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Heather Iles-Smith

dblp:319/3762 · DBLP profile ↗
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1ranked-venue papers
0as first author
1since 2021 · last 2022
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Human-computer interaction and ubiquitous computing · 1 · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
1 paper
Health and well-being technologies · 44% Design research and methods · 44% Usability and user experience research · 13%

Topics — the 3 heaviest of 3, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Design research and methods
design ethics
0.612022
User Perspectives and Ethical Experiences of Apps for Depression: A Qualitative Analysis of User Reviews · CHI 2022
Health and well-being technologies › mental health technology
mental health apps
0.612022
User Perspectives and Ethical Experiences of Apps for Depression: A Qualitative Analysis of User Reviews · CHI 2022
Usability and user experience research
user reviews
0.212022
User Perspectives and Ethical Experiences of Apps for Depression: A Qualitative Analysis of User Reviews · CHI 2022

Methods — techniques the papers use, named apart from their topics

thematic analysis · 0.6
YearPublicationVenuePosition
2022 User Perspectives and Ethical Experiences of Apps for Depression: A Qualitative Analysis of User Reviews
abstract
Apps for depression can increase access to mental health care but concerns abound with disparities between academic development of apps and those available through app stores. Reviews highlighted ethical shortcomings of these self-management tools, with a need for greater insight into how ethical issues are experienced by users. We addressed these gaps by exploring user reviews of such apps to better understand user experiences and ethical issues. We conducted a thematic analysis of 2,217 user reviews sampled from 40 depression apps in Google Play and Apple App Store, totaling over 77,500 words. Users reported positive and negative experiences, with ethical implications evident in areas of benefits, adverse effects, access, usability and design, support, commercial models, autonomy, privacy, and transparency. We integrated our elements of ethically designed apps for depression and principles of nonmaleficence, beneficence, justice, autonomy, and virtue, and we conclude with implications for ethical design of apps for depression.
Dionne Bowie, Corina Sas, Heather Iles-Smith, Sandra Sünram-Lea
CHI3