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René Schäfer

dblp:319/3656 · DBLP profile ↗
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7ranked-venue papers
3as first author
7since 2021 · last 2025
0000-0002-0078-1412ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Human-computer interaction and ubiquitous computing · 7 · 3 first-author · 7 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
4 papers
Personal fabrication and tangible interfaces · 31% User interface design and tools · 25% Usability and user experience research · 19%

Topics — the 7 heaviest of 8, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Personal fabrication and tangible interfaces › smart textiles
textile interfaces
1.222023
What's That Shape? Investigating Eyes-Free Recognition of Textile Icons · CHI 2023
Shaping Textile Sliders: An Evaluation of Form Factors and Tick Marks for Textile Sliders · CHI 2022
Usability and user experience research
dark pattern detection
0.812024
Fighting Malicious Designs: Towards Visual Countermeasures Against Dark Patterns · CHI 2024
Learning and educational technologies
programming education
0.712023
Flowboard: How Seamless, Live, Flow-Based Programming Impacts Learning to Code for Embedded Electronics · ACM Trans. Comput. Hum. Interact. 2023
User interface design and tools › interaction design
deceptive design
0.212024
Fighting Malicious Designs: Towards Visual Countermeasures Against Dark Patterns · CHI 2024
Interaction techniques and input › non-visual interaction
eyes-free interaction
0.212023
What's That Shape? Investigating Eyes-Free Recognition of Textile Icons · CHI 2023
User interface design and tools › visual programming
visual programming environment
0.212023
Flowboard: How Seamless, Live, Flow-Based Programming Impacts Learning to Code for Embedded Electronics · ACM Trans. Comput. Hum. Interact. 2023
Ubiquitous computing and smart environments › smart home
smart home control
0.212022
Shaping Textile Sliders: An Evaluation of Form Factors and Tick Marks for Textile Sliders · CHI 2022

Methods — techniques the papers use, named apart from their topics

user study · 1.2visual countermeasure design · 0.8recognition study · 0.7qualitative study · 0.7performance measurement · 0.6
YearPublicationVenuePosition
2025 "If They Have No Choice, They'll Accept!": How Children and Adolescents Assess Deceptive Designs
abstract
Figure 1: In our study, children (top) and adolescents (bottom) redesigned fair versions of three diferent dialogs that originally asked users to accept notifcations (left), to accept cookies (center), or to watch an ad to continue playing (right).We asked participants to nudge users toward acceptance.Redesigns contained no option to decline (C19), visual nudging (A20), colorful designs (C25, A32), increased wait times (C10), and emotional manipulation (A11).English translations are provided in Figure 5.
René Schäfer, Sarah Sahabi, Lucia Karl, Sophie Hahn, Jan O. Borchers
IDC1
2025 Investigating Eyes-Free Recognition and Distinguishability of Textile Icons in Pairs
Oliver Nowak 0002, René Schäfer, Elisabeth Jane Buttkus, Lea Emilia Schirp, Heiko Müller 0002, Jan O. Borchers
TEI2
2024 Fighting Malicious Designs: Towards Visual Countermeasures Against Dark Patterns
abstract
Dark patterns are malicious UI design strategies that nudge users towards decisions going against their best interests. To create technical countermeasures against them, dark patterns must be automatically detectable. While researchers have devised algorithms to detect some patterns automatically, there has only been little work to use obtained results to technically counter the effects of dark patterns when users face them on their devices.
René Schäfer, Paul Miles Preuschoff, René Röpke, Sarah Sahabi, Jan O. Borchers
CHI1
2023 What's That Shape? Investigating Eyes-Free Recognition of Textile Icons
abstract
Textile surfaces, such as on sofas, cushions, and clothes, offer promising alternative locations to place controls for digital devices. Textiles are a natural, even abundant part of living spaces, and support unobtrusive input. While there is solid work on technical implementations of textile interfaces, there is little guidance regarding their design—especially their haptic cues, which are essential for eyes-free use. In particular, icons easily communicate information visually in a compact fashion, but it is unclear how to adapt them to the haptics-centric textile interface experience. Therefore, we investigated the recognizability of 84 haptic icons on fabrics. Each combines a shape, height profile (raised, recessed, or flat), and affected area (filled or outline). Our participants clearly preferred raised icons, and identified them with the highest accuracy and at competitive speeds. We also provide insights into icons that look very different, but are hard to distinguish via touch alone.
René Schäfer, Oliver Nowak 0002, Lovis Bero Suchmann, Sören Schröder, Jan O. Borchers
CHI1
2023 User-Aware Rendering: Merging the Strengths of Device- and User-Perspective Rendering in Handheld AR
abstract
In handheld AR, users have only a small screen to see the augmented scene, making decisions about scene layout and rendering techniques crucial. Traditional device-perspective rendering (DPR) uses the device camera's full field of view, enabling fast scene exploration, but ignoring what the user sees around the device screen. In contrast, user-perspective rendering (UPR) emulates the feeling of looking through the device like a glass pane, which enhances depth perception, but severely limits the field of view in which virtual objects are displayed, impeding scene exploration and search. We introduce the notion of User-Aware Rendering. By following the principles of UPR, but pretending the device is larger than it actually is, it combines the strengths of UPR and DPR. We present two studies showing that User-Aware AR imitating a 50% larger device successfully achieves both enhanced depth perception and fast scene exploration in typical search and selection tasks.
Sebastian Hueber, Johannes Wilhelm, René Schäfer, Simon Voelker, Jan O. Borchers
Proc. ACM Hum. Comput. Interact.3
2023 Flowboard: How Seamless, Live, Flow-Based Programming Impacts Learning to Code for Embedded Electronics
abstract
Toolkits like the Arduino system have brought embedded programming to STEM education. However, learning embedded programming is still hard, requiring an understanding of coding, electronics, and how both sides interact. To investigate the opportunities of using a different programming paradigm than the imperative approach to learning embedded coding, we developed Flowboard . Students code in a visual iPad editor using flow-based programming , which is conceptually closer to circuit diagrams than imperative code. Two breadboards with I/O pins mirrored on the iPad connect electronics and program graph more seamlessly than existing IDEs. Program changes take effect immediately. This liveness reflects circuit behavior better than edit-compile-run loops. A first study confirmed that students can solve basic embedded programming tasks with Flowboard while highlighting important differences to a typical imperative IDE, Ardublock. A second, in-depth study provided qualitative insights into Flowboard’s impact on students’ conceptual models of electronics and embedded programming and exploring.
Anke Brocker, René Schäfer, Christian Remy 0001, Simon Voelker, Jan O. Borchers
ACM Trans. Comput. Hum. Interact.2
2022 Shaping Textile Sliders: An Evaluation of Form Factors and Tick Marks for Textile Sliders
abstract
Textile interfaces enable designers to integrate unobtrusive media and smart home controls into furniture such as sofas. While the technical aspects of such controllers have been the subject of numerous research projects, the physical form factor of these controls has received little attention so far. This work investigates how general design properties, such as overall slider shape, raised vs. recessed sliders, and number and layout of tick marks, affect users’ preferences and performance. Our first user study identified a preference for certain design combinations, such as recessed, closed-shaped sliders. Our second user study included performance measurements on variations of the preferred designs from study 1, and took a closer look at tick marks. Tick marks supported orientation better than slider shape. Sliders with at least three tick marks were preferred, and performed well. Non-uniform, equally distributed tick marks reduced the movements users needed to orient themselves on the slider.
Oliver Nowak 0002, René Schäfer, Anke Brocker, Philipp Wacker, Jan O. Borchers
CHI2