for Large-Surface Passive Haptic Interactions using Pantograph Mechanisms · IEEE Trans. Vis. Comput. Graph. 2025 |
Immersive interaction
virtual reality |
0.3 | 1 | 2025 | PantographHaptics: A Technique for Large-Surface Passive Haptic Interactions using Pantograph Mechanisms · IEEE Trans. Vis. Comput. Graph. 2025 |
Computer animation and physical simulation › animation production
previsualization |
0.2 | 1 | 2022 | One Week in the Future: Previs Design Futuring for HCI Research · CHI 2022 |
Methods — techniques the papers use, named apart from their topics
pantograph mechanism · 0.9storyboarding · 0.6design sprints · 0.6
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | PantographHaptics: A Technique for Large-Surface Passive Haptic Interactions using Pantograph MechanismsabstractIn Virtual Reality (VR), existing hand-scale passive interaction techniques are unsuitable for continuous large-scale renders: room-scale proxies lack portability, and wearable robotic arms are energy-intensive and induce friction. This paper presents a technique for providing wall haptics in VR which supports portable, passive, and large-scale user interactions. We propose a potential solution, PantographHaptics, a technique which uses the scaling properties of a pantograph to passively render two-degree-of-freedom body-scale surfaces to overcome the limitations present in existing methods. We demonstrate PantographHaptics through two prototypes: HapticLever, a grounded system, and Feedbackpack, a wearable device. We evaluate these prototypes with technical and user evaluations. Our 9-participant first study compares HapticLever against traditional haptic modalities, while our 7-participant second study verifies Feedbackpack's usability and interaction fidelity. Marcus Friedel, Zachary McKendrick, Ehud Sharlin, Ryo Suzuki 0001 |
IEEE Trans. Vis. Comput. Graph. | 1 |
| 2022 | One Week in the Future: Previs Design Futuring for HCI ResearchabstractWe explore the use of cinematic “pre-visualization” (previs) techniques as a rapid ideation and design futuring method for human computer interaction (HCI) research. Previs approaches, which are widely used in animation and film production, use digital design tools to create medium-fidelity videos that capture richer interaction, motion, and context than sketches or static illustrations. When used as a design futuring method, previs can facilitate rapid, iterative discussions that reveal tensions, challenges, and opportunities for new research. We performed eight one-week design futuring sprints, in which individual HCI researchers collaborated with a lead designer to produce concept sketches, storyboards, and videos that examined future applications of their research. From these experiences, we identify recurring themes and challenges and present a One Week Futuring Workbook that other researchers can use to guide their own futuring sprints. We also highlight how variations of our approach could support other speculative design practices. Alexander Ivanov 0004, Tim Au Yeung, Kathryn Blair, Kurtis Thorvald Danyluk, Georgina Freeman, Marcus Friedel, Carmen Hull, Michael Yuk-Shing Hung, Sydney Pratte, Wesley Willett |
CHI | 6 |