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Rintaro Chujo

dblp:319/3852 · DBLP profile ↗
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2ranked-venue papers
0as first author
2since 2021 · last 2026
0000-0002-4499-7047ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Human-computer interaction and ubiquitous computing · 2 · 2 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
1 paper
Collaborative and social computing · 44% Human-robot interaction · 44% Human-AI interaction · 13%

Topics — the 2 heaviest of 3, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Human-robot interaction
emotion expression
0.612022
EmoBalloon - Conveying Emotional Arousal in Text Chats with Speech Balloons · CHI 2022
Collaborative and social computing › computer-mediated communication › text-based communication
text chat
0.612022
EmoBalloon - Conveying Emotional Arousal in Text Chats with Speech Balloons · CHI 2022

Methods — techniques the papers use, named apart from their topics

controlled experiment · 0.6auxiliary classifier generative adversarial networks · 0.6
YearPublicationVenuePosition
2026 Timelines and Topographies: Harnessing Attentional Control in Interface Design
abstract
Why do certain interfaces feel effortless while others feel exhausting? This paper proposes Timelines and Topographies as a conceptual framework to answer this question, reinterpreting interface design through the lens of human attention. We distinguish between timelines—a linear mode where the system serializes information to offload the cognitive cost of attentional control (e.g., social media feeds)—and topographies—a spatial mode where the system’s structural relations are directly presented to the user (e.g., folder hierarchies, canvas UIs). We apply this framework to analyze a wide spectrum of interfaces, ranging from classic desktop metaphors to modern Personal Information Management tools like Slack and Notion. Furthermore, we identify Large Language Models as bidirectional translators that bridge these modes by converting complex topographic structures into conversational timelines, and vice versa. Finally, we provide design guidelines for harnessing both modes, enabling interfaces that support fluid transitions between subjective timelines and objective topographies.
Reigo Ban, Yuji Hatada, Rintaro Chujo, Motohiro Ito, Takuji Narumi
DIS3
2022 EmoBalloon - Conveying Emotional Arousal in Text Chats with Speech Balloons
abstract
Text chat applications are an integral part of daily social and professional communication. However, messages sent over text chat applications do not convey vocal or nonverbal information from the sender, and detecting the emotional tone in text-only messages is challenging. In this paper, we explore the effects of speech balloon shapes on the sender-receiver agreement regarding the emotionality of a text message. We first investigated the relationship between the shape of a speech balloon and the emotionality of speech text in Japanese manga. Based on these results, we created a system that automatically generates speech balloons matching linear emotional arousal intensity by Auxiliary Classifier Generative Adversarial Networks (ACGAN). Our evaluation results from a controlled experiment suggested that the use of emotional speech balloons outperforms the use of emoticons in decreasing the differences between message senders’ and receivers’ perceptions about the level of emotional arousal in text messages.
Toshiki Aoki, Rintaro Chujo, Katsufumi Matsui, Saemi Choi, Ari Hautasaari
CHI2