Demo Data from SIGIR 2026 / reviewers in the wild / expert
Jolee Finch
dblp:319/3867
· DBLP profile ↗
1ranked-venue papers
0as first author
1since 2021 · last 2022
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Human-computer interaction and ubiquitous computing · 1 · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Human-computer interaction and pervasive computing
1 paper |
Personal fabrication and tangible interfaces · 87% Design research and methods · 13% |
Topics — the 2 heaviest of 3, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Personal fabrication and tangible interfaces › tangible interaction
grasp interaction |
0.6 | 1 | 2022 | Mold-It: Understanding how Physical Shapes affect Interaction with Handheld Freeform Devices · CHI 2022 |
Design research and methods › HCI theory
affordance |
0.2 | 1 | 2022 | Mold-It: Understanding how Physical Shapes affect Interaction with Handheld Freeform Devices · CHI 2022 |
Methods — techniques the papers use, named apart from their topics
think-aloud design sessions · 0.6thematic analysis · 0.6
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2022 | Mold-It: Understanding how Physical Shapes affect Interaction with Handheld Freeform DevicesabstractAdvanced technologies are increasingly enabling the creation of interactive devices with non-rectangular form-factors but it is currently unclear what alternative form-factors are desirable for end-users. We contribute an understanding of the interplay between the rationale for the form factors of such devices and their interactive content through think-aloud design sessions in which participants could mold devices as they wished using clay. We analysed their qualitative reflections on how the shapes affected interaction. Using thematic analysis, we identified shape features desirable on handheld freeform devices and discuss the particularity of three themes central to the choice of form factors: freeform dexterity, shape features discoverability and shape adaptability (to the task and context). In a second study following the same experimental set-up, we focused on the trade off between dexterity and discoverability and the relation to the concept of affordance. Our work reveals the shape features that impact the most the choice of grasps on freeform devices from which we derive design guidelines for the design of such devices. Marcos Serrano, Jolee Finch, Pourang Irani, Andrés Lucero, Anne Roudaut |
CHI | 2 |